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Add retry handler (#2721)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com> Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
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parent
8267f01ccd
commit
448e1690aa
4 changed files with 122 additions and 15 deletions
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@ -55,6 +55,15 @@ bool Component::cancel_interval(const std::string &name) { // NOLINT
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return App.scheduler.cancel_interval(this, name);
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}
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void Component::set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult()> &&f, float backoff_increase_factor) { // NOLINT
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App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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}
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bool Component::cancel_retry(const std::string &name) { // NOLINT
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return App.scheduler.cancel_retry(this, name);
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}
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void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
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return App.scheduler.set_timeout(this, name, timeout, std::move(f));
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}
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@ -120,6 +129,10 @@ void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // N
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void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, "", interval, std::move(f));
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}
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void Component::set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult()> &&f,
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float backoff_increase_factor) { // NOLINT
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App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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}
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bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::can_proceed() { return true; }
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bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; }
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@ -61,6 +61,8 @@ extern const uint32_t STATUS_LED_OK;
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extern const uint32_t STATUS_LED_WARNING;
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extern const uint32_t STATUS_LED_ERROR;
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enum RetryResult { DONE, RETRY };
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class Component {
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public:
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/** Where the component's initialization should happen.
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@ -180,7 +182,35 @@ class Component {
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*/
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bool cancel_interval(const std::string &name); // NOLINT
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void set_timeout(uint32_t timeout, std::function<void()> &&f); // NOLINT
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/** Set an retry function with a unique name. Empty name means no cancelling possible.
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*
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* This will call f. If f returns RetryResult::RETRY f is called again after initial_wait_time ms.
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* f should return RetryResult::DONE if no repeat is required. The initial wait time will be increased
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* by backoff_increase_factor for each iteration. Default is doubling the time between iterations
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* Can be cancelled via cancel_retry().
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*
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* IMPORTANT: Do not rely on this having correct timing. This is only called from
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* loop() and therefore can be significantly delayed.
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*
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* @param name The identifier for this retry function.
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* @param initial_wait_time The time in ms before f is called again
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* @param max_attempts The maximum number of retries
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* @param f The function (or lambda) that should be called
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* @param backoff_increase_factor time between retries is increased by this factor on every retry
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* @see cancel_retry()
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*/
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void set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, // NOLINT
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std::function<RetryResult()> &&f, float backoff_increase_factor = 1.0f); // NOLINT
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void set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult()> &&f, // NOLINT
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float backoff_increase_factor = 1.0f); // NOLINT
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/** Cancel a retry function.
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*
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* @param name The identifier for this retry function.
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* @return Whether a retry function was deleted.
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*/
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bool cancel_retry(const std::string &name); // NOLINT
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/** Set a timeout function with a unique name.
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*
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@ -198,6 +228,8 @@ class Component {
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*/
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void set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f); // NOLINT
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void set_timeout(uint32_t timeout, std::function<void()> &&f); // NOLINT
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/** Cancel a timeout function.
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*
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* @param name The identifier for this timeout function.
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@ -32,7 +32,7 @@ void HOT Scheduler::set_timeout(Component *component, const std::string &name, u
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item->timeout = timeout;
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item->last_execution = now;
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item->last_execution_major = this->millis_major_;
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item->f = std::move(func);
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item->void_callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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}
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@ -65,13 +65,47 @@ void HOT Scheduler::set_interval(Component *component, const std::string &name,
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item->last_execution_major = this->millis_major_;
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if (item->last_execution > now)
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item->last_execution_major--;
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item->f = std::move(func);
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item->void_callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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}
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bool HOT Scheduler::cancel_interval(Component *component, const std::string &name) {
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return this->cancel_item_(component, name, SchedulerItem::INTERVAL);
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}
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void HOT Scheduler::set_retry(Component *component, const std::string &name, uint32_t initial_wait_time,
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uint8_t max_attempts, std::function<RetryResult()> &&func,
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float backoff_increase_factor) {
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const uint32_t now = this->millis_();
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if (!name.empty())
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this->cancel_retry(component, name);
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if (initial_wait_time == SCHEDULER_DONT_RUN)
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return;
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ESP_LOGVV(TAG, "set_retry(name='%s', initial_wait_time=%u,max_attempts=%u, backoff_factor=%0.1f)", name.c_str(),
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initial_wait_time, max_attempts, backoff_increase_factor);
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auto item = make_unique<SchedulerItem>();
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item->component = component;
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item->name = name;
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item->type = SchedulerItem::RETRY;
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item->interval = initial_wait_time;
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item->retry_countdown = max_attempts;
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item->backoff_multiplier = backoff_increase_factor;
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item->last_execution = now - initial_wait_time;
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item->last_execution_major = this->millis_major_;
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if (item->last_execution > now)
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item->last_execution_major--;
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item->retry_callback = std::move(func);
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item->remove = false;
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this->push_(std::move(item));
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}
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bool HOT Scheduler::cancel_retry(Component *component, const std::string &name) {
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return this->cancel_item_(component, name, SchedulerItem::RETRY);
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}
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optional<uint32_t> HOT Scheduler::next_schedule_in() {
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if (this->empty_())
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return {};
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@ -95,10 +129,9 @@ void IRAM_ATTR HOT Scheduler::call() {
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ESP_LOGVV(TAG, "Items: count=%u, now=%u", this->items_.size(), now);
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while (!this->empty_()) {
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auto item = std::move(this->items_[0]);
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const char *type = item->type == SchedulerItem::INTERVAL ? "interval" : "timeout";
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ESP_LOGVV(TAG, " %s '%s' interval=%u last_execution=%u (%u) next=%u (%u)", type, item->name.c_str(),
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item->interval, item->last_execution, item->last_execution_major, item->next_execution(),
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item->next_execution_major());
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ESP_LOGVV(TAG, " %s '%s' interval=%u last_execution=%u (%u) next=%u (%u)", item->get_type_str(),
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item->name.c_str(), item->interval, item->last_execution, item->last_execution_major,
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item->next_execution(), item->next_execution_major());
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this->pop_raw_();
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old_items.push_back(std::move(item));
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@ -129,6 +162,7 @@ void IRAM_ATTR HOT Scheduler::call() {
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}
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while (!this->empty_()) {
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RetryResult retry_result = RETRY;
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// use scoping to indicate visibility of `item` variable
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{
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// Don't copy-by value yet
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@ -147,17 +181,19 @@ void IRAM_ATTR HOT Scheduler::call() {
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}
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#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
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const char *type = item->type == SchedulerItem::INTERVAL ? "interval" : "timeout";
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ESP_LOGVV(TAG, "Running %s '%s' with interval=%u last_execution=%u (now=%u)", type, item->name.c_str(),
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item->interval, item->last_execution, now);
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ESP_LOGVV(TAG, "Running %s '%s' with interval=%u last_execution=%u (now=%u)", item->get_type_str(),
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item->name.c_str(), item->interval, item->last_execution, now);
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#endif
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// Warning: During f(), a lot of stuff can happen, including:
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// Warning: During callback(), a lot of stuff can happen, including:
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// - timeouts/intervals get added, potentially invalidating vector pointers
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// - timeouts/intervals get cancelled
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{
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WarnIfComponentBlockingGuard guard{item->component};
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item->f();
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if (item->type == SchedulerItem::RETRY)
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retry_result = item->retry_callback();
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else
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item->void_callback();
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}
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}
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@ -175,13 +211,16 @@ void IRAM_ATTR HOT Scheduler::call() {
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continue;
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}
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if (item->type == SchedulerItem::INTERVAL) {
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if (item->type == SchedulerItem::INTERVAL ||
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(item->type == SchedulerItem::RETRY && (--item->retry_countdown > 0 && retry_result != RetryResult::DONE))) {
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if (item->interval != 0) {
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const uint32_t before = item->last_execution;
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const uint32_t amount = (now - item->last_execution) / item->interval;
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item->last_execution += amount * item->interval;
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if (item->last_execution < before)
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item->last_execution_major++;
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if (item->type == SchedulerItem::RETRY)
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item->interval *= item->backoff_multiplier;
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}
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this->push_(std::move(item));
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}
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@ -15,6 +15,10 @@ class Scheduler {
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> &&func);
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bool cancel_interval(Component *component, const std::string &name);
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void set_retry(Component *component, const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult()> &&func, float backoff_increase_factor = 1.0f);
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bool cancel_retry(Component *component, const std::string &name);
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optional<uint32_t> next_schedule_in();
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void call();
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@ -25,13 +29,20 @@ class Scheduler {
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struct SchedulerItem {
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Component *component;
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std::string name;
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enum Type { TIMEOUT, INTERVAL } type;
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enum Type { TIMEOUT, INTERVAL, RETRY } type;
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union {
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uint32_t interval;
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uint32_t timeout;
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};
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uint32_t last_execution;
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std::function<void()> f;
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// Ideally this should be a union or std::variant
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// but unions don't work with object like std::function
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// union CallBack_{
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std::function<void()> void_callback;
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std::function<RetryResult()> retry_callback;
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// };
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uint8_t retry_countdown{3};
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float backoff_multiplier{1.0f};
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bool remove;
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uint8_t last_execution_major;
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@ -45,6 +56,18 @@ class Scheduler {
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}
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static bool cmp(const std::unique_ptr<SchedulerItem> &a, const std::unique_ptr<SchedulerItem> &b);
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const char *get_type_str() {
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switch (this->type) {
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case SchedulerItem::INTERVAL:
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return "interval";
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case SchedulerItem::RETRY:
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return "retry";
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case SchedulerItem::TIMEOUT:
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return "timeout";
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default:
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return "";
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}
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}
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};
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uint32_t millis_();
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