New script modes POC (#1168)

Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
This commit is contained in:
Otto Winter 2020-07-25 14:20:51 +02:00 committed by GitHub
parent 275c12150e
commit 32efa5d83e
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12 changed files with 226 additions and 27 deletions

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@ -108,7 +108,7 @@ void BangBangClimate::switch_to_action_(climate::ClimateAction action) {
}
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop();
this->prev_trigger_->stop_action();
this->prev_trigger_ = nullptr;
}
Trigger<> *trig;

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@ -94,7 +94,7 @@ void EndstopCover::dump_config() {
float EndstopCover::get_setup_priority() const { return setup_priority::DATA; }
void EndstopCover::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop();
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}

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@ -67,9 +67,9 @@ class LambdaLightEffect : public LightEffect {
class AutomationLightEffect : public LightEffect {
public:
AutomationLightEffect(const std::string &name) : LightEffect(name) {}
void stop() override { this->trig_->stop(); }
void stop() override { this->trig_->stop_action(); }
void apply() override {
if (!this->trig_->is_running()) {
if (!this->trig_->is_action_running()) {
this->trig_->trigger();
}
}

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@ -2,7 +2,7 @@ import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.automation import maybe_simple_id
from esphome.const import CONF_ID
from esphome.const import CONF_ID, CONF_MODE
script_ns = cg.esphome_ns.namespace('script')
Script = script_ns.class_('Script', automation.Trigger.template())
@ -10,10 +10,47 @@ ScriptExecuteAction = script_ns.class_('ScriptExecuteAction', automation.Action)
ScriptStopAction = script_ns.class_('ScriptStopAction', automation.Action)
ScriptWaitAction = script_ns.class_('ScriptWaitAction', automation.Action, cg.Component)
IsRunningCondition = script_ns.class_('IsRunningCondition', automation.Condition)
SingleScript = script_ns.class_('SingleScript', Script)
RestartScript = script_ns.class_('RestartScript', Script)
QueueingScript = script_ns.class_('QueueingScript', Script, cg.Component)
ParallelScript = script_ns.class_('ParallelScript', Script)
CONF_SINGLE = 'single'
CONF_RESTART = 'restart'
CONF_QUEUE = 'queue'
CONF_PARALLEL = 'parallel'
CONF_MAX_RUNS = 'max_runs'
SCRIPT_MODES = {
CONF_SINGLE: SingleScript,
CONF_RESTART: RestartScript,
CONF_QUEUE: QueueingScript,
CONF_PARALLEL: ParallelScript,
}
def check_max_runs(value):
if CONF_MAX_RUNS not in value:
return value
if value[CONF_MODE] not in [CONF_QUEUE, CONF_PARALLEL]:
raise cv.Invalid("The option 'max_runs' is only valid in 'queue' and 'parallel' mode.",
path=[CONF_MAX_RUNS])
return value
def assign_declare_id(value):
value = value.copy()
value[CONF_ID] = cv.declare_id(SCRIPT_MODES[value[CONF_MODE]])(value[CONF_ID])
return value
CONFIG_SCHEMA = automation.validate_automation({
cv.Required(CONF_ID): cv.declare_id(Script),
})
# Don't declare id as cv.declare_id yet, because the ID type
# dpeends on the mode. Will be checked later with assign_declare_id
cv.Required(CONF_ID): cv.string_strict,
cv.Optional(CONF_MODE, default=CONF_SINGLE): cv.one_of(*SCRIPT_MODES, lower=True),
cv.Optional(CONF_MAX_RUNS): cv.positive_int,
}, extra_validators=cv.All(check_max_runs, assign_declare_id))
def to_code(config):
@ -21,6 +58,15 @@ def to_code(config):
triggers = []
for conf in config:
trigger = cg.new_Pvariable(conf[CONF_ID])
# Add a human-readable name to the script
cg.add(trigger.set_name(conf[CONF_ID].id))
if CONF_MAX_RUNS in conf:
cg.add(trigger.set_max_runs(conf[CONF_MAX_RUNS]))
if conf[CONF_MODE] == CONF_QUEUE:
yield cg.register_component(trigger, conf)
triggers.append((trigger, conf))
for trigger, conf in triggers:

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@ -0,0 +1,67 @@
#include "script.h"
#include "esphome/core/log.h"
namespace esphome {
namespace script {
static const char *TAG = "script";
void SingleScript::execute() {
if (this->is_action_running()) {
ESP_LOGW(TAG, "Script '%s' is already running! (mode: single)", this->name_.c_str());
return;
}
this->trigger();
}
void RestartScript::execute() {
if (this->is_action_running()) {
ESP_LOGD(TAG, "Script '%s' restarting (mode: restart)", this->name_.c_str());
this->stop_action();
}
this->trigger();
}
void QueueingScript::execute() {
if (this->is_action_running()) {
// num_runs_ is the number of *queued* instances, so total number of instances is
// num_runs_ + 1
if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str());
return;
}
ESP_LOGD(TAG, "Script '%s' queueing new instance (mode: queue)", this->name_.c_str());
this->num_runs_++;
return;
}
this->trigger();
// Check if the trigger was immediate and we can continue right away.
this->loop();
}
void QueueingScript::stop() {
this->num_runs_ = 0;
Script::stop();
}
void QueueingScript::loop() {
if (this->num_runs_ != 0 && !this->is_action_running()) {
this->num_runs_--;
this->trigger();
}
}
void ParallelScript::execute() {
if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str());
return;
}
this->trigger();
}
} // namespace script
} // namespace esphome

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@ -1,29 +1,86 @@
#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
namespace esphome {
namespace script {
/// The abstract base class for all script types.
class Script : public Trigger<> {
public:
void execute() {
bool prev = this->in_stack_;
this->in_stack_ = true;
this->trigger();
this->in_stack_ = prev;
}
bool script_is_running() { return this->in_stack_ || this->is_running(); }
/** Execute a new instance of this script.
*
* The behavior of this function when a script is already running is defined by the subtypes
*/
virtual void execute() = 0;
/// Check if any instance of this script is currently running.
virtual bool is_running() { return this->is_action_running(); }
/// Stop all instances of this script.
virtual void stop() { this->stop_action(); }
// Internal function to give scripts readable names.
void set_name(const std::string &name) { name_ = name; }
protected:
bool in_stack_{false};
std::string name_;
};
/** A script type for which only a single instance at a time is allowed.
*
* If a new instance is executed while the previous one hasn't finished yet,
* a warning is printed and the new instance is discarded.
*/
class SingleScript : public Script {
public:
void execute() override;
};
/** A script type that restarts scripts from the beginning when a new instance is started.
*
* If a new instance is started but another one is already running, the existing
* script is stopped and the new instance starts from the beginning.
*/
class RestartScript : public Script {
public:
void execute() override;
};
/** A script type that queues new instances that are created.
*
* Only one instance of the script can be active at a time.
*/
class QueueingScript : public Script, public Component {
public:
void execute() override;
void stop() override;
void loop() override;
void set_max_runs(int max_runs) { max_runs_ = max_runs; }
protected:
int num_runs_ = 0;
int max_runs_ = 0;
};
/** A script type that executes new instances in parallel.
*
* If a new instance is started while previous ones haven't finished yet,
* the new one is exeucted in parallel to the other instances.
*/
class ParallelScript : public Script {
public:
void execute() override;
void set_max_runs(int max_runs) { max_runs_ = max_runs; }
protected:
int max_runs_ = 0;
};
template<typename... Ts> class ScriptExecuteAction : public Action<Ts...> {
public:
ScriptExecuteAction(Script *script) : script_(script) {}
void play(Ts... x) override { this->script_->trigger(); }
void play(Ts... x) override { this->script_->execute(); }
protected:
Script *script_;
@ -43,7 +100,7 @@ template<typename... Ts> class IsRunningCondition : public Condition<Ts...> {
public:
explicit IsRunningCondition(Script *parent) : parent_(parent) {}
bool check(Ts... x) override { return this->parent_->script_is_running(); }
bool check(Ts... x) override { return this->parent_->is_running(); }
protected:
Script *parent_;

View file

@ -120,7 +120,7 @@ void TemplateCover::set_has_position(bool has_position) { this->has_position_ =
void TemplateCover::set_has_tilt(bool has_tilt) { this->has_tilt_ = has_tilt; }
void TemplateCover::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop();
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}

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@ -19,7 +19,7 @@ void TemplateSwitch::loop() {
}
void TemplateSwitch::write_state(bool state) {
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop();
this->prev_trigger_->stop_action();
}
if (state) {

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@ -223,7 +223,7 @@ void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
}
if (this->prev_action_trigger_ != nullptr) {
this->prev_action_trigger_->stop();
this->prev_action_trigger_->stop_action();
this->prev_action_trigger_ = nullptr;
}
Trigger<> *trig = this->idle_action_trigger_;
@ -262,7 +262,7 @@ void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
return;
if (this->prev_fan_mode_trigger_ != nullptr) {
this->prev_fan_mode_trigger_->stop();
this->prev_fan_mode_trigger_->stop_action();
this->prev_fan_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->fan_mode_auto_trigger_;
@ -313,7 +313,7 @@ void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode) {
return;
if (this->prev_mode_trigger_ != nullptr) {
this->prev_mode_trigger_->stop();
this->prev_mode_trigger_->stop_action();
this->prev_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->auto_mode_trigger_;
@ -355,7 +355,7 @@ void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mo
return;
if (this->prev_swing_mode_trigger_ != nullptr) {
this->prev_swing_mode_trigger_->stop();
this->prev_swing_mode_trigger_->stop_action();
this->prev_swing_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->swing_mode_off_trigger_;

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@ -78,7 +78,7 @@ void TimeBasedCover::control(const CoverCall &call) {
}
void TimeBasedCover::stop_prev_trigger_() {
if (this->prev_command_trigger_ != nullptr) {
this->prev_command_trigger_->stop();
this->prev_command_trigger_->stop_action();
this->prev_command_trigger_ = nullptr;
}
}

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@ -812,6 +812,7 @@ def mqtt_qos(value):
def requires_component(comp):
"""Validate that this option can only be specified when the component `comp` is loaded."""
def validator(value):
# pylint: disable=unsupported-membership-test
if comp not in CORE.raw_config:
raise Invalid(f"This option requires component {comp}")
return value
@ -1125,7 +1126,7 @@ def typed_schema(schemas, **kwargs):
def validator(value):
if not isinstance(value, dict):
raise Invalid("Value must be dict")
if CONF_TYPE not in value:
if key not in value:
raise Invalid("type not specified!")
value = value.copy()
key_v = key_validator(value.pop(key))
@ -1175,6 +1176,7 @@ class OnlyWith(Optional):
@property
def default(self):
# pylint: disable=unsupported-membership-test
if self._component not in CORE.raw_config:
return vol.UNDEFINED
return self._default

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@ -50,18 +50,22 @@ template<typename... Ts> class Automation;
template<typename... Ts> class Trigger {
public:
/// Inform the parent automation that the event has triggered.
void trigger(Ts... x) {
if (this->automation_parent_ == nullptr)
return;
this->automation_parent_->trigger(x...);
}
void set_automation_parent(Automation<Ts...> *automation_parent) { this->automation_parent_ = automation_parent; }
void stop() {
/// Stop any action connected to this trigger.
void stop_action() {
if (this->automation_parent_ == nullptr)
return;
this->automation_parent_->stop();
}
bool is_running() {
/// Returns true if any action connected to this trigger is running.
bool is_action_running() {
if (this->automation_parent_ == nullptr)
return false;
return this->automation_parent_->is_running();
@ -87,8 +91,18 @@ template<typename... Ts> class Action {
}
this->stop_next_();
}
/// Check if this or any of the following actions are currently running.
virtual bool is_running() { return this->num_running_ > 0 || this->is_running_next_(); }
/// The total number of actions that are currently running in this plus any of
/// the following actions in the chain.
int num_running_total() {
int total = this->num_running_;
if (this->next_ != nullptr)
total += this->next_->num_running_total();
return total;
}
protected:
friend ActionList<Ts...>;
@ -123,6 +137,8 @@ template<typename... Ts> class Action {
Action<Ts...> *next_ = nullptr;
/// The number of instances of this sequence in the list of actions
/// that is currently being executed.
int num_running_{0};
};
@ -151,11 +167,19 @@ template<typename... Ts> class ActionList {
this->actions_begin_->stop_complex();
}
bool empty() const { return this->actions_begin_ == nullptr; }
/// Check if any action in this action list is currently running.
bool is_running() {
if (this->actions_begin_ == nullptr)
return false;
return this->actions_begin_->is_running();
}
/// Return the number of actions in this action list that are currently running.
int num_running() {
if (this->actions_begin_ == nullptr)
return false;
return this->actions_begin_->num_running_total();
}
protected:
template<int... S> void play_tuple_(const std::tuple<Ts...> &tuple, seq<S...>) { this->play(std::get<S>(tuple)...); }
@ -177,6 +201,9 @@ template<typename... Ts> class Automation {
bool is_running() { return this->actions_.is_running(); }
/// Return the number of actions in the action part of this automation that are currently running.
int num_running() { return this->actions_.num_running(); }
protected:
Trigger<Ts...> *trigger_;
ActionList<Ts...> actions_;