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Update platformio.ini settings and fix test apps (#1815)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com> Co-authored-by: Otto Winter <otto@otto-winter.com>
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4 changed files with 39 additions and 50 deletions
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.gitignore
vendored
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.gitignore
vendored
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@ -100,6 +100,8 @@ CMakeLists.txt
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# CMake
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cmake-build-debug/
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cmake-build-livingroom8266/
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cmake-build-livingroom32/
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cmake-build-release/
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CMakeCache.txt
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@ -10,43 +10,49 @@ include_dir = include
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[common]
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lib_deps =
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esphome/AsyncTCP-esphome@1.2.2
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AsyncMqttClient-esphome@0.8.4
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ArduinoJson-esphomelib@5.13.3
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ESPAsyncWebServer-esphome@1.2.7
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fastled/FastLED@3.3.2
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FastLED@3.3.2
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NeoPixelBus-esphome@2.6.2
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ESPAsyncTCP-esphome@1.2.3
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1655@1.0.2 ; TinyGPSPlus (has name conflict)
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6865@1.0.0 ; TM1651 Battery Display
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6306@1.0.3 ; HM3301
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build_flags =
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-Wno-reorder
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-DUSE_WEB_SERVER
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-DUSE_FAST_LED_LIGHT
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-DUSE_NEO_PIXEL_BUS_LIGHT
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-fno-exceptions
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-Wno-sign-compare
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-Wno-unused-but-set-variable
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-Wno-unused-variable
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-DCLANG_TIDY
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-DESPHOME_LOG_LEVEL=ESPHOME_LOG_LEVEL_VERY_VERBOSE
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; Don't use FlashStringHelper for debug builds because CLion freaks out for all
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; log messages
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src_filter = +<esphome>
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src_filter =
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+<esphome>
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+<tests/dummy_main.cpp>
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[env:livingroom8266]
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; use Arduino framework v2.3.0 for clang-tidy (latest 2.5.2 breaks static code analysis, see #760)
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platform = espressif8266@1.8.0
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board = nodemcuv2
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; use Arduino framework v2.4.2 for clang-tidy (latest 2.5.2 breaks static code analysis, see #760)
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platform = platformio/espressif8266@1.8.0
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framework = arduino
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board = nodemcuv2
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lib_deps =
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${common.lib_deps}
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ESP8266WiFi
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Hash
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ESPAsyncTCP-esphome@1.2.3
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Update
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build_flags = ${common.build_flags}
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src_filter = ${common.src_filter} +<tests/livingroom8266.cpp>
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src_filter = ${common.src_filter}
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[env:livingroom32]
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platform = espressif32@1.12.4
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board = nodemcu-32s
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platform = platformio/espressif32@3.2.0
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framework = arduino
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lib_deps = ${common.lib_deps}
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build_flags = ${common.build_flags} -DUSE_ETHERNET
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src_filter = ${common.src_filter} +<tests/livingroom32.cpp>
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board = nodemcu-32s
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lib_deps =
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${common.lib_deps}
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esphome/AsyncTCP-esphome@1.2.2
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Update
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build_flags =
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${common.build_flags}
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-DUSE_ETHERNET
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src_filter =
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${common.src_filter}
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-<esphome/components/esp8266_pwm>
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@ -1,3 +1,8 @@
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// Dummy main.cpp file for the PlatformIO project in the git repository.
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// Primarily used to get IDE integration working (so the contents here don't
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// matter at all, as long as it compiles).
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// Not used during runtime nor for CI.
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#include <esphome/core/application.h>
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#include <esphome/components/logger/logger.h>
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#include <esphome/components/wifi/wifi_component.h>
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@ -7,7 +12,7 @@
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using namespace esphome;
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void setup() {
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App.pre_setup("livingroom", __DATE__ " " __TIME__);
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App.pre_setup("livingroom", __DATE__ ", " __TIME__, false);
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auto *log = new logger::Logger(115200, 512, logger::UART_SELECTION_UART0);
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log->pre_setup();
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App.register_component(log);
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@ -19,10 +24,12 @@ void setup() {
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ap.set_password("password1");
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wifi->add_sta(ap);
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auto *ota = new ota::OTAComponent(8266);
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ota->start_safe_mode();
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auto *ota = new ota::OTAComponent();
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ota->set_port(8266);
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auto *gpio = new gpio::GPIOSwitch("GPIO Switch", new GPIOPin(8, OUTPUT));
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auto *gpio = new gpio::GPIOSwitch();
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gpio->set_name("GPIO Switch");
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gpio->set_pin(new GPIOPin(8, OUTPUT, false));
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App.register_component(gpio);
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App.register_switch(gpio);
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@ -1,26 +0,0 @@
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#include <esphome.h>
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using namespace esphome;
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void setup() {
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App.set_name("livingroom32");
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App.init_log();
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App.init_wifi("YOUR_SSID", "YOUR_PASSWORD");
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App.init_mqtt("MQTT_HOST", "USERNAME", "PASSWORD");
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App.init_ota()->start_safe_mode();
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// LEDC is only available on ESP32! for the ESP8266, take a look at App.make_esp8266_pwm_output().
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auto *red = App.make_ledc_output(32); // on pin 32
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auto *green = App.make_ledc_output(33);
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auto *blue = App.make_ledc_output(34);
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App.make_rgb_light("Livingroom Light", red, green, blue);
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App.make_dht_sensor("Livingroom Temperature", "Livingroom Humidity", 12);
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App.make_status_binary_sensor("Livingroom Node Status");
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App.make_restart_switch("Livingroom Restart");
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App.setup();
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}
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void loop() { App.loop(); }
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