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catch 0.0 in float set_level pre-adjustment (#2013)
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@ -31,6 +31,10 @@ void FloatOutput::set_level(float state) {
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#endif
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#endif
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if (this->is_inverted())
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if (this->is_inverted())
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state = 1.0f - state;
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state = 1.0f - state;
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if (state == 0.0f) { // regardless of min_power_, 0.0 means off
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this->write_state(state);
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return;
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}
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float adjusted_value = (state * (this->max_power_ - this->min_power_)) + this->min_power_;
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float adjusted_value = (state * (this->max_power_ - this->min_power_)) + this->min_power_;
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this->write_state(adjusted_value);
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this->write_state(adjusted_value);
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}
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}
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