mirror of
https://github.com/esphome/esphome.git
synced 2024-12-26 15:34:53 +01:00
Merge branch 'dev' into optolink
This commit is contained in:
commit
7645053337
5 changed files with 28 additions and 37 deletions
|
@ -76,8 +76,6 @@ async def to_code(config):
|
||||||
pos = 0
|
pos = 0
|
||||||
for frameIndex in range(frames):
|
for frameIndex in range(frames):
|
||||||
image.seek(frameIndex)
|
image.seek(frameIndex)
|
||||||
if CONF_RESIZE in config:
|
|
||||||
image.thumbnail(config[CONF_RESIZE])
|
|
||||||
frame = image.convert("RGB")
|
frame = image.convert("RGB")
|
||||||
if CONF_RESIZE in config:
|
if CONF_RESIZE in config:
|
||||||
frame = frame.resize([width, height])
|
frame = frame.resize([width, height])
|
||||||
|
|
|
@ -330,6 +330,7 @@ SPRINKLER_VALVE_SCHEMA = cv.Schema(
|
||||||
SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
|
SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
|
||||||
{
|
{
|
||||||
cv.GenerateID(): cv.declare_id(Sprinkler),
|
cv.GenerateID(): cv.declare_id(Sprinkler),
|
||||||
|
cv.Optional(CONF_NAME): cv.string,
|
||||||
cv.Optional(CONF_AUTO_ADVANCE_SWITCH): cv.maybe_simple_value(
|
cv.Optional(CONF_AUTO_ADVANCE_SWITCH): cv.maybe_simple_value(
|
||||||
switch.switch_schema(
|
switch.switch_schema(
|
||||||
SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
|
SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
|
||||||
|
@ -424,7 +425,8 @@ SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
|
||||||
): cv.positive_time_period_seconds,
|
): cv.positive_time_period_seconds,
|
||||||
cv.Required(CONF_VALVES): cv.ensure_list(SPRINKLER_VALVE_SCHEMA),
|
cv.Required(CONF_VALVES): cv.ensure_list(SPRINKLER_VALVE_SCHEMA),
|
||||||
}
|
}
|
||||||
).extend(cv.ENTITY_BASE_SCHEMA)
|
).extend(cv.COMPONENT_SCHEMA)
|
||||||
|
|
||||||
|
|
||||||
CONFIG_SCHEMA = cv.All(
|
CONFIG_SCHEMA = cv.All(
|
||||||
cv.ensure_list(SPRINKLER_CONTROLLER_SCHEMA),
|
cv.ensure_list(SPRINKLER_CONTROLLER_SCHEMA),
|
||||||
|
@ -559,16 +561,19 @@ async def sprinkler_simple_action_to_code(config, action_id, template_arg, args)
|
||||||
|
|
||||||
async def to_code(config):
|
async def to_code(config):
|
||||||
for sprinkler_controller in config:
|
for sprinkler_controller in config:
|
||||||
if len(sprinkler_controller[CONF_VALVES]) > 1:
|
var = cg.new_Pvariable(sprinkler_controller[CONF_ID])
|
||||||
var = cg.new_Pvariable(
|
|
||||||
sprinkler_controller[CONF_ID],
|
if CONF_NAME in sprinkler_controller:
|
||||||
sprinkler_controller[CONF_MAIN_SWITCH][CONF_NAME],
|
cg.add(var.set_name(sprinkler_controller[CONF_NAME]))
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
var = cg.new_Pvariable(
|
if len(sprinkler_controller[CONF_VALVES]) > 1:
|
||||||
sprinkler_controller[CONF_ID],
|
name = sprinkler_controller[CONF_MAIN_SWITCH][CONF_NAME]
|
||||||
sprinkler_controller[CONF_VALVES][0][CONF_VALVE_SWITCH][CONF_NAME],
|
else:
|
||||||
)
|
name = sprinkler_controller[CONF_VALVES][0][CONF_VALVE_SWITCH][
|
||||||
|
CONF_NAME
|
||||||
|
]
|
||||||
|
cg.add(var.set_name(name))
|
||||||
|
|
||||||
await cg.register_component(var, sprinkler_controller)
|
await cg.register_component(var, sprinkler_controller)
|
||||||
|
|
||||||
if len(sprinkler_controller[CONF_VALVES]) > 1:
|
if len(sprinkler_controller[CONF_VALVES]) > 1:
|
||||||
|
|
|
@ -138,15 +138,7 @@ float SprinklerControllerSwitch::get_setup_priority() const { return setup_prior
|
||||||
Trigger<> *SprinklerControllerSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; }
|
Trigger<> *SprinklerControllerSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; }
|
||||||
Trigger<> *SprinklerControllerSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
|
Trigger<> *SprinklerControllerSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
|
||||||
|
|
||||||
void SprinklerControllerSwitch::setup() {
|
void SprinklerControllerSwitch::setup() { this->state = this->get_initial_state_with_restore_mode().value_or(false); }
|
||||||
this->state = this->get_initial_state_with_restore_mode().value_or(false);
|
|
||||||
|
|
||||||
if (this->state) {
|
|
||||||
this->turn_on();
|
|
||||||
} else {
|
|
||||||
this->turn_off();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SprinklerControllerSwitch::dump_config() { LOG_SWITCH("", "Sprinkler Switch", this); }
|
void SprinklerControllerSwitch::dump_config() { LOG_SWITCH("", "Sprinkler Switch", this); }
|
||||||
|
|
||||||
|
@ -378,10 +370,11 @@ SprinklerValveOperator *SprinklerValveRunRequest::valve_operator() { return this
|
||||||
|
|
||||||
SprinklerValveRunRequestOrigin SprinklerValveRunRequest::request_is_from() { return this->origin_; }
|
SprinklerValveRunRequestOrigin SprinklerValveRunRequest::request_is_from() { return this->origin_; }
|
||||||
|
|
||||||
Sprinkler::Sprinkler() {}
|
void Sprinkler::setup() {
|
||||||
Sprinkler::Sprinkler(const std::string &name) : EntityBase(name) {}
|
this->timer_.push_back({this->name_ + "sm", false, 0, 0, std::bind(&Sprinkler::sm_timer_callback_, this)});
|
||||||
|
this->timer_.push_back({this->name_ + "vs", false, 0, 0, std::bind(&Sprinkler::valve_selection_callback_, this)});
|
||||||
void Sprinkler::setup() { this->all_valves_off_(true); }
|
this->all_valves_off_(true);
|
||||||
|
}
|
||||||
|
|
||||||
void Sprinkler::loop() {
|
void Sprinkler::loop() {
|
||||||
for (auto &p : this->pump_) {
|
for (auto &p : this->pump_) {
|
||||||
|
@ -1218,8 +1211,6 @@ SprinklerSwitch *Sprinkler::valve_pump_switch_by_pump_index(size_t pump_index) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Sprinkler::hash_base() { return 3129891955UL; }
|
|
||||||
|
|
||||||
bool Sprinkler::valve_is_enabled_(const size_t valve_number) {
|
bool Sprinkler::valve_is_enabled_(const size_t valve_number) {
|
||||||
if (this->is_a_valid_valve(valve_number)) {
|
if (this->is_a_valid_valve(valve_number)) {
|
||||||
if (this->valve_[valve_number].enable_switch != nullptr) {
|
if (this->valve_[valve_number].enable_switch != nullptr) {
|
||||||
|
|
|
@ -201,15 +201,14 @@ class SprinklerValveRunRequest {
|
||||||
SprinklerValveRunRequestOrigin origin_{USER};
|
SprinklerValveRunRequestOrigin origin_{USER};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Sprinkler : public Component, public EntityBase {
|
class Sprinkler : public Component {
|
||||||
public:
|
public:
|
||||||
Sprinkler();
|
|
||||||
Sprinkler(const std::string &name);
|
|
||||||
|
|
||||||
void setup() override;
|
void setup() override;
|
||||||
void loop() override;
|
void loop() override;
|
||||||
void dump_config() override;
|
void dump_config() override;
|
||||||
|
|
||||||
|
void set_name(const std::string &name) { this->name_ = name; }
|
||||||
|
|
||||||
/// add a valve to the controller
|
/// add a valve to the controller
|
||||||
void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw = nullptr);
|
void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw = nullptr);
|
||||||
|
|
||||||
|
@ -423,8 +422,6 @@ class Sprinkler : public Component, public EntityBase {
|
||||||
SprinklerSwitch *valve_pump_switch_by_pump_index(size_t pump_index);
|
SprinklerSwitch *valve_pump_switch_by_pump_index(size_t pump_index);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
uint32_t hash_base() override;
|
|
||||||
|
|
||||||
/// returns true if valve number is enabled
|
/// returns true if valve number is enabled
|
||||||
bool valve_is_enabled_(size_t valve_number);
|
bool valve_is_enabled_(size_t valve_number);
|
||||||
|
|
||||||
|
@ -528,6 +525,8 @@ class Sprinkler : public Component, public EntityBase {
|
||||||
uint32_t start_delay_{0};
|
uint32_t start_delay_{0};
|
||||||
uint32_t stop_delay_{0};
|
uint32_t stop_delay_{0};
|
||||||
|
|
||||||
|
std::string name_;
|
||||||
|
|
||||||
/// Sprinkler controller state
|
/// Sprinkler controller state
|
||||||
SprinklerState state_{IDLE};
|
SprinklerState state_{IDLE};
|
||||||
|
|
||||||
|
@ -574,9 +573,7 @@ class Sprinkler : public Component, public EntityBase {
|
||||||
std::vector<SprinklerValveOperator> valve_op_{2};
|
std::vector<SprinklerValveOperator> valve_op_{2};
|
||||||
|
|
||||||
/// Valve control timers
|
/// Valve control timers
|
||||||
std::vector<SprinklerTimer> timer_{
|
std::vector<SprinklerTimer> timer_{};
|
||||||
{this->name_ + "sm", false, 0, 0, std::bind(&Sprinkler::sm_timer_callback_, this)},
|
|
||||||
{this->name_ + "vs", false, 0, 0, std::bind(&Sprinkler::valve_selection_callback_, this)}};
|
|
||||||
|
|
||||||
/// Other Sprinkler instances we should be aware of (used to check if pumps are in use)
|
/// Other Sprinkler instances we should be aware of (used to check if pumps are in use)
|
||||||
std::vector<Sprinkler *> other_controllers_;
|
std::vector<Sprinkler *> other_controllers_;
|
||||||
|
|
|
@ -547,7 +547,7 @@ class Mutex {
|
||||||
*/
|
*/
|
||||||
class LockGuard {
|
class LockGuard {
|
||||||
public:
|
public:
|
||||||
LockGuard(Mutex &mutex) : mutex_{mutex} { mutex_.lock(); }
|
LockGuard(Mutex &mutex) : mutex_(mutex) { mutex_.lock(); }
|
||||||
~LockGuard() { mutex_.unlock(); }
|
~LockGuard() { mutex_.unlock(); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
Loading…
Reference in a new issue