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Provide the lights current color to the addressable_lambda_effect. (#646)
* Provide the lights current color to the addressable_lambda_effect. * Fix formatting * More formatting * Change the call signature of the lambda * lint Co-authored-by: olg <x>
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27453afa4e
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4 changed files with 12 additions and 5 deletions
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@ -50,19 +50,19 @@ class AddressableLightEffect : public LightEffect {
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class AddressableLambdaLightEffect : public AddressableLightEffect {
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class AddressableLambdaLightEffect : public AddressableLightEffect {
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public:
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public:
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AddressableLambdaLightEffect(const std::string &name, const std::function<void(AddressableLight &)> &f,
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AddressableLambdaLightEffect(const std::string &name, const std::function<void(AddressableLight &, ESPColor)> &f,
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uint32_t update_interval)
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uint32_t update_interval)
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: AddressableLightEffect(name), f_(f), update_interval_(update_interval) {}
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: AddressableLightEffect(name), f_(f), update_interval_(update_interval) {}
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void apply(AddressableLight &it, const ESPColor ¤t_color) override {
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void apply(AddressableLight &it, const ESPColor ¤t_color) override {
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const uint32_t now = millis();
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const uint32_t now = millis();
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if (now - this->last_run_ >= this->update_interval_) {
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if (now - this->last_run_ >= this->update_interval_) {
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this->last_run_ = now;
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this->last_run_ = now;
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this->f_(it);
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this->f_(it, current_color);
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}
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}
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}
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}
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protected:
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protected:
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std::function<void(AddressableLight &)> f_;
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std::function<void(AddressableLight &, ESPColor)> f_;
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uint32_t update_interval_;
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uint32_t update_interval_;
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uint32_t last_run_{0};
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uint32_t last_run_{0};
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};
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};
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@ -11,7 +11,7 @@ from .types import LambdaLightEffect, RandomLightEffect, StrobeLightEffect, \
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FlickerLightEffect, AddressableRainbowLightEffect, AddressableColorWipeEffect, \
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FlickerLightEffect, AddressableRainbowLightEffect, AddressableColorWipeEffect, \
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AddressableColorWipeEffectColor, AddressableScanEffect, AddressableTwinkleEffect, \
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AddressableColorWipeEffectColor, AddressableScanEffect, AddressableTwinkleEffect, \
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AddressableRandomTwinkleEffect, AddressableFireworksEffect, AddressableFlickerEffect, \
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AddressableRandomTwinkleEffect, AddressableFireworksEffect, AddressableFlickerEffect, \
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AutomationLightEffect
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AutomationLightEffect, ESPColor
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CONF_ADD_LED_INTERVAL = 'add_led_interval'
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CONF_ADD_LED_INTERVAL = 'add_led_interval'
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CONF_REVERSE = 'reverse'
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CONF_REVERSE = 'reverse'
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@ -129,7 +129,7 @@ def flicker_effect_to_code(config, effect_id):
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cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
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})
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})
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def addressable_lambda_effect_to_code(config, effect_id):
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def addressable_lambda_effect_to_code(config, effect_id):
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args = [(AddressableLightRef, 'it')]
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args = [(AddressableLightRef, 'it'), (ESPColor, 'current_color')]
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lambda_ = yield cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
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lambda_ = yield cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
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var = cg.new_Pvariable(effect_id, config[CONF_NAME], lambda_,
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var = cg.new_Pvariable(effect_id, config[CONF_NAME], lambda_,
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config[CONF_UPDATE_INTERVAL])
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config[CONF_UPDATE_INTERVAL])
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@ -9,6 +9,8 @@ AddressableLightState = light_ns.class_('LightState', LightState)
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LightOutput = light_ns.class_('LightOutput')
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LightOutput = light_ns.class_('LightOutput')
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AddressableLight = light_ns.class_('AddressableLight', cg.Component)
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AddressableLight = light_ns.class_('AddressableLight', cg.Component)
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AddressableLightRef = AddressableLight.operator('ref')
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AddressableLightRef = AddressableLight.operator('ref')
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ESPColor = light_ns.class_('ESPColor')
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LightColorValues = light_ns.class_('LightColorValues')
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LightColorValues = light_ns.class_('LightColorValues')
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# Actions
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# Actions
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@ -893,6 +893,11 @@ light:
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name: Flicker Effect With Custom Values
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name: Flicker Effect With Custom Values
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update_interval: 16ms
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update_interval: 16ms
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intensity: 5%
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intensity: 5%
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- addressable_lambda:
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name: "Test For Custom Lambda Effect"
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lambda: |-
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it[0] = current_color;
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- automation:
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- automation:
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name: Custom Effect
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name: Custom Effect
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sequence:
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sequence:
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