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Implement ByteBuffer (#6878)
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134
esphome/core/bytebuffer.cpp
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134
esphome/core/bytebuffer.cpp
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#include "bytebuffer.h"
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#include <cassert>
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namespace esphome {
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ByteBuffer ByteBuffer::create(size_t capacity) {
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std::vector<uint8_t> data(capacity);
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return {data};
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}
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ByteBuffer ByteBuffer::wrap(uint8_t *ptr, size_t len) {
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std::vector<uint8_t> data(ptr, ptr + len);
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return {data};
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}
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ByteBuffer ByteBuffer::wrap(std::vector<uint8_t> data) { return {std::move(data)}; }
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void ByteBuffer::set_limit(size_t limit) {
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assert(limit <= this->get_capacity());
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this->limit_ = limit;
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}
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void ByteBuffer::set_position(size_t position) {
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assert(position <= this->get_limit());
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this->position_ = position;
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}
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void ByteBuffer::clear() {
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this->limit_ = this->get_capacity();
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this->position_ = 0;
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}
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uint16_t ByteBuffer::get_uint16() {
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assert(this->get_remaining() >= 2);
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uint16_t value;
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if (endianness_ == LITTLE) {
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value = this->data_[this->position_++];
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value |= this->data_[this->position_++] << 8;
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} else {
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value = this->data_[this->position_++] << 8;
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value |= this->data_[this->position_++];
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}
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return value;
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}
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uint32_t ByteBuffer::get_uint32() {
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assert(this->get_remaining() >= 4);
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uint32_t value;
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if (endianness_ == LITTLE) {
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value = this->data_[this->position_++];
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value |= this->data_[this->position_++] << 8;
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value |= this->data_[this->position_++] << 16;
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value |= this->data_[this->position_++] << 24;
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} else {
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value = this->data_[this->position_++] << 24;
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value |= this->data_[this->position_++] << 16;
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value |= this->data_[this->position_++] << 8;
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value |= this->data_[this->position_++];
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}
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return value;
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}
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uint32_t ByteBuffer::get_uint24() {
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assert(this->get_remaining() >= 3);
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uint32_t value;
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if (endianness_ == LITTLE) {
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value = this->data_[this->position_++];
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value |= this->data_[this->position_++] << 8;
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value |= this->data_[this->position_++] << 16;
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} else {
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value = this->data_[this->position_++] << 16;
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value |= this->data_[this->position_++] << 8;
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value |= this->data_[this->position_++];
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}
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return value;
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}
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uint32_t ByteBuffer::get_int24() {
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auto value = this->get_uint24();
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uint32_t mask = (~(uint32_t) 0) << 23;
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if ((value & mask) != 0)
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value |= mask;
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return value;
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}
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uint8_t ByteBuffer::get_uint8() {
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assert(this->get_remaining() >= 1);
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return this->data_[this->position_++];
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}
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float ByteBuffer::get_float() {
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auto value = this->get_uint32();
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return *(float *) &value;
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}
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void ByteBuffer::put_uint8(uint8_t value) {
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assert(this->get_remaining() >= 1);
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this->data_[this->position_++] = value;
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}
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void ByteBuffer::put_uint16(uint16_t value) {
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assert(this->get_remaining() >= 2);
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if (this->endianness_ == LITTLE) {
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this->data_[this->position_++] = (uint8_t) value;
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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} else {
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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this->data_[this->position_++] = (uint8_t) value;
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}
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}
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void ByteBuffer::put_uint24(uint32_t value) {
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assert(this->get_remaining() >= 3);
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if (this->endianness_ == LITTLE) {
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this->data_[this->position_++] = (uint8_t) value;
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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this->data_[this->position_++] = (uint8_t) (value >> 16);
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} else {
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this->data_[this->position_++] = (uint8_t) (value >> 16);
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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this->data_[this->position_++] = (uint8_t) value;
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}
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}
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void ByteBuffer::put_uint32(uint32_t value) {
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assert(this->get_remaining() >= 4);
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if (this->endianness_ == LITTLE) {
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this->data_[this->position_++] = (uint8_t) value;
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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this->data_[this->position_++] = (uint8_t) (value >> 16);
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this->data_[this->position_++] = (uint8_t) (value >> 24);
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} else {
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this->data_[this->position_++] = (uint8_t) (value >> 24);
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this->data_[this->position_++] = (uint8_t) (value >> 16);
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this->data_[this->position_++] = (uint8_t) (value >> 8);
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this->data_[this->position_++] = (uint8_t) value;
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}
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}
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void ByteBuffer::put_float(float value) { this->put_uint32(*(uint32_t *) &value); }
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void ByteBuffer::flip() {
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this->limit_ = this->position_;
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this->position_ = 0;
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}
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} // namespace esphome
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96
esphome/core/bytebuffer.h
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96
esphome/core/bytebuffer.h
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#pragma once
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#include <utility>
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#include <vector>
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#include <cinttypes>
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#include <cstddef>
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namespace esphome {
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enum Endian { LITTLE, BIG };
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/**
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* A class modelled on the Java ByteBuffer class. It wraps a vector of bytes and permits putting and getting
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* items of various sizes, with an automatically incremented position.
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*
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* There are three variables maintained pointing into the buffer:
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*
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* 0 <= position <= limit <= capacity
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*
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* capacity: the maximum amount of data that can be stored
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* limit: the limit of the data currently available to get or put
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* position: the current insert or extract position
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*
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* In addition a mark can be set to the current position with mark(). A subsequent call to reset() will restore
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* the position to the mark.
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*
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* The buffer can be marked to be little-endian (default) or big-endian. All subsequent operations will use that order.
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*
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*/
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class ByteBuffer {
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public:
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/**
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* Create a new Bytebuffer with the given capacity
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*/
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static ByteBuffer create(size_t capacity);
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/**
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* Wrap an existing vector in a Bytebufffer
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*/
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static ByteBuffer wrap(std::vector<uint8_t> data);
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/**
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* Wrap an existing array in a Bytebufffer
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*/
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static ByteBuffer wrap(uint8_t *ptr, size_t len);
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// Get one byte from the buffer, increment position by 1
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uint8_t get_uint8();
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// Get a 16 bit unsigned value, increment by 2
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uint16_t get_uint16();
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// Get a 24 bit unsigned value, increment by 3
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uint32_t get_uint24();
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// Get a 32 bit unsigned value, increment by 4
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uint32_t get_uint32();
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// signed versions of the get functions
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uint8_t get_int8() { return (int8_t) this->get_uint8(); };
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int16_t get_int16() { return (int16_t) this->get_uint16(); }
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uint32_t get_int24();
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int32_t get_int32() { return (int32_t) this->get_uint32(); }
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// Get a float value, increment by 4
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float get_float();
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// put values into the buffer, increment the position accordingly
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void put_uint8(uint8_t value);
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void put_uint16(uint16_t value);
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void put_uint24(uint32_t value);
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void put_uint32(uint32_t value);
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void put_float(float value);
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inline size_t get_capacity() const { return this->data_.size(); }
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inline size_t get_position() const { return this->position_; }
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inline size_t get_limit() const { return this->limit_; }
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inline size_t get_remaining() const { return this->get_limit() - this->get_position(); }
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inline Endian get_endianness() const { return this->endianness_; }
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inline void mark() { this->mark_ = this->position_; }
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inline void big_endian() { this->endianness_ = BIG; }
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inline void little_endian() { this->endianness_ = LITTLE; }
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void set_limit(size_t limit);
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void set_position(size_t position);
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// set position to 0, limit to capacity.
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void clear();
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// set limit to current position, postition to zero. Used when swapping from write to read operations.
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void flip();
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// retrieve a pointer to the underlying data.
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uint8_t *array() { return this->data_.data(); };
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void rewind() { this->position_ = 0; }
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void reset() { this->position_ = this->mark_; }
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protected:
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ByteBuffer(std::vector<uint8_t> data) : data_(std::move(data)) { this->limit_ = this->get_capacity(); }
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std::vector<uint8_t> data_;
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Endian endianness_{LITTLE};
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size_t position_{0};
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size_t mark_{0};
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size_t limit_{0};
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};
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} // namespace esphome
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