esphome/esphome/components/addressable_light/addressable_light_display.cpp

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#include "addressable_light_display.h"
#include "esphome/core/log.h"
namespace esphome {
namespace addressable_light {
static const char *const TAG = "addressable_light.display";
int AddressableLightDisplay::get_width_internal() { return this->width_; }
int AddressableLightDisplay::get_height_internal() { return this->height_; }
void AddressableLightDisplay::setup() {
this->addressable_light_buffer_.resize(this->width_ * this->height_, {0, 0, 0, 0});
}
void AddressableLightDisplay::update() {
if (!this->enabled_)
return;
this->do_update_();
this->display();
}
void AddressableLightDisplay::display() {
bool dirty = false;
uint8_t old_r, old_g, old_b, old_w;
Color *c;
for (uint32_t offset = 0; offset < this->addressable_light_buffer_.size(); offset++) {
c = &(this->addressable_light_buffer_[offset]);
light::ESPColorView pixel = (*this->light_)[offset];
// Track the original values for the pixel view. If it has changed updating, then
// we trigger a redraw. Avoiding redraws == avoiding flicker!
old_r = pixel.get_red();
old_g = pixel.get_green();
old_b = pixel.get_blue();
old_w = pixel.get_white();
pixel.set_rgbw(c->r, c->g, c->b, c->w);
// If the actual value of the pixel changed, then schedule a redraw.
if (pixel.get_red() != old_r || pixel.get_green() != old_g || pixel.get_blue() != old_b ||
pixel.get_white() != old_w) {
dirty = true;
}
}
if (dirty) {
this->light_->schedule_show();
}
}
void HOT AddressableLightDisplay::draw_absolute_pixel_internal(int x, int y, Color color) {
if (x >= this->get_width_internal() || x < 0 || y >= this->get_height_internal() || y < 0)
return;
if (this->pixel_mapper_f_.has_value()) {
// Params are passed by reference, so they may be modified in call.
this->addressable_light_buffer_[(*this->pixel_mapper_f_)(x, y)] = color;
} else {
this->addressable_light_buffer_[y * this->get_width_internal() + x] = color;
}
}
} // namespace addressable_light
} // namespace esphome