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fix servo restore (#6370)
This commit is contained in:
parent
76c4bfbed3
commit
92fbc61c46
2 changed files with 35 additions and 22 deletions
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@ -19,13 +19,28 @@ void Servo::dump_config() {
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ESP_LOGCONFIG(TAG, " run duration: %" PRIu32 " ms", this->transition_length_);
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ESP_LOGCONFIG(TAG, " run duration: %" PRIu32 " ms", this->transition_length_);
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}
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}
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void Servo::setup() {
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float v;
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if (this->restore_) {
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this->rtc_ = global_preferences->make_preference<float>(global_servo_id);
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global_servo_id++;
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if (this->rtc_.load(&v)) {
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this->target_value_ = v;
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this->internal_write(v);
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this->state_ = STATE_ATTACHED;
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this->start_millis_ = millis();
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return;
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}
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}
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this->detach();
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}
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void Servo::loop() {
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void Servo::loop() {
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// check if auto_detach_time_ is set and servo reached target
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// check if auto_detach_time_ is set and servo reached target
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if (this->auto_detach_time_ && this->state_ == STATE_TARGET_REACHED) {
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if (this->auto_detach_time_ && this->state_ == STATE_TARGET_REACHED) {
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if (millis() - this->start_millis_ > this->auto_detach_time_) {
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if (millis() - this->start_millis_ > this->auto_detach_time_) {
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this->detach();
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this->detach();
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this->start_millis_ = 0;
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this->start_millis_ = 0;
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this->state_ = STATE_DETACHED;
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ESP_LOGD(TAG, "Servo detached on auto_detach_time");
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ESP_LOGD(TAG, "Servo detached on auto_detach_time");
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}
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}
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}
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}
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@ -54,8 +69,11 @@ void Servo::loop() {
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void Servo::write(float value) {
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void Servo::write(float value) {
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value = clamp(value, -1.0f, 1.0f);
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value = clamp(value, -1.0f, 1.0f);
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if (this->target_value_ == value)
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if ((this->state_ == STATE_DETACHED) && (this->target_value_ == value)) {
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this->internal_write(value);
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this->internal_write(value);
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} else {
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this->save_level_(value);
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}
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this->target_value_ = value;
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this->target_value_ = value;
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this->source_value_ = this->current_value_;
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this->source_value_ = this->current_value_;
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this->state_ = STATE_ATTACHED;
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this->state_ = STATE_ATTACHED;
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@ -72,11 +90,18 @@ void Servo::internal_write(float value) {
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level = lerp(value, this->idle_level_, this->max_level_);
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level = lerp(value, this->idle_level_, this->max_level_);
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}
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}
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this->output_->set_level(level);
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this->output_->set_level(level);
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if (this->target_value_ == this->current_value_) {
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this->save_level_(level);
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}
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this->current_value_ = value;
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this->current_value_ = value;
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}
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}
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void Servo::detach() {
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this->state_ = STATE_DETACHED;
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this->output_->set_level(0.0f);
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}
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void Servo::save_level_(float v) {
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if (this->restore_)
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this->rtc_.save(&v);
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}
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} // namespace servo
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} // namespace servo
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} // namespace esphome
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} // namespace esphome
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@ -17,22 +17,8 @@ class Servo : public Component {
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void loop() override;
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void loop() override;
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void write(float value);
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void write(float value);
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void internal_write(float value);
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void internal_write(float value);
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void detach() {
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void detach();
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this->output_->set_level(0.0f);
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void setup() override;
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this->save_level_(0.0f);
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}
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void setup() override {
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float v;
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if (this->restore_) {
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this->rtc_ = global_preferences->make_preference<float>(global_servo_id);
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global_servo_id++;
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if (this->rtc_.load(&v)) {
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this->output_->set_level(v);
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return;
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}
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}
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this->detach();
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}
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void dump_config() override;
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::DATA; }
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float get_setup_priority() const override { return setup_priority::DATA; }
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void set_min_level(float min_level) { min_level_ = min_level; }
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void set_min_level(float min_level) { min_level_ = min_level; }
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@ -42,8 +28,10 @@ class Servo : public Component {
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void set_auto_detach_time(uint32_t auto_detach_time) { auto_detach_time_ = auto_detach_time; }
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void set_auto_detach_time(uint32_t auto_detach_time) { auto_detach_time_ = auto_detach_time; }
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void set_transition_length(uint32_t transition_length) { transition_length_ = transition_length; }
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void set_transition_length(uint32_t transition_length) { transition_length_ = transition_length; }
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bool has_reached_target() { return this->current_value_ == this->target_value_; }
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protected:
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protected:
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void save_level_(float v) { this->rtc_.save(&v); }
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void save_level_(float v);
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output::FloatOutput *output_;
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output::FloatOutput *output_;
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float min_level_ = 0.0300f;
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float min_level_ = 0.0300f;
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