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Add light restore mode
I don't want users to rely on setup priority. Ref https://github.com/esphome/esphome-docs/pull/248
This commit is contained in:
parent
72218171b3
commit
4bc3067725
3 changed files with 41 additions and 6 deletions
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@ -3,7 +3,7 @@ import esphome.config_validation as cv
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from esphome.components import mqtt, power_supply
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from esphome.components import mqtt, power_supply
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from esphome.const import CONF_COLOR_CORRECT, \
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from esphome.const import CONF_COLOR_CORRECT, \
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CONF_DEFAULT_TRANSITION_LENGTH, CONF_EFFECTS, CONF_GAMMA_CORRECT, CONF_ID, \
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CONF_DEFAULT_TRANSITION_LENGTH, CONF_EFFECTS, CONF_GAMMA_CORRECT, CONF_ID, \
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CONF_INTERNAL, CONF_NAME, CONF_MQTT_ID, CONF_POWER_SUPPLY
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CONF_INTERNAL, CONF_NAME, CONF_MQTT_ID, CONF_POWER_SUPPLY, CONF_RESTORE_MODE
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from esphome.core import coroutine, coroutine_with_priority
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from esphome.core import coroutine, coroutine_with_priority
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from .automation import light_control_to_code # noqa
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from .automation import light_control_to_code # noqa
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from .effects import validate_effects, BINARY_EFFECTS, \
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from .effects import validate_effects, BINARY_EFFECTS, \
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@ -12,9 +12,20 @@ from .types import ( # noqa
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LightState, AddressableLightState, light_ns, LightOutput, AddressableLight)
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LightState, AddressableLightState, light_ns, LightOutput, AddressableLight)
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IS_PLATFORM_COMPONENT = True
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IS_PLATFORM_COMPONENT = True
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LightRestoreMode = light_ns.enum('LightRestoreMode')
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RESTORE_MODES = {
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'RESTORE_DEFAULT_OFF': LightRestoreMode.LIGHT_RESTORE_DEFAULT_OFF,
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'RESTORE_DEFAULT_ON': LightRestoreMode.LIGHT_RESTORE_DEFAULT_ON,
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'ALWAYS_OFF': LightRestoreMode.LIGHT_ALWAYS_OFF,
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'ALWAYS_ON': LightRestoreMode.LIGHT_ALWAYS_ON,
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}
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LIGHT_SCHEMA = cv.MQTT_COMMAND_COMPONENT_SCHEMA.extend({
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LIGHT_SCHEMA = cv.MQTT_COMMAND_COMPONENT_SCHEMA.extend({
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cv.GenerateID(): cv.declare_id(LightState),
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cv.GenerateID(): cv.declare_id(LightState),
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cv.OnlyWith(CONF_MQTT_ID, 'mqtt'): cv.declare_id(mqtt.MQTTJSONLightComponent),
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cv.OnlyWith(CONF_MQTT_ID, 'mqtt'): cv.declare_id(mqtt.MQTTJSONLightComponent),
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cv.Optional(CONF_RESTORE_MODE, default='restore_default_off'):
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cv.enum(RESTORE_MODES, upper=True, space='_'),
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})
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})
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BINARY_LIGHT_SCHEMA = LIGHT_SCHEMA.extend({
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BINARY_LIGHT_SCHEMA = LIGHT_SCHEMA.extend({
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@ -41,6 +52,7 @@ ADDRESSABLE_LIGHT_SCHEMA = RGB_LIGHT_SCHEMA.extend({
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@coroutine
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@coroutine
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def setup_light_core_(light_var, output_var, config):
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def setup_light_core_(light_var, output_var, config):
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cg.add(light_var.set_restore_mode(config[CONF_RESTORE_MODE]))
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if CONF_INTERNAL in config:
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if CONF_INTERNAL in config:
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cg.add(light_var.set_internal(config[CONF_INTERNAL]))
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cg.add(light_var.set_internal(config[CONF_INTERNAL]))
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if CONF_DEFAULT_TRANSITION_LENGTH in config:
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if CONF_DEFAULT_TRANSITION_LENGTH in config:
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@ -98,12 +98,25 @@ void LightState::setup() {
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effect->init_internal(this);
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effect->init_internal(this);
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}
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}
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this->rtc_ = global_preferences.make_preference<LightStateRTCState>(this->get_object_id_hash());
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LightStateRTCState recovered{};
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// Attempt to load from preferences, else fall back to default values from struct
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this->rtc_.load(&recovered);
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auto call = this->make_call();
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auto call = this->make_call();
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LightStateRTCState recovered{};
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switch (this->restore_mode_) {
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case LIGHT_RESTORE_DEFAULT_OFF:
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case LIGHT_RESTORE_DEFAULT_ON:
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this->rtc_ = global_preferences.make_preference<LightStateRTCState>(this->get_object_id_hash());
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// Attempt to load from preferences, else fall back to default values from struct
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if (!this->rtc_.load(&recovered)) {
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recovered.state = this->restore_mode_ == LIGHT_RESTORE_DEFAULT_ON;
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}
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break;
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case LIGHT_ALWAYS_OFF:
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recovered.state = false;
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break;
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case LIGHT_ALWAYS_ON:
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recovered.state = true;
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break;
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}
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call.set_state(recovered.state);
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call.set_state(recovered.state);
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call.set_brightness_if_supported(recovered.brightness);
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call.set_brightness_if_supported(recovered.brightness);
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call.set_red_if_supported(recovered.red);
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call.set_red_if_supported(recovered.red);
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@ -160,6 +160,13 @@ class LightCall {
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bool save_{true};
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bool save_{true};
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};
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};
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enum LightRestoreMode {
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LIGHT_RESTORE_DEFAULT_OFF,
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LIGHT_RESTORE_DEFAULT_ON,
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LIGHT_ALWAYS_OFF,
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LIGHT_ALWAYS_ON,
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};
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/** This class represents the communication layer between the front-end MQTT layer and the
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/** This class represents the communication layer between the front-end MQTT layer and the
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* hardware output layer.
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* hardware output layer.
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*/
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*/
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@ -249,6 +256,7 @@ class LightState : public Nameable, public Component {
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/// Set the gamma correction factor
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/// Set the gamma correction factor
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void set_gamma_correct(float gamma_correct);
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void set_gamma_correct(float gamma_correct);
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float get_gamma_correct() const { return this->gamma_correct_; }
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float get_gamma_correct() const { return this->gamma_correct_; }
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void set_restore_mode(LightRestoreMode restore_mode) { restore_mode_ = restore_mode; }
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const std::vector<LightEffect *> &get_effects() const;
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const std::vector<LightEffect *> &get_effects() const;
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@ -292,6 +300,8 @@ class LightState : public Nameable, public Component {
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/// Object used to store the persisted values of the light.
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/// Object used to store the persisted values of the light.
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ESPPreferenceObject rtc_;
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ESPPreferenceObject rtc_;
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/// Restore mode of the light.
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LightRestoreMode restore_mode_;
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/// Default transition length for all transitions in ms.
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/// Default transition length for all transitions in ms.
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uint32_t default_transition_length_{};
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uint32_t default_transition_length_{};
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/// Value for storing the index of the currently active effect. 0 if no effect is active
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/// Value for storing the index of the currently active effect. 0 if no effect is active
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