mirror of
https://github.com/esphome/esphome.git
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New script modes POC (#1168)
Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
This commit is contained in:
parent
275c12150e
commit
32efa5d83e
12 changed files with 226 additions and 27 deletions
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@ -108,7 +108,7 @@ void BangBangClimate::switch_to_action_(climate::ClimateAction action) {
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}
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if (this->prev_trigger_ != nullptr) {
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this->prev_trigger_->stop();
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this->prev_trigger_->stop_action();
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this->prev_trigger_ = nullptr;
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}
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Trigger<> *trig;
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@ -94,7 +94,7 @@ void EndstopCover::dump_config() {
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float EndstopCover::get_setup_priority() const { return setup_priority::DATA; }
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void EndstopCover::stop_prev_trigger_() {
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if (this->prev_command_trigger_ != nullptr) {
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this->prev_command_trigger_->stop();
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this->prev_command_trigger_->stop_action();
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this->prev_command_trigger_ = nullptr;
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}
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}
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@ -67,9 +67,9 @@ class LambdaLightEffect : public LightEffect {
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class AutomationLightEffect : public LightEffect {
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public:
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AutomationLightEffect(const std::string &name) : LightEffect(name) {}
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void stop() override { this->trig_->stop(); }
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void stop() override { this->trig_->stop_action(); }
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void apply() override {
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if (!this->trig_->is_running()) {
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if (!this->trig_->is_action_running()) {
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this->trig_->trigger();
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}
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}
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@ -2,7 +2,7 @@ import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome import automation
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from esphome.automation import maybe_simple_id
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from esphome.const import CONF_ID
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from esphome.const import CONF_ID, CONF_MODE
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script_ns = cg.esphome_ns.namespace('script')
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Script = script_ns.class_('Script', automation.Trigger.template())
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@ -10,10 +10,47 @@ ScriptExecuteAction = script_ns.class_('ScriptExecuteAction', automation.Action)
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ScriptStopAction = script_ns.class_('ScriptStopAction', automation.Action)
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ScriptWaitAction = script_ns.class_('ScriptWaitAction', automation.Action, cg.Component)
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IsRunningCondition = script_ns.class_('IsRunningCondition', automation.Condition)
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SingleScript = script_ns.class_('SingleScript', Script)
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RestartScript = script_ns.class_('RestartScript', Script)
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QueueingScript = script_ns.class_('QueueingScript', Script, cg.Component)
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ParallelScript = script_ns.class_('ParallelScript', Script)
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CONF_SINGLE = 'single'
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CONF_RESTART = 'restart'
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CONF_QUEUE = 'queue'
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CONF_PARALLEL = 'parallel'
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CONF_MAX_RUNS = 'max_runs'
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SCRIPT_MODES = {
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CONF_SINGLE: SingleScript,
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CONF_RESTART: RestartScript,
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CONF_QUEUE: QueueingScript,
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CONF_PARALLEL: ParallelScript,
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}
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def check_max_runs(value):
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if CONF_MAX_RUNS not in value:
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return value
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if value[CONF_MODE] not in [CONF_QUEUE, CONF_PARALLEL]:
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raise cv.Invalid("The option 'max_runs' is only valid in 'queue' and 'parallel' mode.",
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path=[CONF_MAX_RUNS])
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return value
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def assign_declare_id(value):
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value = value.copy()
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value[CONF_ID] = cv.declare_id(SCRIPT_MODES[value[CONF_MODE]])(value[CONF_ID])
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return value
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CONFIG_SCHEMA = automation.validate_automation({
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cv.Required(CONF_ID): cv.declare_id(Script),
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})
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# Don't declare id as cv.declare_id yet, because the ID type
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# dpeends on the mode. Will be checked later with assign_declare_id
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cv.Required(CONF_ID): cv.string_strict,
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cv.Optional(CONF_MODE, default=CONF_SINGLE): cv.one_of(*SCRIPT_MODES, lower=True),
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cv.Optional(CONF_MAX_RUNS): cv.positive_int,
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}, extra_validators=cv.All(check_max_runs, assign_declare_id))
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def to_code(config):
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@ -21,6 +58,15 @@ def to_code(config):
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triggers = []
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for conf in config:
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trigger = cg.new_Pvariable(conf[CONF_ID])
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# Add a human-readable name to the script
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cg.add(trigger.set_name(conf[CONF_ID].id))
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if CONF_MAX_RUNS in conf:
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cg.add(trigger.set_max_runs(conf[CONF_MAX_RUNS]))
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if conf[CONF_MODE] == CONF_QUEUE:
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yield cg.register_component(trigger, conf)
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triggers.append((trigger, conf))
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for trigger, conf in triggers:
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67
esphome/components/script/script.cpp
Normal file
67
esphome/components/script/script.cpp
Normal file
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@ -0,0 +1,67 @@
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#include "script.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace script {
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static const char *TAG = "script";
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void SingleScript::execute() {
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if (this->is_action_running()) {
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ESP_LOGW(TAG, "Script '%s' is already running! (mode: single)", this->name_.c_str());
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return;
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}
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this->trigger();
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}
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void RestartScript::execute() {
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if (this->is_action_running()) {
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ESP_LOGD(TAG, "Script '%s' restarting (mode: restart)", this->name_.c_str());
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this->stop_action();
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}
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this->trigger();
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}
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void QueueingScript::execute() {
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if (this->is_action_running()) {
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// num_runs_ is the number of *queued* instances, so total number of instances is
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// num_runs_ + 1
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if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) {
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ESP_LOGW(TAG, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str());
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return;
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}
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ESP_LOGD(TAG, "Script '%s' queueing new instance (mode: queue)", this->name_.c_str());
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this->num_runs_++;
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return;
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}
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this->trigger();
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// Check if the trigger was immediate and we can continue right away.
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this->loop();
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}
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void QueueingScript::stop() {
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this->num_runs_ = 0;
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Script::stop();
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}
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void QueueingScript::loop() {
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if (this->num_runs_ != 0 && !this->is_action_running()) {
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this->num_runs_--;
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this->trigger();
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}
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}
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void ParallelScript::execute() {
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if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) {
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ESP_LOGW(TAG, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str());
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return;
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}
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this->trigger();
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}
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} // namespace script
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} // namespace esphome
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@ -1,29 +1,86 @@
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#pragma once
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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namespace esphome {
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namespace script {
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/// The abstract base class for all script types.
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class Script : public Trigger<> {
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public:
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void execute() {
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bool prev = this->in_stack_;
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this->in_stack_ = true;
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this->trigger();
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this->in_stack_ = prev;
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}
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bool script_is_running() { return this->in_stack_ || this->is_running(); }
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/** Execute a new instance of this script.
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*
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* The behavior of this function when a script is already running is defined by the subtypes
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*/
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virtual void execute() = 0;
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/// Check if any instance of this script is currently running.
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virtual bool is_running() { return this->is_action_running(); }
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/// Stop all instances of this script.
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virtual void stop() { this->stop_action(); }
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// Internal function to give scripts readable names.
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void set_name(const std::string &name) { name_ = name; }
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protected:
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bool in_stack_{false};
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std::string name_;
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};
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/** A script type for which only a single instance at a time is allowed.
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*
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* If a new instance is executed while the previous one hasn't finished yet,
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* a warning is printed and the new instance is discarded.
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*/
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class SingleScript : public Script {
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public:
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void execute() override;
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};
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/** A script type that restarts scripts from the beginning when a new instance is started.
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*
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* If a new instance is started but another one is already running, the existing
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* script is stopped and the new instance starts from the beginning.
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*/
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class RestartScript : public Script {
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public:
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void execute() override;
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};
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/** A script type that queues new instances that are created.
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*
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* Only one instance of the script can be active at a time.
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*/
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class QueueingScript : public Script, public Component {
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public:
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void execute() override;
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void stop() override;
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void loop() override;
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void set_max_runs(int max_runs) { max_runs_ = max_runs; }
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protected:
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int num_runs_ = 0;
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int max_runs_ = 0;
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};
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/** A script type that executes new instances in parallel.
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*
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* If a new instance is started while previous ones haven't finished yet,
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* the new one is exeucted in parallel to the other instances.
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*/
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class ParallelScript : public Script {
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public:
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void execute() override;
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void set_max_runs(int max_runs) { max_runs_ = max_runs; }
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protected:
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int max_runs_ = 0;
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};
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template<typename... Ts> class ScriptExecuteAction : public Action<Ts...> {
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public:
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ScriptExecuteAction(Script *script) : script_(script) {}
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void play(Ts... x) override { this->script_->trigger(); }
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void play(Ts... x) override { this->script_->execute(); }
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protected:
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Script *script_;
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@ -43,7 +100,7 @@ template<typename... Ts> class IsRunningCondition : public Condition<Ts...> {
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public:
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explicit IsRunningCondition(Script *parent) : parent_(parent) {}
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bool check(Ts... x) override { return this->parent_->script_is_running(); }
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bool check(Ts... x) override { return this->parent_->is_running(); }
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protected:
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Script *parent_;
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@ -120,7 +120,7 @@ void TemplateCover::set_has_position(bool has_position) { this->has_position_ =
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void TemplateCover::set_has_tilt(bool has_tilt) { this->has_tilt_ = has_tilt; }
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void TemplateCover::stop_prev_trigger_() {
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if (this->prev_command_trigger_ != nullptr) {
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this->prev_command_trigger_->stop();
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this->prev_command_trigger_->stop_action();
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this->prev_command_trigger_ = nullptr;
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}
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}
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@ -19,7 +19,7 @@ void TemplateSwitch::loop() {
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}
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void TemplateSwitch::write_state(bool state) {
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if (this->prev_trigger_ != nullptr) {
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this->prev_trigger_->stop();
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this->prev_trigger_->stop_action();
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}
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if (state) {
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@ -223,7 +223,7 @@ void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
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}
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if (this->prev_action_trigger_ != nullptr) {
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this->prev_action_trigger_->stop();
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this->prev_action_trigger_->stop_action();
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this->prev_action_trigger_ = nullptr;
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}
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Trigger<> *trig = this->idle_action_trigger_;
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@ -262,7 +262,7 @@ void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
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return;
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if (this->prev_fan_mode_trigger_ != nullptr) {
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this->prev_fan_mode_trigger_->stop();
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this->prev_fan_mode_trigger_->stop_action();
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this->prev_fan_mode_trigger_ = nullptr;
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}
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Trigger<> *trig = this->fan_mode_auto_trigger_;
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@ -313,7 +313,7 @@ void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode) {
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return;
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if (this->prev_mode_trigger_ != nullptr) {
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this->prev_mode_trigger_->stop();
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this->prev_mode_trigger_->stop_action();
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this->prev_mode_trigger_ = nullptr;
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}
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Trigger<> *trig = this->auto_mode_trigger_;
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@ -355,7 +355,7 @@ void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mo
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return;
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if (this->prev_swing_mode_trigger_ != nullptr) {
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this->prev_swing_mode_trigger_->stop();
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this->prev_swing_mode_trigger_->stop_action();
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this->prev_swing_mode_trigger_ = nullptr;
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}
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Trigger<> *trig = this->swing_mode_off_trigger_;
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@ -78,7 +78,7 @@ void TimeBasedCover::control(const CoverCall &call) {
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}
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void TimeBasedCover::stop_prev_trigger_() {
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if (this->prev_command_trigger_ != nullptr) {
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this->prev_command_trigger_->stop();
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this->prev_command_trigger_->stop_action();
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this->prev_command_trigger_ = nullptr;
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}
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}
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@ -812,6 +812,7 @@ def mqtt_qos(value):
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def requires_component(comp):
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"""Validate that this option can only be specified when the component `comp` is loaded."""
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def validator(value):
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# pylint: disable=unsupported-membership-test
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if comp not in CORE.raw_config:
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raise Invalid(f"This option requires component {comp}")
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return value
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@ -1125,7 +1126,7 @@ def typed_schema(schemas, **kwargs):
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def validator(value):
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if not isinstance(value, dict):
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raise Invalid("Value must be dict")
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if CONF_TYPE not in value:
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if key not in value:
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raise Invalid("type not specified!")
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value = value.copy()
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key_v = key_validator(value.pop(key))
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@ -1175,6 +1176,7 @@ class OnlyWith(Optional):
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@property
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def default(self):
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# pylint: disable=unsupported-membership-test
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if self._component not in CORE.raw_config:
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return vol.UNDEFINED
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return self._default
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@ -50,18 +50,22 @@ template<typename... Ts> class Automation;
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template<typename... Ts> class Trigger {
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public:
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/// Inform the parent automation that the event has triggered.
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void trigger(Ts... x) {
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if (this->automation_parent_ == nullptr)
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return;
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this->automation_parent_->trigger(x...);
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}
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void set_automation_parent(Automation<Ts...> *automation_parent) { this->automation_parent_ = automation_parent; }
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void stop() {
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/// Stop any action connected to this trigger.
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void stop_action() {
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if (this->automation_parent_ == nullptr)
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return;
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this->automation_parent_->stop();
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}
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bool is_running() {
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/// Returns true if any action connected to this trigger is running.
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bool is_action_running() {
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if (this->automation_parent_ == nullptr)
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return false;
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return this->automation_parent_->is_running();
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@ -87,8 +91,18 @@ template<typename... Ts> class Action {
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}
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this->stop_next_();
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}
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/// Check if this or any of the following actions are currently running.
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virtual bool is_running() { return this->num_running_ > 0 || this->is_running_next_(); }
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/// The total number of actions that are currently running in this plus any of
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/// the following actions in the chain.
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int num_running_total() {
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int total = this->num_running_;
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if (this->next_ != nullptr)
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total += this->next_->num_running_total();
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return total;
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}
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protected:
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friend ActionList<Ts...>;
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@ -123,6 +137,8 @@ template<typename... Ts> class Action {
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Action<Ts...> *next_ = nullptr;
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/// The number of instances of this sequence in the list of actions
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/// that is currently being executed.
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int num_running_{0};
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};
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@ -151,11 +167,19 @@ template<typename... Ts> class ActionList {
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this->actions_begin_->stop_complex();
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}
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bool empty() const { return this->actions_begin_ == nullptr; }
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/// Check if any action in this action list is currently running.
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bool is_running() {
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if (this->actions_begin_ == nullptr)
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return false;
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return this->actions_begin_->is_running();
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}
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/// Return the number of actions in this action list that are currently running.
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int num_running() {
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if (this->actions_begin_ == nullptr)
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return false;
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return this->actions_begin_->num_running_total();
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}
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protected:
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template<int... S> void play_tuple_(const std::tuple<Ts...> &tuple, seq<S...>) { this->play(std::get<S>(tuple)...); }
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@ -177,6 +201,9 @@ template<typename... Ts> class Automation {
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bool is_running() { return this->actions_.is_running(); }
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/// Return the number of actions in the action part of this automation that are currently running.
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int num_running() { return this->actions_.num_running(); }
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protected:
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Trigger<Ts...> *trigger_;
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ActionList<Ts...> actions_;
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