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EntityBase: Icon string can stay in flash. (#4566)
* Icon string can stay in flash. * Remove redundant const. --------- Co-authored-by: Your Name <you@example.com>
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1b8b8cdd11
2 changed files with 10 additions and 5 deletions
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@ -23,8 +23,13 @@ bool EntityBase::is_disabled_by_default() const { return this->disabled_by_defau
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void EntityBase::set_disabled_by_default(bool disabled_by_default) { this->disabled_by_default_ = disabled_by_default; }
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// Entity Icon
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const std::string &EntityBase::get_icon() const { return this->icon_; }
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void EntityBase::set_icon(const std::string &name) { this->icon_ = name; }
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std::string EntityBase::get_icon() const {
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if (this->icon_c_str_ == nullptr) {
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return "";
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}
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return this->icon_c_str_;
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}
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void EntityBase::set_icon(const char *icon) { this->icon_c_str_ = icon; }
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// Entity Category
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EntityCategory EntityBase::get_entity_category() const { return this->entity_category_; }
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@ -42,8 +42,8 @@ class EntityBase {
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void set_entity_category(EntityCategory entity_category);
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// Get/set this entity's icon
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const std::string &get_icon() const;
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void set_icon(const std::string &name);
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std::string get_icon() const;
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void set_icon(const char *icon);
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protected:
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/// The hash_base() function has been deprecated. It is kept in this
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@ -53,7 +53,7 @@ class EntityBase {
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std::string name_;
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std::string object_id_;
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std::string icon_;
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const char *icon_c_str_{nullptr};
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uint32_t object_id_hash_;
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bool internal_{false};
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bool disabled_by_default_{false};
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