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Minor code cleanup in light components (#2162)
Co-authored-by: Maurice Makaay <mmakaay1@xs4all.net>
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parent
3b52a306cd
commit
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2 changed files with 1 additions and 2 deletions
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@ -19,7 +19,7 @@ void AddressableLight::call_setup() {
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ESP_LOGVV(TAG, " [%2d] Color: R=%3u G=%3u B=%3u W=%3u", i, color.get_red_raw(), color.get_green_raw(),
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ESP_LOGVV(TAG, " [%2d] Color: R=%3u G=%3u B=%3u W=%3u", i, color.get_red_raw(), color.get_green_raw(),
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color.get_blue_raw(), color.get_white_raw());
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color.get_blue_raw(), color.get_white_raw());
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}
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}
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ESP_LOGVV(TAG, "");
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ESP_LOGVV(TAG, " ");
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});
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});
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#endif
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#endif
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}
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}
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@ -196,7 +196,6 @@ class FlickerLightEffect : public LightEffect {
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out.set_warm_white(remote.get_warm_white() * beta + current.get_warm_white() * alpha +
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out.set_warm_white(remote.get_warm_white() * beta + current.get_warm_white() * alpha +
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(random_cubic_float() * this->intensity_));
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(random_cubic_float() * this->intensity_));
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auto traits = this->state_->get_traits();
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auto call = this->state_->make_call();
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auto call = this->state_->make_call();
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call.set_publish(false);
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call.set_publish(false);
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call.set_save(false);
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call.set_save(false);
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