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https://github.com/PiBrewing/craftbeerpi4.git
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Merge pull request #71 from avollkopf/master
Fix on actions, simplification on hop alarms
This commit is contained in:
commit
f8221e07e8
1 changed files with 30 additions and 15 deletions
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@ -14,6 +14,24 @@ from cbpi.api.dataclasses import NotificationAction, NotificationType
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Property.Sensor(label="Sensor"),
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Property.Kettle(label="Kettle")])
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class MashStep(CBPiStep):
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@action("Start Timer", [])
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async def start_timer(self):
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if self.timer.is_running is not True:
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self.cbpi.notify(self.name, 'Timer started', NotificationType.INFO)
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self.timer.start()
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self.timer.is_running = True
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else:
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self.cbpi.notify(self.name, 'Timer is already running', NotificationType.WARNING)
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@action("Add 5 Minutes to Timer", [])
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async def add_timer(self):
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if self.timer.is_running == True:
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self.cbpi.notify(self.name, '5 Minutes added', NotificationType.INFO)
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await self.timer.add(300)
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else:
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self.cbpi.notify(self.name, 'Timer must be running to add time', NotificationType.WARNING)
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async def on_timer_done(self, timer):
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self.summary = ""
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await self.next()
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@ -134,15 +152,16 @@ class BoilStep(CBPiStep):
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@action("Start Timer", [])
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async def start_timer(self):
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if self.timer.is_running == None:
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if self.timer.is_running is not True:
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self.cbpi.notify(self.name, 'Timer started', NotificationType.INFO)
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self.timer.start()
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self.timer.is_running = True
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else:
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self.cbpi.notify(self.name, 'Timer is already running', NotificationType.WARNING)
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@action("Add 5 Minutes to Timer", [])
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async def add_timer(self):
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if self.timer.is_running != None:
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if self.timer.is_running == True:
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self.cbpi.notify(self.name, '5 Minutes added', NotificationType.INFO)
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await self.timer.add(300)
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else:
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@ -166,13 +185,13 @@ class BoilStep(CBPiStep):
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async def on_start(self):
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if self.timer is None:
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self.timer = Timer(int(self.props.Timer) * 60, on_update=self.on_timer_update, on_done=self.on_timer_done)
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self.timer = Timer(int(self.props.get("Timer",0)) * 60, on_update=self.on_timer_update, on_done=self.on_timer_done)
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if self.cbpi.kettle is not None:
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await self.cbpi.kettle.set_target_temp(self.props.Kettle, int(self.props.Temp))
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await self.cbpi.kettle.set_target_temp(self.props.get("Kettle", None), int(self.props.get("Temp",0)))
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self.summary = "Waiting for Target Temp"
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await self.push_update()
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self.first_wort_hop_flag = False
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self.first_wort_hop=self.props.First_Wort
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self.first_wort_hop=self.props.get("First_Wort", "No")
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self.hops_added=["","","","","",""]
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self.remaining_seconds = None
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@ -182,7 +201,7 @@ class BoilStep(CBPiStep):
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await self.push_update()
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async def reset(self):
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self.timer = Timer(int(self.props.Timer) * 60, on_update=self.on_timer_update, on_done=self.on_timer_done)
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self.timer = Timer(int(self.props.get("Timer",0)) * 60, on_update=self.on_timer_update, on_done=self.on_timer_done)
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async def run(self):
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if self.first_wort_hop_flag == False and self.first_wort_hop == "Yes":
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@ -191,20 +210,16 @@ class BoilStep(CBPiStep):
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while self.running == True:
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await asyncio.sleep(1)
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sensor_value = self.get_sensor_value(self.props.Sensor)
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sensor_value = self.get_sensor_value(self.props.get("Sensor", None))
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if sensor_value.get("value") >= int(self.props.Temp) and self.timer.is_running is not True:
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if sensor_value.get("value") >= int(self.props.get("Temp",0)) and self.timer.is_running is not True:
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self.timer.start()
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estimated_completion_time = datetime.fromtimestamp(time.time()+ (int(self.props.Timer))*60)
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estimated_completion_time = datetime.fromtimestamp(time.time()+ (int(self.props.get("Timer",0)))*60)
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self.cbpi.notify(self.name, 'Timer started. Estimated completion: {}'.format(estimated_completion_time.strftime("%H:%M")), NotificationType.INFO)
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self.timer.is_running = True
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else:
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await self.check_hop_timer(1, self.props.Hop_1)
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await self.check_hop_timer(2, self.props.Hop_2)
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await self.check_hop_timer(3, self.props.Hop_3)
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await self.check_hop_timer(4, self.props.Hop_4)
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await self.check_hop_timer(5, self.props.Hop_5)
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await self.check_hop_timer(6, self.props.Hop_6)
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for x in range(1, 6):
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await self.check_hop_timer(x, self.props.get("Hop_%s" % x, None))
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return StepResult.DONE
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