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Remove template switch restore_state (#5106)
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parent
508392db6e
commit
8c6cddf1bb
4 changed files with 3 additions and 11 deletions
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@ -43,7 +43,9 @@ CONFIG_SCHEMA = cv.All(
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cv.Optional(CONF_TURN_ON_ACTION): automation.validate_automation(
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single=True
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),
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cv.Optional(CONF_RESTORE_STATE, default=False): cv.boolean,
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cv.Optional(CONF_RESTORE_STATE): cv.invalid(
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"The restore_state option has been removed in 2023.7.0. Use the restore_mode option instead"
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),
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}
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)
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.extend(cv.COMPONENT_SCHEMA),
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@ -70,7 +72,6 @@ async def to_code(config):
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)
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cg.add(var.set_optimistic(config[CONF_OPTIMISTIC]))
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cg.add(var.set_assumed_state(config[CONF_ASSUMED_STATE]))
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cg.add(var.set_restore_state(config[CONF_RESTORE_STATE]))
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@automation.register_action(
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@ -40,9 +40,6 @@ float TemplateSwitch::get_setup_priority() const { return setup_priority::HARDWA
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Trigger<> *TemplateSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; }
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Trigger<> *TemplateSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
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void TemplateSwitch::setup() {
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if (!this->restore_state_)
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return;
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optional<bool> initial_state = this->get_initial_state_with_restore_mode();
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if (initial_state.has_value()) {
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@ -57,10 +54,8 @@ void TemplateSwitch::setup() {
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}
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void TemplateSwitch::dump_config() {
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LOG_SWITCH("", "Template Switch", this);
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ESP_LOGCONFIG(TAG, " Restore State: %s", YESNO(this->restore_state_));
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ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
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}
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void TemplateSwitch::set_restore_state(bool restore_state) { this->restore_state_ = restore_state; }
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void TemplateSwitch::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
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} // namespace template_
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@ -15,7 +15,6 @@ class TemplateSwitch : public switch_::Switch, public Component {
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void dump_config() override;
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void set_state_lambda(std::function<optional<bool>()> &&f);
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void set_restore_state(bool restore_state);
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Trigger<> *get_turn_on_trigger() const;
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Trigger<> *get_turn_off_trigger() const;
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void set_optimistic(bool optimistic);
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@ -35,7 +34,6 @@ class TemplateSwitch : public switch_::Switch, public Component {
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Trigger<> *turn_on_trigger_;
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Trigger<> *turn_off_trigger_;
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Trigger<> *prev_trigger_{nullptr};
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bool restore_state_{false};
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};
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} // namespace template_
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@ -2475,7 +2475,6 @@ switch:
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level: !lambda "return 0.5;"
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turn_off_action:
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- switch.turn_on: living_room_lights_off
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restore_state: false
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on_turn_on:
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- switch.template.publish:
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id: livingroom_lights
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@ -2511,7 +2510,6 @@ switch:
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}
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optimistic: true
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assumed_state: false
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restore_state: true
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on_turn_off:
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- switch.template.publish:
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id: my_switch
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