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Add switches for sleep mode and light, update tests
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parent
83df28fc9a
commit
05e87edcd4
13 changed files with 253 additions and 2 deletions
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@ -6,6 +6,45 @@ namespace airton {
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static const char *const TAG = "airton.climate";
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void AirtonClimate::set_sleep_state(bool state) {
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if (state != this->settings_.sleep_state) {
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this->settings_.sleep_state = state;
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#ifdef USE_SWITCH
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this->sleep_switch_->publish_state(state);
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#endif
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this->airton_rtc_.save(&this->settings_);
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}
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}
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bool AirtonClimate::get_sleep_state() const { return this->settings_.sleep_state; }
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void AirtonClimate::set_display_state(bool state) {
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if (state != this->settings_.display_state) {
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this->settings_.display_state = state;
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#ifdef USE_SWITCH
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this->display_switch_->publish_state(state);
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#endif
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this->airton_rtc_.save(&this->settings_);
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}
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}
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bool AirtonClimate::get_display_state() const { return this->settings_.display_state; }
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#ifdef USE_SWITCH
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void AirtonClimate::set_sleep_switch(switch_::Switch *sw) {
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this->sleep_switch_ = sw;
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if (this->sleep_switch_ != nullptr) {
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this->sleep_switch_->publish_state(this->get_sleep_state());
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}
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}
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void AirtonClimate::set_display_switch(switch_::Switch *sw) {
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this->display_switch_ = sw;
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if (this->display_switch_ != nullptr) {
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this->display_switch_->publish_state(this->get_display_state());
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}
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}
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#endif // USE_SWITCH
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uint8_t AirtonClimate::get_previous_mode_() { return previous_mode_; }
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void AirtonClimate::set_previous_mode_(uint8_t mode) { previous_mode_ = mode; }
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@ -115,7 +154,6 @@ bool AirtonClimate::turbo_control_() {
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}
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uint8_t AirtonClimate::temperature_() {
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// Force 20C degrees in Fan only mode
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switch (this->mode) {
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case climate::CLIMATE_MODE_HEAT_COOL:
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// Fixed 25C setpoint in Auto mode
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@ -146,7 +184,13 @@ uint8_t AirtonClimate::operation_settings_() {
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if (this->mode == climate::CLIMATE_MODE_HEAT) { // Set heating bit if on the corresponding mode
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settings |= (1 << 4);
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}
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settings |= 0b11000100; // Set Light, Health and NotAutoOn bits as per default
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if (this->get_display_state()) { // Set LED display
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settings |= (1 << 7);
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}
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if (this->get_sleep_state()) { // Set sleep mode
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settings |= (1 << 1);
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}
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settings |= 0b01000100; // Set Health and NotAutoOn bits as per default
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return settings;
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}
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@ -217,6 +261,12 @@ bool AirtonClimate::parse_state_frame_(uint8_t const frame[]) {
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break;
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}
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uint8_t display_light = frame[5] & 0b10000000; // Mask anything but the MSB
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this->set_display_state(display_light != 0);
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uint8_t sleep_mode = frame[5] & 0b00000010; // Mask anything but the second bit
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this->set_sleep_state(sleep_mode != 0);
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this->publish_state();
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return true;
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}
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@ -2,6 +2,10 @@
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#include "esphome/components/climate_ir/climate_ir.h"
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#ifdef USE_SWITCH
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#include "esphome/components/switch/switch.h"
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#endif
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namespace esphome {
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namespace airton {
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@ -37,13 +41,32 @@ const uint32_t AIRTON_MESSAGE_SPACE = 100000;
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// State Frame size
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const uint8_t AIRTON_STATE_FRAME_SIZE = 7;
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// Specific internal unit settings
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struct AirtonSettings {
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bool sleep_state;
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bool display_state;
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};
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class AirtonClimate : public climate_ir::ClimateIR {
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#ifdef USE_SWITCH
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public:
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void set_sleep_switch(switch_::Switch *sw);
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void set_display_switch(switch_::Switch *sw);
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protected:
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switch_::Switch *sleep_switch_{nullptr};
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switch_::Switch *display_switch_{nullptr};
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#endif
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public:
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AirtonClimate()
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: climate_ir::ClimateIR(AIRTON_TEMP_MIN, AIRTON_TEMP_MAX, 1.0f, true, true,
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{climate::CLIMATE_FAN_AUTO, climate::CLIMATE_FAN_LOW, climate::CLIMATE_FAN_MEDIUM,
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climate::CLIMATE_FAN_HIGH},
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{climate::CLIMATE_SWING_OFF, climate::CLIMATE_SWING_VERTICAL}) {}
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void set_sleep_state(bool state);
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bool get_sleep_state() const;
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void set_display_state(bool state);
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bool get_display_state() const;
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private:
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// Save the previous operation mode inside instance
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@ -52,6 +75,8 @@ class AirtonClimate : public climate_ir::ClimateIR {
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protected:
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uint8_t get_previous_mode_();
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void set_previous_mode_(uint8_t mode);
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AirtonSettings settings_;
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ESPPreferenceObject airton_rtc_;
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// IR transmission payload builder
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void transmit_state() override;
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@ -1,3 +1,4 @@
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from esphome import automation
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import esphome.codegen as cg
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from esphome.components import climate_ir
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import esphome.config_validation as cv
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@ -8,12 +9,49 @@ AUTO_LOAD = ["climate_ir"]
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airton_ns = cg.esphome_ns.namespace("airton")
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AirtonClimate = airton_ns.class_("AirtonClimate", climate_ir.ClimateIR)
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CONF_AIRTON_ID = "airton_id"
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CONFIG_SCHEMA = climate_ir.CLIMATE_IR_WITH_RECEIVER_SCHEMA.extend(
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{
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cv.GenerateID(): cv.declare_id(AirtonClimate),
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}
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)
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DisplayOnAction = airton_ns.class_("DisplayOnAction", automation.Action)
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DisplayOffAction = airton_ns.class_("DisplayOffAction", automation.Action)
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SleepOnAction = airton_ns.class_("SleepOnAction", automation.Action)
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SleepOffAction = airton_ns.class_("SleepOffAction", automation.Action)
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AIRTON_ACTION_SCHEMA = automation.maybe_simple_id(
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{
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cv.GenerateID(): cv.use_id(AirtonClimate),
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}
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)
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@automation.register_action(
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"climate_ir.airton.display_on", DisplayOnAction, AIRTON_ACTION_SCHEMA
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)
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@automation.register_action(
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"climate_ir.airton.display_off", DisplayOffAction, AIRTON_ACTION_SCHEMA
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)
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async def display_action_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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return var
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@automation.register_action(
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"climate_ir.airton.sleep_on", SleepOnAction, AIRTON_ACTION_SCHEMA
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)
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@automation.register_action(
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"climate_ir.airton.sleep_off", SleepOffAction, AIRTON_ACTION_SCHEMA
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)
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async def sleep_action_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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return var
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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39
esphome/components/airton/switch/__init__.py
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39
esphome/components/airton/switch/__init__.py
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@ -0,0 +1,39 @@
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import esphome.codegen as cg
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from esphome.components import switch
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import esphome.config_validation as cv
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from esphome.const import CONF_DISPLAY, ENTITY_CATEGORY_CONFIG
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from ..climate import CONF_AIRTON_ID, AirtonClimate, airton_ns
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CODEOWNERS = ["@procsiab"]
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CONF_SLEEP_MODE = "sleep"
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SleepSwitch = airton_ns.class_("SleepSwitch", switch.Switch)
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DisplaySwitch = airton_ns.class_("DisplaySwitch", switch.Switch)
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CONFIG_SCHEMA = cv.Schema(
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{
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cv.GenerateID(CONF_AIRTON_ID): cv.use_id(AirtonClimate),
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cv.Optional(CONF_DISPLAY): switch.switch_schema(
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DisplaySwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="DISABLED",
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),
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cv.Optional(CONF_SLEEP_MODE): switch.switch_schema(
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SleepSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="DISABLED",
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),
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}
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)
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async def to_code(config):
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parent = await cg.get_variable(config[CONF_AIRTON_ID])
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for switch_type in [CONF_DISPLAY, CONF_SLEEP_MODE]:
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if conf := config.get(switch_type):
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sw_var = await switch.new_switch(conf)
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await cg.register_parented(sw_var, parent)
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cg.add(getattr(parent, f"set_{switch_type}_switch")(sw_var))
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14
esphome/components/airton/switch/display.cpp
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14
esphome/components/airton/switch/display.cpp
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#include "display.h"
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namespace esphome {
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namespace airton {
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void DisplaySwitch::write_state(bool state) {
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if (this->parent_->get_display_state() != state) {
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this->parent_->set_display_state(state);
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}
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this->publish_state(state);
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}
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} // namespace airton
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} // namespace esphome
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18
esphome/components/airton/switch/display.h
Normal file
18
esphome/components/airton/switch/display.h
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#pragma once
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#include "esphome/components/switch/switch.h"
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#include "../airton.h"
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namespace esphome {
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namespace airton {
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class DisplaySwitch : public switch_::Switch, public Parented<AirtonClimate> {
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public:
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DisplaySwitch() = default;
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protected:
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void write_state(bool state) override;
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};
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} // namespace airton
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} // namespace esphome
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14
esphome/components/airton/switch/sleep.cpp
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14
esphome/components/airton/switch/sleep.cpp
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#include "sleep.h"
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namespace esphome {
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namespace airton {
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void SleepSwitch::write_state(bool state) {
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if (this->parent_->get_sleep_state() != state) {
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this->parent_->set_sleep_state(state);
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}
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this->publish_state(state);
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}
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} // namespace airton
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} // namespace esphome
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18
esphome/components/airton/switch/sleep.h
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18
esphome/components/airton/switch/sleep.h
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#pragma once
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#include "esphome/components/switch/switch.h"
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#include "../airton.h"
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namespace esphome {
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namespace airton {
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class SleepSwitch : public switch_::Switch, public Parented<AirtonClimate> {
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public:
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SleepSwitch() = default;
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protected:
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void write_state(bool state) override;
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};
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} // namespace airton
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} // namespace esphome
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@ -23,3 +23,10 @@ sensor:
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- platform: template
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id: airton_sensor
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lambda: "return 21;"
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switch:
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- platform: airton
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sleep:
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name: "sleep mode"
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display:
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name: "display light"
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@ -23,3 +23,10 @@ sensor:
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- platform: template
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id: airton_sensor
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lambda: "return 21;"
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switch:
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- platform: airton
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sleep:
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name: "sleep mode"
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display:
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name: "display light"
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@ -23,3 +23,10 @@ sensor:
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- platform: template
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id: airton_sensor
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lambda: "return 21;"
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switch:
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- platform: airton
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sleep:
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name: "sleep mode"
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display:
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name: "display light"
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@ -23,3 +23,10 @@ sensor:
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- platform: template
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id: airton_sensor
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lambda: "return 21;"
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switch:
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- platform: airton
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sleep:
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name: "sleep mode"
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display:
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name: "display light"
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@ -23,3 +23,10 @@ sensor:
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- platform: template
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id: airton_sensor
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lambda: "return 21;"
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switch:
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- platform: airton
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sleep:
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name: "sleep mode"
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display:
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name: "display light"
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