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Addressable light transition (#750)
* Improve addressable light transition behavior Fixes https://github.com/esphome/issues/issues/555 * Improve addressable flicker effect See also https://github.com/esphome/feature-requests/issues/348 * Update addressable_light_effect.h * Refactor * Format * Prevent divide by zero * Fixes
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6 changed files with 117 additions and 42 deletions
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@ -179,5 +179,101 @@ void AddressableLight::call_setup() {
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#endif
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}
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ESPColor esp_color_from_light_color_values(LightColorValues val) {
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auto r = static_cast<uint8_t>(roundf(val.get_red() * 255.0f));
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auto g = static_cast<uint8_t>(roundf(val.get_green() * 255.0f));
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auto b = static_cast<uint8_t>(roundf(val.get_blue() * 255.0f));
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auto w = static_cast<uint8_t>(roundf(val.get_white() * val.get_state() * 255.0f));
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return ESPColor(r, g, b, w);
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}
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void AddressableLight::write_state(LightState *state) {
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auto val = state->current_values;
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auto max_brightness = static_cast<uint8_t>(roundf(val.get_brightness() * val.get_state() * 255.0f));
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this->correction_.set_local_brightness(max_brightness);
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this->last_transition_progress_ = 0.0f;
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this->accumulated_alpha_ = 0.0f;
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if (this->is_effect_active())
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return;
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// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
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if (state->transformer_ == nullptr || !state->transformer_->is_transition()) {
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// no transformer active or non-transition one
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this->all() = esp_color_from_light_color_values(val);
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} else {
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// transition transformer active, activate specialized transition for addressable effects
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// instead of using a unified transition for all LEDs, we use the current state each LED as the
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// start. Warning: ugly
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// We can't use a direct lerp smoothing here though - that would require creating a copy of the original
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// state of each LED at the start of the transition
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// Instead, we "fake" the look of the LERP by using an exponential average over time and using
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// dynamically-calculated alpha values to match the look of the
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float new_progress = state->transformer_->get_progress();
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float prev_smoothed = LightTransitionTransformer::smoothed_progress(last_transition_progress_);
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float new_smoothed = LightTransitionTransformer::smoothed_progress(new_progress);
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this->last_transition_progress_ = new_progress;
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auto end_values = state->transformer_->get_end_values();
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ESPColor target_color = esp_color_from_light_color_values(end_values);
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// our transition will handle brightness, disable brightness in correction.
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this->correction_.set_local_brightness(255);
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uint8_t orig_w = target_color.w;
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target_color *= static_cast<uint8_t>(roundf(end_values.get_brightness() * end_values.get_state() * 255.0f));
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// w is not scaled by brightness
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target_color.w = orig_w;
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float denom = (1.0f - new_smoothed);
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float alpha = denom == 0.0f ? 0.0f : (new_smoothed - prev_smoothed) / denom;
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// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
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// We solve this by accumulating the fractional part of the alpha over time.
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float alpha255 = alpha * 255.0f;
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float alpha255int = floorf(alpha255);
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float alpha255remainder = alpha255 - alpha255int;
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this->accumulated_alpha_ += alpha255remainder;
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float alpha_add = floorf(this->accumulated_alpha_);
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this->accumulated_alpha_ -= alpha_add;
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alpha255 += alpha_add;
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alpha255 = clamp(alpha255, 0.0f, 255.0f);
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auto alpha8 = static_cast<uint8_t>(alpha255);
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if (alpha8 != 0) {
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uint8_t inv_alpha8 = 255 - alpha8;
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ESPColor add = target_color * alpha8;
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for (auto led : *this)
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led = add + led.get() * inv_alpha8;
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}
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}
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this->schedule_show();
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}
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void ESPColorCorrection::calculate_gamma_table(float gamma) {
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for (uint16_t i = 0; i < 256; i++) {
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// corrected = val ^ gamma
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auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
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this->gamma_table_[i] = corrected;
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}
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if (gamma == 0.0f) {
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for (uint16_t i = 0; i < 256; i++)
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this->gamma_reverse_table_[i] = i;
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return;
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}
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for (uint16_t i = 0; i < 256; i++) {
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// val = corrected ^ (1/gamma)
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auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
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this->gamma_reverse_table_[i] = uncorrected;
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}
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}
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} // namespace light
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} // namespace esphome
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@ -189,23 +189,7 @@ class ESPColorCorrection {
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ESPColorCorrection() : max_brightness_(255, 255, 255, 255) {}
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void set_max_brightness(const ESPColor &max_brightness) { this->max_brightness_ = max_brightness; }
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void set_local_brightness(uint8_t local_brightness) { this->local_brightness_ = local_brightness; }
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void calculate_gamma_table(float gamma) {
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for (uint16_t i = 0; i < 256; i++) {
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// corrected = val ^ gamma
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auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
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this->gamma_table_[i] = corrected;
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}
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if (gamma == 0.0f) {
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for (uint16_t i = 0; i < 256; i++)
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this->gamma_reverse_table_[i] = i;
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return;
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}
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for (uint16_t i = 0; i < 256; i++) {
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// val = corrected ^ (1/gamma)
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auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
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this->gamma_reverse_table_[i] = uncorrected;
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}
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}
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void calculate_gamma_table(float gamma);
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inline ESPColor color_correct(ESPColor color) const ALWAYS_INLINE {
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// corrected = (uncorrected * max_brightness * local_brightness) ^ gamma
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return ESPColor(this->color_correct_red(color.red), this->color_correct_green(color.green),
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@ -468,23 +452,7 @@ class AddressableLight : public LightOutput, public Component {
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}
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bool is_effect_active() const { return this->effect_active_; }
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void set_effect_active(bool effect_active) { this->effect_active_ = effect_active; }
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void write_state(LightState *state) override {
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auto val = state->current_values;
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auto max_brightness = static_cast<uint8_t>(roundf(val.get_brightness() * val.get_state() * 255.0f));
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this->correction_.set_local_brightness(max_brightness);
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if (this->is_effect_active())
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return;
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// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
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ESPColor color = ESPColor(uint8_t(roundf(val.get_red() * 255.0f)), uint8_t(roundf(val.get_green() * 255.0f)),
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uint8_t(roundf(val.get_blue() * 255.0f)),
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// white is not affected by brightness; so manually scale by state
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uint8_t(roundf(val.get_white() * val.get_state() * 255.0f)));
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this->all() = color;
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this->schedule_show();
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}
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void write_state(LightState *state) override;
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void set_correction(float red, float green, float blue, float white = 1.0f) {
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this->correction_.set_max_brightness(ESPColor(uint8_t(roundf(red * 255.0f)), uint8_t(roundf(green * 255.0f)),
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uint8_t(roundf(blue * 255.0f)), uint8_t(roundf(white * 255.0f))));
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@ -524,6 +492,8 @@ class AddressableLight : public LightOutput, public Component {
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power_supply::PowerSupplyRequester power_;
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#endif
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LightState *state_parent_{nullptr};
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float last_transition_progress_{0.0f};
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float accumulated_alpha_{0.0f};
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};
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} // namespace light
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@ -318,11 +318,16 @@ class AddressableFlickerEffect : public AddressableLightEffect {
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const uint8_t inv_intensity = 255 - intensity;
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if (now - this->last_update_ < this->update_interval_)
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return;
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this->last_update_ = now;
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fast_random_set_seed(random_uint32());
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for (auto var : it) {
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const uint8_t flicker = fast_random_8() % intensity;
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var = (var.get() * inv_intensity) + (current_color * flicker);
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// scale down by random factor
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var = var.get() * (255 - flicker);
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// slowly fade back to "real" value
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var = (var.get() * inv_intensity) + (current_color * intensity);
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}
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}
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void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
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@ -463,7 +463,7 @@ LightColorValues LightCall::validate_() {
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this->transition_length_.reset();
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}
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if (!this->has_transition_() && !this->has_flash_() && !this->has_effect_() && supports_transition) {
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if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || *this->effect_ == 0) && supports_transition) {
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// nothing specified and light supports transitions, set default transition length
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this->transition_length_ = this->parent_->default_transition_length_;
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}
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@ -277,6 +277,7 @@ class LightState : public Nameable, public Component {
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protected:
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friend LightOutput;
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friend LightCall;
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friend class AddressableLight;
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uint32_t hash_base() override;
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@ -17,7 +17,7 @@ class LightTransformer {
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LightTransformer() = delete;
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/// Whether this transformation is finished
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virtual bool is_finished() { return this->get_progress_() >= 1.0f; }
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virtual bool is_finished() { return this->get_progress() >= 1.0f; }
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/// This will be called to get the current values for output.
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virtual LightColorValues get_values() = 0;
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@ -29,11 +29,11 @@ class LightTransformer {
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virtual LightColorValues get_end_values() { return this->get_target_values_(); }
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virtual bool publish_at_end() = 0;
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virtual bool is_transition() = 0;
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float get_progress() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); }
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protected:
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/// Get the completion of this transformer, 0 to 1.
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float get_progress_() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); }
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const LightColorValues &get_start_values_() const { return this->start_values_; }
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const LightColorValues &get_target_values_() const { return this->target_values_; }
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@ -61,12 +61,14 @@ class LightTransitionTransformer : public LightTransformer {
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}
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LightColorValues get_values() override {
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float x = this->get_progress_();
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float v = x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
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float v = LightTransitionTransformer::smoothed_progress(this->get_progress());
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return LightColorValues::lerp(this->get_start_values_(), this->get_target_values_(), v);
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}
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bool publish_at_end() override { return false; }
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bool is_transition() override { return true; }
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static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
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};
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class LightFlashTransformer : public LightTransformer {
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@ -80,6 +82,7 @@ class LightFlashTransformer : public LightTransformer {
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LightColorValues get_end_values() override { return this->get_start_values_(); }
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bool publish_at_end() override { return true; }
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bool is_transition() override { return false; }
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};
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} // namespace light
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