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Make retry scheduler efficient (#3225)
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parent
e541ae400c
commit
235a97ea10
3 changed files with 43 additions and 49 deletions
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@ -61,7 +61,7 @@ extern const uint32_t STATUS_LED_OK;
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extern const uint32_t STATUS_LED_WARNING;
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extern const uint32_t STATUS_LED_ERROR;
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enum RetryResult { DONE, RETRY };
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enum class RetryResult { DONE, RETRY };
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class Component {
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public:
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@ -14,7 +14,7 @@ static const uint32_t MAX_LOGICALLY_DELETED_ITEMS = 10;
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// #define ESPHOME_DEBUG_SCHEDULER
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void HOT Scheduler::set_timeout(Component *component, const std::string &name, uint32_t timeout,
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std::function<void()> &&func) {
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std::function<void()> func) {
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const uint32_t now = this->millis_();
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if (!name.empty())
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@ -32,7 +32,7 @@ void HOT Scheduler::set_timeout(Component *component, const std::string &name, u
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item->timeout = timeout;
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item->last_execution = now;
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item->last_execution_major = this->millis_major_;
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item->void_callback = std::move(func);
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item->callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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}
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@ -40,7 +40,7 @@ bool HOT Scheduler::cancel_timeout(Component *component, const std::string &name
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return this->cancel_item_(component, name, SchedulerItem::TIMEOUT);
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}
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void HOT Scheduler::set_interval(Component *component, const std::string &name, uint32_t interval,
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std::function<void()> &&func) {
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std::function<void()> func) {
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const uint32_t now = this->millis_();
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if (!name.empty())
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@ -65,7 +65,7 @@ void HOT Scheduler::set_interval(Component *component, const std::string &name,
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item->last_execution_major = this->millis_major_;
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if (item->last_execution > now)
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item->last_execution_major--;
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item->void_callback = std::move(func);
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item->callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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}
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@ -73,37 +73,48 @@ bool HOT Scheduler::cancel_interval(Component *component, const std::string &nam
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return this->cancel_item_(component, name, SchedulerItem::INTERVAL);
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}
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void HOT Scheduler::set_retry(Component *component, const std::string &name, uint32_t initial_wait_time,
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uint8_t max_attempts, std::function<RetryResult()> &&func,
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float backoff_increase_factor) {
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const uint32_t now = this->millis_();
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struct RetryArgs {
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std::function<RetryResult()> func;
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uint8_t retry_countdown;
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uint32_t current_interval;
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Component *component;
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std::string name;
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float backoff_increase_factor;
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Scheduler *scheduler;
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};
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static void retry_handler(const std::shared_ptr<RetryArgs> &args) {
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RetryResult retry_result = args->func();
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if (retry_result == RetryResult::DONE || --args->retry_countdown <= 0)
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return;
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args->current_interval *= args->backoff_increase_factor;
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args->scheduler->set_timeout(args->component, args->name, args->current_interval, [args]() { retry_handler(args); });
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}
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void HOT Scheduler::set_retry(Component *component, const std::string &name, uint32_t initial_wait_time,
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uint8_t max_attempts, std::function<RetryResult()> func, float backoff_increase_factor) {
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if (!name.empty())
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this->cancel_retry(component, name);
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if (initial_wait_time == SCHEDULER_DONT_RUN)
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return;
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ESP_LOGVV(TAG, "set_retry(name='%s', initial_wait_time=%u,max_attempts=%u, backoff_factor=%0.1f)", name.c_str(),
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ESP_LOGVV(TAG, "set_retry(name='%s', initial_wait_time=%u, max_attempts=%u, backoff_factor=%0.1f)", name.c_str(),
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initial_wait_time, max_attempts, backoff_increase_factor);
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auto item = make_unique<SchedulerItem>();
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item->component = component;
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item->name = name;
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item->type = SchedulerItem::RETRY;
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item->interval = initial_wait_time;
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item->retry_countdown = max_attempts;
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item->backoff_multiplier = backoff_increase_factor;
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item->last_execution = now - initial_wait_time;
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item->last_execution_major = this->millis_major_;
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if (item->last_execution > now)
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item->last_execution_major--;
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item->retry_callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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auto args = std::make_shared<RetryArgs>();
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args->func = std::move(func);
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args->retry_countdown = max_attempts;
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args->current_interval = initial_wait_time;
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args->component = component;
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args->name = "retry$" + name;
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args->backoff_increase_factor = backoff_increase_factor;
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args->scheduler = this;
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this->set_timeout(component, args->name, initial_wait_time, [args]() { retry_handler(args); });
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}
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bool HOT Scheduler::cancel_retry(Component *component, const std::string &name) {
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return this->cancel_item_(component, name, SchedulerItem::RETRY);
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return this->cancel_timeout(component, "retry$" + name);
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}
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optional<uint32_t> HOT Scheduler::next_schedule_in() {
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@ -162,7 +173,6 @@ void HOT Scheduler::call() {
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}
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while (!this->empty_()) {
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RetryResult retry_result = RETRY;
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// use scoping to indicate visibility of `item` variable
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{
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// Don't copy-by value yet
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@ -191,11 +201,7 @@ void HOT Scheduler::call() {
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// - timeouts/intervals get cancelled
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{
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WarnIfComponentBlockingGuard guard{item->component};
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if (item->type == SchedulerItem::RETRY) {
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retry_result = item->retry_callback();
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} else {
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item->void_callback();
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}
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item->callback();
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}
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}
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@ -213,16 +219,13 @@ void HOT Scheduler::call() {
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continue;
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}
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if (item->type == SchedulerItem::INTERVAL ||
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(item->type == SchedulerItem::RETRY && (--item->retry_countdown > 0 && retry_result != RetryResult::DONE))) {
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if (item->type == SchedulerItem::INTERVAL) {
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if (item->interval != 0) {
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const uint32_t before = item->last_execution;
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const uint32_t amount = (now - item->last_execution) / item->interval;
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item->last_execution += amount * item->interval;
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if (item->last_execution < before)
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item->last_execution_major++;
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if (item->type == SchedulerItem::RETRY)
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item->interval *= item->backoff_multiplier;
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}
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this->push_(std::move(item));
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}
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@ -10,13 +10,13 @@ class Component;
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class Scheduler {
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public:
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> &&func);
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> func);
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bool cancel_timeout(Component *component, const std::string &name);
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> &&func);
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> func);
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bool cancel_interval(Component *component, const std::string &name);
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void set_retry(Component *component, const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult()> &&func, float backoff_increase_factor = 1.0f);
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std::function<RetryResult()> func, float backoff_increase_factor = 1.0f);
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bool cancel_retry(Component *component, const std::string &name);
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optional<uint32_t> next_schedule_in();
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@ -29,20 +29,13 @@ class Scheduler {
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struct SchedulerItem {
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Component *component;
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std::string name;
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enum Type { TIMEOUT, INTERVAL, RETRY } type;
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enum Type { TIMEOUT, INTERVAL } type;
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union {
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uint32_t interval;
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uint32_t timeout;
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};
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uint32_t last_execution;
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// Ideally this should be a union or std::variant
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// but unions don't work with object like std::function
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// union CallBack_{
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std::function<void()> void_callback;
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std::function<RetryResult()> retry_callback;
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// };
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uint8_t retry_countdown{3};
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float backoff_multiplier{1.0f};
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std::function<void()> callback;
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bool remove;
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uint8_t last_execution_major;
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@ -60,8 +53,6 @@ class Scheduler {
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switch (this->type) {
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case SchedulerItem::INTERVAL:
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return "interval";
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case SchedulerItem::RETRY:
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return "retry";
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case SchedulerItem::TIMEOUT:
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return "timeout";
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default:
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