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make sure that only the component locking is in place.
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@ -201,9 +201,6 @@ size_t I2SAudioSpeaker::play(const uint8_t *data, size_t length, TickType_t tick
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ESP_LOGE(TAG, "Cannot play new audio, it being used by an other audio component.");
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return 0;
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}
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if (this->state_ == speaker::STATE_STOPPING) {
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return 0;
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}
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if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) {
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this->start();
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