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[code-quality] fix performance-unnecessary-value-param (#7274)
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parent
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commit
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4 changed files with 12 additions and 4 deletions
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@ -1,5 +1,7 @@
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#pragma once
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#include <utility>
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#include "esphome/components/number/number.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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@ -11,7 +13,7 @@ namespace lvgl {
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class LVGLNumber : public number::Number {
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public:
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void set_control_lambda(std::function<void(float)> control_lambda) {
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this->control_lambda_ = control_lambda;
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this->control_lambda_ = std::move(control_lambda);
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if (this->initial_state_.has_value()) {
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this->control_lambda_(this->initial_state_.value());
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this->initial_state_.reset();
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@ -1,5 +1,7 @@
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#pragma once
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#include <utility>
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#include "esphome/components/select/select.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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@ -28,7 +30,7 @@ static std::vector<std::string> split_string(const std::string &str) {
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class LVGLSelect : public select::Select {
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public:
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void set_control_lambda(std::function<void(size_t)> lambda) {
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this->control_lambda_ = lambda;
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this->control_lambda_ = std::move(lambda);
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if (this->initial_state_.has_value()) {
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this->control(this->initial_state_.value());
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this->initial_state_.reset();
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@ -1,5 +1,7 @@
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#pragma once
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#include <utility>
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#include "esphome/components/switch/switch.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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@ -11,7 +13,7 @@ namespace lvgl {
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class LVGLSwitch : public switch_::Switch {
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public:
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void set_control_lambda(std::function<void(bool)> state_lambda) {
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this->state_lambda_ = state_lambda;
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this->state_lambda_ = std::move(state_lambda);
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if (this->initial_state_.has_value()) {
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this->state_lambda_(this->initial_state_.value());
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this->initial_state_.reset();
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@ -1,5 +1,7 @@
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#pragma once
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#include <utility>
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#include "esphome/components/text/text.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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@ -11,7 +13,7 @@ namespace lvgl {
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class LVGLText : public text::Text {
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public:
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void set_control_lambda(std::function<void(const std::string)> control_lambda) {
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this->control_lambda_ = control_lambda;
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this->control_lambda_ = std::move(control_lambda);
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if (this->initial_state_.has_value()) {
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this->control_lambda_(this->initial_state_.value());
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this->initial_state_.reset();
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