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[lvgl] Ensure images are configured before using them. (Bugfix) (#7721)
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2 changed files with 6 additions and 3 deletions
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@ -60,9 +60,10 @@ class AnimimgType(WidgetType):
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lvgl_components_required.add(CONF_IMAGE)
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lvgl_components_required.add(CONF_ANIMIMG)
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if CONF_SRC in config:
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for x in config[CONF_SRC]:
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await cg.get_variable(x)
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srcs = [await lv_image.process(x) for x in config[CONF_SRC]]
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srcs = [
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await lv_image.process(await cg.get_variable(x))
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for x in config[CONF_SRC]
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]
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src_id = cg.static_const_array(config[CONF_SRC_LIST_ID], srcs)
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count = len(config[CONF_SRC])
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lv.animimg_set_src(w.obj, src_id, count)
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@ -1,3 +1,4 @@
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.const import CONF_ANGLE, CONF_MODE
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@ -64,6 +65,7 @@ class ImgType(WidgetType):
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async def to_code(self, w: Widget, config):
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if src := config.get(CONF_SRC):
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src = await cg.get_variable(src)
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lv.img_set_src(w.obj, await lv_image.process(src))
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if (cf_angle := config.get(CONF_ANGLE)) is not None:
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pivot_x = config[CONF_PIVOT_X]
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