craftbeerpi4-pione/core/controller/actor_controller.py

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from aiohttp import web
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from core.api.actor import CBPiActor
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from core.api.decorator import on_event, request_mapping
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from core.controller.crud_controller import CRUDController
from core.database.model import ActorModel
from core.http_endpoints.http_api import HttpAPI
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from core.utils import parse_props
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class ActorHttp(HttpAPI):
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@request_mapping(path="/{id:\d+}/on", auth_required=False)
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async def http_on(self, request) -> web.Response:
"""
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:param request:
:return:
"""
id = int(request.match_info['id'])
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self.cbpi.bus.fire(topic="actor/%s/switch/on" % id, id=id, power=99)
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return web.Response(status=204)
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@request_mapping(path="/{id:\d+}/off", auth_required=False)
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async def http_off(self, request) -> web.Response:
"""
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:param request:
:return:
"""
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id = int(request.match_info['id'])
self.cbpi.bus.fire(topic="actor/%s/off" % id, id=id)
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return web.Response(status=204)
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@request_mapping(path="/{id:\d+}/toggle", auth_required=False)
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async def http_toggle(self, request) -> web.Response:
"""
:param request:
:return:
"""
id = int(request.match_info['id'])
print("ID", id)
self.cbpi.bus.fire(topic="actor/%s/toggle" % id, id=id)
return web.Response(status=204)
class ActorController(ActorHttp, CRUDController):
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'''
The main actor controller
'''
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model = ActorModel
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def __init__(self, cbpi):
super(ActorController, self).__init__(cbpi)
self.cbpi = cbpi
self.state = False;
self.cbpi.register(self, "/actor")
self.types = {}
self.actors = {}
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def register(self, name, clazz) -> None:
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print("REGISTER", name)
if issubclass(clazz, CBPiActor):
print("ITS AN ACTOR")
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parse_props(clazz)
self.types[name] = clazz
async def init(self):
'''
This method initializes all actors during startup. It creates actor instances
:return:
'''
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await super(ActorController, self).init()
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for name, clazz in self.types.items():
print("Type", name)
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for id, value in self.cache.items():
if value.type in self.types:
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cfg = value.config.copy()
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cfg.update(dict(cbpi=self.cbpi, id=id, name=value.name))
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clazz = self.types[value.type]["class"];
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self.cache[id].instance = clazz(**cfg)
print("gpIO", self.cache[id].instance, self.cache[id].instance.gpio)
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@on_event(topic="actor/+/switch/on")
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def on(self, id , power=100, **kwargs) -> None:
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'''
Method to switch an actor on.
Supporting Event Topic "actor/+/on"
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:param actor_id: the actor id
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:param power: as integer value between 1 and 100
:param kwargs:
:return:
'''
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id = int(id)
if id in self.cache:
print("POWER ON")
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actor = self.cache[id ].instance
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self.cbpi.bus.fire("actor/%s/on/ok" % id)
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actor.on(power)
@on_event(topic="actor/+/toggle")
def toggle(self, id, power=100, **kwargs) -> None:
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'''
Method to toggle an actor on or off
Supporting Event Topic "actor/+/toggle"
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:param id: the actor id
:param power: the power as interger between 0 and 100
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:return:
'''
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id = int(id)
if id in self.cache:
actor = self.cache[id].instance
if actor.state is True:
actor.off()
else:
actor.on()
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@on_event(topic="actor/+/off")
def off(self, id, **kwargs) -> None:
"""
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Method to switch and actor off
Supporting Event Topic "actor/+/off"
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:param id: the actor id
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:param kwargs:
"""
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id = int(id)
if id in self.cache:
actor = self.cache[id].instance
actor.off()