mirror of
https://github.com/esphome/esphome.git
synced 2024-12-23 05:54:56 +01:00
commit
53a4689ed1
10 changed files with 149 additions and 154 deletions
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@ -570,11 +570,11 @@ bool APIConnection::send_number_info(number::Number *number) {
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msg.object_id = number->get_object_id();
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msg.name = number->get_name();
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msg.unique_id = get_default_unique_id("number", number);
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msg.icon = number->get_icon();
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msg.icon = number->traits.get_icon();
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msg.min_value = number->get_min_value();
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msg.max_value = number->get_max_value();
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msg.step = number->get_step();
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msg.min_value = number->traits.get_min_value();
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msg.max_value = number->traits.get_max_value();
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msg.step = number->traits.get_step();
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return this->send_list_entities_number_response(msg);
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}
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@ -3,10 +3,6 @@
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#ifdef USE_NUMBER
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#ifdef USE_DEEP_SLEEP
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#include "esphome/components/deep_sleep/deep_sleep_component.h"
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#endif
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namespace esphome {
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namespace mqtt {
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@ -20,7 +16,7 @@ void MQTTNumberComponent::setup() {
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this->subscribe(this->get_command_topic_(), [this](const std::string &topic, const std::string &state) {
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auto val = parse_float(state);
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if (!val.has_value()) {
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ESP_LOGE(TAG, "Can't convert '%s' to number!", state.c_str());
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ESP_LOGW(TAG, "Can't convert '%s' to number!", state.c_str());
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return;
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}
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auto call = this->number_->make_call();
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@ -39,8 +35,15 @@ std::string MQTTNumberComponent::component_type() const { return "number"; }
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std::string MQTTNumberComponent::friendly_name() const { return this->number_->get_name(); }
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void MQTTNumberComponent::send_discovery(JsonObject &root, mqtt::SendDiscoveryConfig &config) {
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if (!this->number_->get_icon().empty())
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root["icon"] = this->number_->get_icon();
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const auto &traits = number_->traits;
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// https://www.home-assistant.io/integrations/number.mqtt/
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if (!traits.get_icon().empty())
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root["icon"] = traits.get_icon();
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root["min_value"] = traits.get_min_value();
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root["max_value"] = traits.get_max_value();
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root["step"] = traits.get_step();
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config.command_topic = true;
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}
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bool MQTTNumberComponent::send_initial_state() {
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if (this->number_->has_state()) {
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@ -51,8 +54,9 @@ bool MQTTNumberComponent::send_initial_state() {
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}
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bool MQTTNumberComponent::is_internal() { return this->number_->is_internal(); }
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bool MQTTNumberComponent::publish_state(float value) {
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int8_t accuracy = this->number_->get_accuracy_decimals();
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return this->publish(this->get_state_topic_(), value_accuracy_to_string(value, accuracy));
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char buffer[64];
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snprintf(buffer, sizeof(buffer), "%f", value);
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return this->publish(this->get_state_topic_(), buffer);
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}
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} // namespace mqtt
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@ -1,3 +1,4 @@
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from typing import Optional
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome import automation
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@ -66,12 +67,18 @@ NUMBER_SCHEMA = cv.MQTT_COMPONENT_SCHEMA.extend(
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)
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async def setup_number_core_(var, config):
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async def setup_number_core_(
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var, config, *, min_value: float, max_value: float, step: Optional[float]
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):
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cg.add(var.set_name(config[CONF_NAME]))
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if CONF_INTERNAL in config:
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cg.add(var.set_internal(config[CONF_INTERNAL]))
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cg.add(var.set_icon(config[CONF_ICON]))
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cg.add(var.traits.set_icon(config[CONF_ICON]))
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cg.add(var.traits.set_min_value(min_value))
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cg.add(var.traits.set_max_value(max_value))
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if step is not None:
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cg.add(var.traits.set_step(step))
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for conf in config.get(CONF_ON_VALUE, []):
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trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
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@ -92,16 +99,24 @@ async def setup_number_core_(var, config):
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await mqtt.register_mqtt_component(mqtt_, config)
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async def register_number(var, config):
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async def register_number(
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var, config, *, min_value: float, max_value: float, step: Optional[float] = None
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):
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if not CORE.has_id(config[CONF_ID]):
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var = cg.Pvariable(config[CONF_ID], var)
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cg.add(cg.App.register_number(var))
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await setup_number_core_(var, config)
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await setup_number_core_(
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var, config, min_value=min_value, max_value=max_value, step=step
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)
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async def new_number(config):
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async def new_number(
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config, *, min_value: float, max_value: float, step: Optional[float] = None
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):
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var = cg.new_Pvariable(config[CONF_ID])
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await register_number(var, config)
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await register_number(
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var, config, min_value=min_value, max_value=max_value, step=step
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)
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return var
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@ -8,67 +8,38 @@ static const char *const TAG = "number";
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void NumberCall::perform() {
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ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str());
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if (this->value_.has_value()) {
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auto value = *this->value_;
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uint8_t accuracy = this->parent_->get_accuracy_decimals();
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float min_value = this->parent_->get_min_value();
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if (value < min_value) {
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ESP_LOGW(TAG, " Value %s must not be less than minimum %s", value_accuracy_to_string(value, accuracy).c_str(),
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value_accuracy_to_string(min_value, accuracy).c_str());
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this->value_.reset();
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return;
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}
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float max_value = this->parent_->get_max_value();
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if (value > max_value) {
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ESP_LOGW(TAG, " Value %s must not be larger than maximum %s", value_accuracy_to_string(value, accuracy).c_str(),
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value_accuracy_to_string(max_value, accuracy).c_str());
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this->value_.reset();
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return;
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}
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ESP_LOGD(TAG, " Value: %s", value_accuracy_to_string(*this->value_, accuracy).c_str());
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this->parent_->set(*this->value_);
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if (!this->value_.has_value() || isnan(*this->value_)) {
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ESP_LOGW(TAG, "No value set for NumberCall");
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return;
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}
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const auto &traits = this->parent_->traits;
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auto value = *this->value_;
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float min_value = traits.get_min_value();
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if (value < min_value) {
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ESP_LOGW(TAG, " Value %f must not be less than minimum %f", value, min_value);
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return;
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}
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float max_value = traits.get_max_value();
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if (value > max_value) {
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ESP_LOGW(TAG, " Value %f must not be greater than maximum %f", value, max_value);
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return;
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}
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ESP_LOGD(TAG, " Value: %f", *this->value_);
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this->parent_->control(*this->value_);
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}
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NumberCall &NumberCall::set_value(float value) {
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this->value_ = value;
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return *this;
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}
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const optional<float> &NumberCall::get_value() const { return this->value_; }
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NumberCall Number::make_call() { return NumberCall(this); }
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void Number::publish_state(float state) {
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this->has_state_ = true;
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this->state = state;
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ESP_LOGD(TAG, "'%s': Sending state %.5f", this->get_name().c_str(), state);
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ESP_LOGD(TAG, "'%s': Sending state %f", this->get_name().c_str(), state);
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this->state_callback_.call(state);
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}
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uint32_t Number::update_interval() { return 0; }
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Number::Number(const std::string &name) : Nameable(name), state(NAN) {}
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Number::Number() : Number("") {}
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void Number::add_on_state_callback(std::function<void(float)> &&callback) {
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this->state_callback_.add(std::move(callback));
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}
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void Number::set_icon(const std::string &icon) { this->icon_ = icon; }
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std::string Number::get_icon() { return *this->icon_; }
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int8_t Number::get_accuracy_decimals() {
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// use printf %g to find number of digits based on step
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char buf[32];
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sprintf(buf, "%.5g", this->step_);
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std::string str{buf};
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size_t dot_pos = str.find('.');
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if (dot_pos == std::string::npos)
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return 0;
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return str.length() - dot_pos - 1;
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}
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float Number::get_state() const { return this->state; }
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bool Number::has_state() const { return this->has_state_; }
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uint32_t Number::hash_base() { return 2282307003UL; }
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@ -9,8 +9,8 @@ namespace number {
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#define LOG_NUMBER(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, type, (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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if (!(obj)->traits.get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->traits.get_icon().c_str()); \
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} \
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}
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@ -19,72 +19,56 @@ class Number;
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class NumberCall {
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public:
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explicit NumberCall(Number *parent) : parent_(parent) {}
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NumberCall &set_value(float value);
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void perform();
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const optional<float> &get_value() const;
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NumberCall &set_value(float value) {
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value_ = value;
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return *this;
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}
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const optional<float> &get_value() const { return value_; }
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protected:
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Number *const parent_;
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optional<float> value_;
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};
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class NumberTraits {
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public:
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void set_min_value(float min_value) { min_value_ = min_value; }
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float get_min_value() const { return min_value_; }
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void set_max_value(float max_value) { max_value_ = max_value; }
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float get_max_value() const { return max_value_; }
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void set_step(float step) { step_ = step; }
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float get_step() const { return step_; }
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void set_icon(std::string icon) { icon_ = std::move(icon); }
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const std::string &get_icon() const { return icon_; }
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protected:
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float min_value_ = NAN;
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float max_value_ = NAN;
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float step_ = NAN;
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std::string icon_;
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};
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/** Base-class for all numbers.
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*
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* A number can use publish_state to send out a new value.
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*/
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class Number : public Nameable {
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public:
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explicit Number();
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explicit Number(const std::string &name);
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/** Manually set the icon of this number. By default the number's default defined by icon() is used.
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*
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* @param icon The icon, for example "mdi:flash". "" to disable.
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*/
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void set_icon(const std::string &icon);
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/// Get the Home Assistant Icon. Uses the manual override if specified or the default value instead.
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std::string get_icon();
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/// Getter-syntax for .state.
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float get_state() const;
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/// Get the accuracy in decimals. Based on the step value.
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int8_t get_accuracy_decimals();
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/** Publish the current state to the front-end.
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*/
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void publish_state(float state);
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NumberCall make_call();
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Add a callback that will be called every time the state changes.
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void add_on_state_callback(std::function<void(float)> &&callback);
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/** This member variable stores the last state.
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*
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* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
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* can be checked using has_state().
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*
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* This is exposed through a member variable for ease of use in esphome lambdas.
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*/
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float state;
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void publish_state(float state);
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NumberCall make_call() { return NumberCall(this); }
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void set(float value) { make_call().set_value(value).perform(); }
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void add_on_state_callback(std::function<void(float)> &&callback);
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NumberTraits traits;
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/// Return whether this number has gotten a full state yet.
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bool has_state() const;
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/// Return with which interval the number is polled. Return 0 for non-polling mode.
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virtual uint32_t update_interval();
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void set_min_value(float min_value) { this->min_value_ = min_value; }
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void set_max_value(float max_value) { this->max_value_ = max_value; }
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void set_step(float step) { this->step_ = step; }
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float get_min_value() const { return this->min_value_; }
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float get_max_value() const { return this->max_value_; }
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float get_step() const { return this->step_; }
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bool has_state() const { return has_state_; }
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protected:
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friend class NumberCall;
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@ -95,17 +79,12 @@ class Number : public Nameable {
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*
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* @param value The value as validated by the NumberCall.
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*/
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virtual void set(float value) = 0;
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virtual void control(float value) = 0;
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uint32_t hash_base() override;
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CallbackManager<void(float)> state_callback_;
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/// Override the icon advertised to Home Assistant, otherwise number's icon will be used.
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optional<std::string> icon_;
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bool has_state_{false};
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float step_{1.0};
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float min_value_{0};
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float max_value_{100};
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};
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} // namespace number
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@ -4,6 +4,7 @@ import esphome.config_validation as cv
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from esphome.components import number
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from esphome.const import (
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CONF_ID,
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CONF_INITIAL_VALUE,
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CONF_LAMBDA,
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CONF_MAX_VALUE,
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CONF_MIN_VALUE,
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@ -32,9 +33,10 @@ CONFIG_SCHEMA = cv.All(
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cv.Required(CONF_MAX_VALUE): cv.float_,
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cv.Required(CONF_MIN_VALUE): cv.float_,
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cv.Required(CONF_STEP): cv.positive_float,
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cv.Optional(CONF_LAMBDA): cv.returning_lambda,
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cv.Optional(CONF_OPTIMISTIC, default=False): cv.boolean,
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cv.Exclusive(CONF_LAMBDA, "lambda-optimistic"): cv.returning_lambda,
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cv.Exclusive(CONF_OPTIMISTIC, "lambda-optimistic"): cv.boolean,
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cv.Optional(CONF_SET_ACTION): automation.validate_automation(single=True),
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cv.Optional(CONF_INITIAL_VALUE): cv.float_,
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}
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).extend(cv.polling_component_schema("60s")),
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validate_min_max,
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@ -44,20 +46,27 @@ CONFIG_SCHEMA = cv.All(
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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await cg.register_component(var, config)
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await number.register_number(var, config)
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await number.register_number(
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var,
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config,
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min_value=config[CONF_MIN_VALUE],
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max_value=config[CONF_MAX_VALUE],
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step=config[CONF_STEP],
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)
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if CONF_LAMBDA in config:
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template_ = await cg.process_lambda(
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config[CONF_LAMBDA], [], return_type=cg.optional.template(float)
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)
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cg.add(var.set_template(template_))
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elif CONF_OPTIMISTIC in config:
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cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
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if CONF_SET_ACTION in config:
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await automation.build_automation(
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var.get_set_trigger(), [(float, "x")], config[CONF_SET_ACTION]
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)
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cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
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cg.add(var.set_min_value(config[CONF_MIN_VALUE]))
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cg.add(var.set_max_value(config[CONF_MAX_VALUE]))
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cg.add(var.set_step(config[CONF_STEP]))
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if CONF_INITIAL_VALUE in config:
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cg.add(var.set_initial_value(config[CONF_INITIAL_VALUE]))
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|
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@ -6,34 +6,45 @@ namespace template_ {
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static const char *const TAG = "template.number";
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TemplateNumber::TemplateNumber() : set_trigger_(new Trigger<float>()) {}
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void TemplateNumber::setup() {
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if (this->f_.has_value() || !this->optimistic_)
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return;
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this->pref_ = global_preferences.make_preference<float>(this->get_object_id_hash());
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float value;
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if (!this->pref_.load(&value)) {
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if (!isnan(this->initial_value_))
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value = this->initial_value_;
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else
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value = this->traits.get_min_value();
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}
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this->publish_state(value);
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}
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void TemplateNumber::update() {
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if (!this->f_.has_value())
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return;
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auto val = (*this->f_)();
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if (val.has_value()) {
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this->publish_state(*val);
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}
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if (!val.has_value())
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return;
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this->publish_state(*val);
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}
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void TemplateNumber::set(float value) {
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||||
void TemplateNumber::control(float value) {
|
||||
this->set_trigger_->trigger(value);
|
||||
|
||||
if (this->optimistic_)
|
||||
if (this->optimistic_) {
|
||||
this->publish_state(value);
|
||||
this->pref_.save(&value);
|
||||
}
|
||||
}
|
||||
float TemplateNumber::get_setup_priority() const { return setup_priority::HARDWARE; }
|
||||
void TemplateNumber::set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
|
||||
void TemplateNumber::dump_config() {
|
||||
LOG_NUMBER("", "Template Number", this);
|
||||
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
|
||||
LOG_UPDATE_INTERVAL(this);
|
||||
}
|
||||
|
||||
void TemplateNumber::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
|
||||
Trigger<float> *TemplateNumber::get_set_trigger() const { return this->set_trigger_; };
|
||||
|
||||
} // namespace template_
|
||||
} // namespace esphome
|
||||
|
|
|
@ -3,27 +3,32 @@
|
|||
#include "esphome/components/number/number.h"
|
||||
#include "esphome/core/automation.h"
|
||||
#include "esphome/core/component.h"
|
||||
#include "esphome/core/preferences.h"
|
||||
|
||||
namespace esphome {
|
||||
namespace template_ {
|
||||
|
||||
class TemplateNumber : public number::Number, public PollingComponent {
|
||||
public:
|
||||
TemplateNumber();
|
||||
void set_template(std::function<optional<float>()> &&f);
|
||||
void set_template(std::function<optional<float>()> &&f) { this->f_ = f; }
|
||||
|
||||
void setup() override;
|
||||
void update() override;
|
||||
void dump_config() override;
|
||||
float get_setup_priority() const override;
|
||||
float get_setup_priority() const override { return setup_priority::HARDWARE; }
|
||||
|
||||
Trigger<float> *get_set_trigger() const;
|
||||
void set_optimistic(bool optimistic);
|
||||
Trigger<float> *get_set_trigger() const { return set_trigger_; }
|
||||
void set_optimistic(bool optimistic) { optimistic_ = optimistic; }
|
||||
void set_initial_value(float initial_value) { initial_value_ = initial_value; }
|
||||
|
||||
protected:
|
||||
void set(float value) override;
|
||||
void control(float value) override;
|
||||
bool optimistic_{false};
|
||||
Trigger<float> *set_trigger_;
|
||||
float initial_value_{NAN};
|
||||
Trigger<float> *set_trigger_ = new Trigger<float>();
|
||||
optional<std::function<optional<float>()>> f_;
|
||||
|
||||
ESPPreferenceObject pref_;
|
||||
};
|
||||
|
||||
} // namespace template_
|
||||
|
|
|
@ -614,8 +614,9 @@ void WebServer::handle_number_request(AsyncWebServerRequest *request, const UrlM
|
|||
std::string WebServer::number_json(number::Number *obj, float value) {
|
||||
return json::build_json([obj, value](JsonObject &root) {
|
||||
root["id"] = "number-" + obj->get_object_id();
|
||||
std::string state = value_accuracy_to_string(value, obj->get_accuracy_decimals());
|
||||
root["state"] = state;
|
||||
char buffer[64];
|
||||
snprintf(buffer, sizeof(buffer), "%f", value);
|
||||
root["state"] = buffer;
|
||||
root["value"] = value;
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
"""Constants used by esphome."""
|
||||
|
||||
__version__ = "1.20.0b3"
|
||||
__version__ = "1.20.0b4"
|
||||
|
||||
ESP_PLATFORM_ESP32 = "ESP32"
|
||||
ESP_PLATFORM_ESP8266 = "ESP8266"
|
||||
|
|
Loading…
Reference in a new issue