esphome/esphome/components/output/float_output.h

90 lines
2.9 KiB
C
Raw Normal View History

🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00
#pragma once
#include "esphome/core/component.h"
#include "binary_output.h"
namespace esphome {
namespace output {
#define LOG_FLOAT_OUTPUT(this) \
LOG_BINARY_OUTPUT(this) \
if (this->max_power_ != 1.0f) { \
ESP_LOGCONFIG(TAG, " Max Power: %.1f%%", this->max_power_ * 100.0f); \
} \
if (this->min_power_ != 0.0f) { \
ESP_LOGCONFIG(TAG, " Min Power: %.1f%%", this->min_power_ * 100.0f); \
}
/** Base class for all output components that can output a variable level, like PWM.
*
* Floating Point Outputs always use output values in the range from 0.0 to 1.0 (inclusive), where 0.0 means off
* and 1.0 means fully on. While using floating point numbers might make computation slower, it
* makes using maths much easier and (in theory) supports all possible bit depths.
*
* If you want to create a FloatOutput yourself, you essentially just have to override write_state(float).
* That method will be called for you with inversion and max-min power and offset to min power already applied.
*
* This interface is compatible with BinaryOutput (and will automatically convert the binary states to floating
* point states for you). Additionally, this class provides a way for users to set a minimum and/or maximum power
* output
*/
class FloatOutput : public BinaryOutput {
public:
/** Set the maximum power output of this component.
*
* All values are multiplied by max_power - min_power and offset to min_power to get the adjusted value.
*
* @param max_power Automatically clamped from 0 or min_power to 1.
*/
void set_max_power(float max_power);
/** Set the minimum power output of this component.
*
* All values are multiplied by max_power - min_power and offset by min_power to get the adjusted value.
*
* @param min_power Automatically clamped from 0 to max_power or 1.
*/
void set_min_power(float min_power);
/** Sets this output to ignore min_power for a 0 state
*
* @param zero True if a 0 state should mean 0 and not min_power.
*/
void set_zero_means_zero(bool zero_means_zero);
/** Set the level of this float output, this is called from the front-end.
*
* @param state The new state.
*/
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00
void set_level(float state);
/** Set the frequency of the output for PWM outputs.
*
* Implemented only by components which can set the output PWM frequency.
*
* @param frequence The new frequency.
*/
virtual void update_frequency(float frequency) {}
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Get the maximum power output.
float get_max_power() const;
/// Get the minimum power output.
float get_min_power() const;
protected:
/// Implement BinarySensor's write_enabled; this should never be called.
void write_state(bool state) override;
virtual void write_state(float state) = 0;
float max_power_{1.0f};
float min_power_{0.0f};
bool zero_means_zero_;
🏗 Merge C++ into python codebase (#504) ## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00
};
} // namespace output
} // namespace esphome