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Warn if a component does long-running work in loop thread (#565)
* Warn if a component does long-running work in loop thread * Update application.cpp
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3 changed files with 38 additions and 28 deletions
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@ -61,6 +61,7 @@ RESERVED_IDS = [
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'App', 'pinMode', 'delay', 'delayMicroseconds', 'digitalRead', 'digitalWrite', 'INPUT',
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'App', 'pinMode', 'delay', 'delayMicroseconds', 'digitalRead', 'digitalWrite', 'INPUT',
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'OUTPUT',
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'OUTPUT',
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'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t', 'int8_t', 'int16_t', 'int32_t', 'int64_t',
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'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t', 'int8_t', 'int16_t', 'int32_t', 'int64_t',
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'close', 'pause', 'sleep', 'open',
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]
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]
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@ -66,6 +66,42 @@ void Application::dump_config() {
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component->dump_config();
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component->dump_config();
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}
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}
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}
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}
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void Application::loop() {
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uint32_t new_app_state = 0;
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const uint32_t start = millis();
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for (Component *component : this->components_) {
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if (!component->is_failed()) {
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component->call_loop();
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}
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new_app_state |= component->get_component_state();
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this->app_state_ |= new_app_state;
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this->feed_wdt();
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}
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this->app_state_ = new_app_state;
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const uint32_t end = millis();
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if (end - start > 200) {
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ESP_LOGV(TAG, "A component took a long time in a loop() cycle (%.1f s).", (end - start) / 1e3f);
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ESP_LOGV(TAG, "Components should block for at most 20-30ms in loop().");
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ESP_LOGV(TAG, "This will become a warning soon.");
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}
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const uint32_t now = millis();
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if (HighFrequencyLoopRequester::is_high_frequency()) {
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yield();
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} else {
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uint32_t delay_time = this->loop_interval_;
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if (now - this->last_loop_ < this->loop_interval_)
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delay_time = this->loop_interval_ - (now - this->last_loop_);
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delay(delay_time);
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}
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this->last_loop_ = now;
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if (this->dump_config_scheduled_) {
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this->dump_config();
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this->dump_config_scheduled_ = false;
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}
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}
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void ICACHE_RAM_ATTR HOT Application::feed_wdt() {
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void ICACHE_RAM_ATTR HOT Application::feed_wdt() {
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static uint32_t LAST_FEED = 0;
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static uint32_t LAST_FEED = 0;
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@ -87,34 +87,7 @@ class Application {
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void setup();
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void setup();
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/// Make a loop iteration. Call this in your loop() function.
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/// Make a loop iteration. Call this in your loop() function.
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void loop() {
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void loop();
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uint32_t new_app_state = 0;
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for (Component *component : this->components_) {
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if (!component->is_failed()) {
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component->call_loop();
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}
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new_app_state |= component->get_component_state();
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this->app_state_ |= new_app_state;
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this->feed_wdt();
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}
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this->app_state_ = new_app_state;
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const uint32_t now = millis();
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if (HighFrequencyLoopRequester::is_high_frequency()) {
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yield();
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} else {
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uint32_t delay_time = this->loop_interval_;
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if (now - this->last_loop_ < this->loop_interval_)
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delay_time = this->loop_interval_ - (now - this->last_loop_);
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delay(delay_time);
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}
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this->last_loop_ = now;
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if (this->dump_config_scheduled_) {
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this->dump_config();
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this->dump_config_scheduled_ = false;
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}
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}
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/// Get the name of this Application set by set_name().
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/// Get the name of this Application set by set_name().
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const std::string &get_name() const { return this->name_; }
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const std::string &get_name() const { return this->name_; }
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