mirror of
https://github.com/esphome/esphome.git
synced 2024-11-22 23:18:10 +01:00
Fix Light Trigger (#1308)
* make LightTransitionTransformer publish at end * adjust on trigger + cleanup * add target_state_reached_callback_ * fix format * revert publish_at_end change * fix bug for rapid on/off switching + remove debug logging * formatting * call state reached callback when no transition Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
This commit is contained in:
parent
29fc7ea154
commit
221ef07c8b
3 changed files with 28 additions and 14 deletions
|
@ -102,17 +102,18 @@ class LightTurnOnTrigger : public Trigger<> {
|
|||
public:
|
||||
LightTurnOnTrigger(LightState *a_light) {
|
||||
a_light->add_new_remote_values_callback([this, a_light]() {
|
||||
auto is_on = a_light->current_values.is_on();
|
||||
// using the remote value because of transitions we need to trigger as early as possible
|
||||
auto is_on = a_light->remote_values.is_on();
|
||||
// only trigger when going from off to on
|
||||
auto should_trigger = is_on && !last_on_;
|
||||
auto should_trigger = is_on && !this->last_on_;
|
||||
// Set new state immediately so that trigger() doesn't devolve
|
||||
// into infinite loop
|
||||
last_on_ = is_on;
|
||||
this->last_on_ = is_on;
|
||||
if (should_trigger) {
|
||||
this->trigger();
|
||||
}
|
||||
});
|
||||
last_on_ = a_light->current_values.is_on();
|
||||
this->last_on_ = a_light->current_values.is_on();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
@ -122,22 +123,14 @@ class LightTurnOnTrigger : public Trigger<> {
|
|||
class LightTurnOffTrigger : public Trigger<> {
|
||||
public:
|
||||
LightTurnOffTrigger(LightState *a_light) {
|
||||
a_light->add_new_remote_values_callback([this, a_light]() {
|
||||
a_light->add_new_target_state_reached_callback([this, a_light]() {
|
||||
auto is_on = a_light->current_values.is_on();
|
||||
// only trigger when going from on to off
|
||||
auto should_trigger = !is_on && last_on_;
|
||||
// Set new state immediately so that trigger() doesn't devolve
|
||||
// into infinite loop
|
||||
last_on_ = is_on;
|
||||
if (should_trigger) {
|
||||
if (!is_on) {
|
||||
this->trigger();
|
||||
}
|
||||
});
|
||||
last_on_ = a_light->current_values.is_on();
|
||||
}
|
||||
|
||||
protected:
|
||||
bool last_on_;
|
||||
};
|
||||
|
||||
template<typename... Ts> class AddressableSet : public Action<Ts...> {
|
||||
|
|
|
@ -145,6 +145,7 @@ void LightState::loop() {
|
|||
if (this->transformer_ != nullptr) {
|
||||
if (this->transformer_->is_finished()) {
|
||||
this->remote_values = this->current_values = this->transformer_->get_end_values();
|
||||
this->target_state_reached_callback_.call();
|
||||
if (this->transformer_->publish_at_end())
|
||||
this->publish_state();
|
||||
this->transformer_ = nullptr;
|
||||
|
@ -336,6 +337,9 @@ void LightCall::perform() {
|
|||
this->parent_->set_immediately_(v, this->publish_);
|
||||
}
|
||||
|
||||
if (!this->has_transition_()) {
|
||||
this->parent_->target_state_reached_callback_.call();
|
||||
}
|
||||
if (this->publish_) {
|
||||
this->parent_->publish_state();
|
||||
}
|
||||
|
@ -752,6 +756,10 @@ void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bo
|
|||
void LightState::add_new_remote_values_callback(std::function<void()> &&send_callback) {
|
||||
this->remote_values_callback_.add(std::move(send_callback));
|
||||
}
|
||||
void LightState::add_new_target_state_reached_callback(std::function<void()> &&send_callback) {
|
||||
this->target_state_reached_callback_.add(std::move(send_callback));
|
||||
}
|
||||
|
||||
LightEffect *LightState::get_active_effect_() {
|
||||
if (this->active_effect_index_ == 0)
|
||||
return nullptr;
|
||||
|
|
|
@ -242,6 +242,13 @@ class LightState : public Nameable, public Component {
|
|||
*/
|
||||
void add_new_remote_values_callback(std::function<void()> &&send_callback);
|
||||
|
||||
/**
|
||||
* The callback is called once the state of current_values and remote_values are equal
|
||||
*
|
||||
* @param send_callback
|
||||
*/
|
||||
void add_new_target_state_reached_callback(std::function<void()> &&send_callback);
|
||||
|
||||
/// Return whether the light has any effects that meet the trait requirements.
|
||||
bool supports_effects();
|
||||
|
||||
|
@ -318,6 +325,12 @@ class LightState : public Nameable, public Component {
|
|||
* starting with the beginning of the transition.
|
||||
*/
|
||||
CallbackManager<void()> remote_values_callback_{};
|
||||
|
||||
/** Callback to call when the state of current_values and remote_values are equal
|
||||
* This should be called once the state of current_values changed and equals the state of remote_values
|
||||
*/
|
||||
CallbackManager<void()> target_state_reached_callback_{};
|
||||
|
||||
LightOutput *output_; ///< Store the output to allow effects to have more access.
|
||||
/// Whether the light value should be written in the next cycle.
|
||||
bool next_write_{true};
|
||||
|
|
Loading…
Reference in a new issue