Sprinkler "v2" updates (#4159)

* Add standby switch

* Add support for arbitrary run duration in start_single_valve action

* Add divider feature

* Allow zero multiplier

* Fixes for #3740, misc. cleanup and polishing

* Integrate number components for multiplier, repeat and run duration

* Add various methods to get time remaining

* Add next_prev_ignore_disabled flag

* Optimize next/previous valve selection methods

* Add numbers_use_minutes flag

* Initialize switch states as they are set up

* Ensure SprinklerControllerSwitch has state if it's not restored

* Add repeat validation

* Misc. clean-up and tweaking

* Fix bugprone-integer-division

* More clean-up

* Set entity_category for standby_switch

* Set default entity_category for numbers

* More housekeeping

* Add run request tracking

* Fix time remaining calculation

* Use native unit_of_measurement for run duration numbers

* Unstack some ifs
This commit is contained in:
Keith Burzinski 2023-02-21 19:47:50 -06:00 committed by GitHub
parent 38a01988a5
commit 98b3d294aa
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 854 additions and 176 deletions

View file

@ -2,23 +2,36 @@ import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.automation import maybe_simple_id
from esphome.components import number
from esphome.components import switch
from esphome.const import (
CONF_ENTITY_CATEGORY,
CONF_ID,
CONF_INITIAL_VALUE,
CONF_MAX_VALUE,
CONF_MIN_VALUE,
CONF_NAME,
CONF_REPEAT,
CONF_RESTORE_VALUE,
CONF_RUN_DURATION,
CONF_STEP,
CONF_UNIT_OF_MEASUREMENT,
ENTITY_CATEGORY_CONFIG,
UNIT_MINUTE,
UNIT_SECOND,
)
AUTO_LOAD = ["switch"]
AUTO_LOAD = ["number", "switch"]
CODEOWNERS = ["@kbx81"]
CONF_AUTO_ADVANCE_SWITCH = "auto_advance_switch"
CONF_DIVIDER = "divider"
CONF_ENABLE_SWITCH = "enable_switch"
CONF_MAIN_SWITCH = "main_switch"
CONF_MANUAL_SELECTION_DELAY = "manual_selection_delay"
CONF_MULTIPLIER = "multiplier"
CONF_MULTIPLIER_NUMBER = "multiplier_number"
CONF_NEXT_PREV_IGNORE_DISABLED = "next_prev_ignore_disabled"
CONF_PUMP_OFF_SWITCH_ID = "pump_off_switch_id"
CONF_PUMP_ON_SWITCH_ID = "pump_on_switch_id"
CONF_PUMP_PULSE_DURATION = "pump_pulse_duration"
@ -30,7 +43,11 @@ CONF_PUMP_SWITCH = "pump_switch"
CONF_PUMP_SWITCH_ID = "pump_switch_id"
CONF_PUMP_SWITCH_OFF_DURING_VALVE_OPEN_DELAY = "pump_switch_off_during_valve_open_delay"
CONF_QUEUE_ENABLE_SWITCH = "queue_enable_switch"
CONF_REPEAT_NUMBER = "repeat_number"
CONF_REVERSE_SWITCH = "reverse_switch"
CONF_RUN_DURATION_NUMBER = "run_duration_number"
CONF_SET_ACTION = "set_action"
CONF_STANDBY_SWITCH = "standby_switch"
CONF_VALVE_NUMBER = "valve_number"
CONF_VALVE_OPEN_DELAY = "valve_open_delay"
CONF_VALVE_OVERLAP = "valve_overlap"
@ -43,10 +60,14 @@ CONF_VALVES = "valves"
sprinkler_ns = cg.esphome_ns.namespace("sprinkler")
Sprinkler = sprinkler_ns.class_("Sprinkler", cg.Component)
SprinklerControllerNumber = sprinkler_ns.class_(
"SprinklerControllerNumber", number.Number, cg.Component
)
SprinklerControllerSwitch = sprinkler_ns.class_(
"SprinklerControllerSwitch", switch.Switch, cg.Component
)
SetDividerAction = sprinkler_ns.class_("SetDividerAction", automation.Action)
SetMultiplierAction = sprinkler_ns.class_("SetMultiplierAction", automation.Action)
QueueValveAction = sprinkler_ns.class_("QueueValveAction", automation.Action)
ClearQueuedValvesAction = sprinkler_ns.class_(
@ -67,6 +88,19 @@ ResumeAction = sprinkler_ns.class_("ResumeAction", automation.Action)
ResumeOrStartAction = sprinkler_ns.class_("ResumeOrStartAction", automation.Action)
def validate_min_max(config):
if config[CONF_MAX_VALUE] <= config[CONF_MIN_VALUE]:
raise cv.Invalid(f"{CONF_MAX_VALUE} must be greater than {CONF_MIN_VALUE}")
if (config[CONF_INITIAL_VALUE] > config[CONF_MAX_VALUE]) or (
config[CONF_INITIAL_VALUE] < config[CONF_MIN_VALUE]
):
raise cv.Invalid(
f"{CONF_INITIAL_VALUE} must be a value between {CONF_MAX_VALUE} and {CONF_MIN_VALUE}"
)
return config
def validate_sprinkler(config):
for sprinkler_controller_index, sprinkler_controller in enumerate(config):
if len(sprinkler_controller[CONF_VALVES]) <= 1:
@ -104,9 +138,18 @@ def validate_sprinkler(config):
f"{CONF_VALVE_OPEN_DELAY} must be defined when {CONF_PUMP_SWITCH_OFF_DURING_VALVE_OPEN_DELAY} is enabled"
)
if (
CONF_REPEAT in sprinkler_controller
and CONF_REPEAT_NUMBER in sprinkler_controller
):
raise cv.Invalid(
f"Do not specify {CONF_REPEAT} when using {CONF_REPEAT_NUMBER}; use number component's {CONF_INITIAL_VALUE} instead"
)
for valve in sprinkler_controller[CONF_VALVES]:
if (
CONF_VALVE_OVERLAP in sprinkler_controller
and CONF_RUN_DURATION in valve
and valve[CONF_RUN_DURATION] <= sprinkler_controller[CONF_VALVE_OVERLAP]
):
raise cv.Invalid(
@ -114,6 +157,7 @@ def validate_sprinkler(config):
)
if (
CONF_VALVE_OPEN_DELAY in sprinkler_controller
and CONF_RUN_DURATION in valve
and valve[CONF_RUN_DURATION]
<= sprinkler_controller[CONF_VALVE_OPEN_DELAY]
):
@ -170,6 +214,14 @@ def validate_sprinkler(config):
raise cv.Invalid(
f"Either {CONF_VALVE_SWITCH_ID} or {CONF_VALVE_OFF_SWITCH_ID} and {CONF_VALVE_ON_SWITCH_ID} must be specified in valve configuration"
)
if CONF_RUN_DURATION not in valve and CONF_RUN_DURATION_NUMBER not in valve:
raise cv.Invalid(
f"Either {CONF_RUN_DURATION} or {CONF_RUN_DURATION_NUMBER} must be specified for each valve"
)
if CONF_RUN_DURATION in valve and CONF_RUN_DURATION_NUMBER in valve:
raise cv.Invalid(
f"Do not specify {CONF_RUN_DURATION} when using {CONF_RUN_DURATION_NUMBER}; use number component's {CONF_INITIAL_VALUE} instead"
)
return config
@ -190,11 +242,20 @@ SPRINKLER_ACTION_REPEAT_SCHEMA = cv.maybe_simple_value(
SPRINKLER_ACTION_SINGLE_VALVE_SCHEMA = cv.maybe_simple_value(
{
cv.GenerateID(): cv.use_id(Sprinkler),
cv.Optional(CONF_RUN_DURATION): cv.templatable(cv.positive_time_period_seconds),
cv.Required(CONF_VALVE_NUMBER): cv.templatable(cv.positive_int),
},
key=CONF_VALVE_NUMBER,
)
SPRINKLER_ACTION_SET_DIVIDER_SCHEMA = cv.maybe_simple_value(
{
cv.GenerateID(): cv.use_id(Sprinkler),
cv.Required(CONF_DIVIDER): cv.templatable(cv.positive_int),
},
key=CONF_DIVIDER,
)
SPRINKLER_ACTION_SET_MULTIPLIER_SCHEMA = cv.maybe_simple_value(
{
cv.GenerateID(): cv.use_id(Sprinkler),
@ -232,7 +293,30 @@ SPRINKLER_VALVE_SCHEMA = cv.Schema(
cv.Optional(CONF_PUMP_OFF_SWITCH_ID): cv.use_id(switch.Switch),
cv.Optional(CONF_PUMP_ON_SWITCH_ID): cv.use_id(switch.Switch),
cv.Optional(CONF_PUMP_SWITCH_ID): cv.use_id(switch.Switch),
cv.Required(CONF_RUN_DURATION): cv.positive_time_period_seconds,
cv.Optional(CONF_RUN_DURATION): cv.positive_time_period_seconds,
cv.Optional(CONF_RUN_DURATION_NUMBER): cv.maybe_simple_value(
number.NUMBER_SCHEMA.extend(
{
cv.GenerateID(): cv.declare_id(SprinklerControllerNumber),
cv.Optional(
CONF_ENTITY_CATEGORY, default=ENTITY_CATEGORY_CONFIG
): cv.entity_category,
cv.Optional(CONF_INITIAL_VALUE, default=900): cv.positive_int,
cv.Optional(CONF_MAX_VALUE, default=86400): cv.positive_int,
cv.Optional(CONF_MIN_VALUE, default=1): cv.positive_int,
cv.Optional(CONF_RESTORE_VALUE, default=True): cv.boolean,
cv.Optional(CONF_STEP, default=1): cv.positive_int,
cv.Optional(CONF_SET_ACTION): automation.validate_automation(
single=True
),
cv.Optional(
CONF_UNIT_OF_MEASUREMENT, default=UNIT_SECOND
): cv.one_of(UNIT_MINUTE, UNIT_SECOND, lower="True"),
}
).extend(cv.COMPONENT_SCHEMA),
validate_min_max,
key=CONF_NAME,
),
cv.Required(CONF_VALVE_SWITCH): cv.maybe_simple_value(
switch.switch_schema(SprinklerControllerSwitch),
key=CONF_NAME,
@ -268,8 +352,55 @@ SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
),
key=CONF_NAME,
),
cv.Optional(CONF_STANDBY_SWITCH): cv.maybe_simple_value(
switch.switch_schema(
SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
),
key=CONF_NAME,
),
cv.Optional(CONF_NEXT_PREV_IGNORE_DISABLED, default=False): cv.boolean,
cv.Optional(CONF_MANUAL_SELECTION_DELAY): cv.positive_time_period_seconds,
cv.Optional(CONF_MULTIPLIER_NUMBER): cv.maybe_simple_value(
number.NUMBER_SCHEMA.extend(
{
cv.GenerateID(): cv.declare_id(SprinklerControllerNumber),
cv.Optional(
CONF_ENTITY_CATEGORY, default=ENTITY_CATEGORY_CONFIG
): cv.entity_category,
cv.Optional(CONF_INITIAL_VALUE, default=1): cv.positive_float,
cv.Optional(CONF_MAX_VALUE, default=10): cv.positive_float,
cv.Optional(CONF_MIN_VALUE, default=0): cv.positive_float,
cv.Optional(CONF_RESTORE_VALUE, default=True): cv.boolean,
cv.Optional(CONF_STEP, default=0.1): cv.positive_float,
cv.Optional(CONF_SET_ACTION): automation.validate_automation(
single=True
),
}
).extend(cv.COMPONENT_SCHEMA),
validate_min_max,
key=CONF_NAME,
),
cv.Optional(CONF_REPEAT): cv.positive_int,
cv.Optional(CONF_REPEAT_NUMBER): cv.maybe_simple_value(
number.NUMBER_SCHEMA.extend(
{
cv.GenerateID(): cv.declare_id(SprinklerControllerNumber),
cv.Optional(
CONF_ENTITY_CATEGORY, default=ENTITY_CATEGORY_CONFIG
): cv.entity_category,
cv.Optional(CONF_INITIAL_VALUE, default=0): cv.positive_int,
cv.Optional(CONF_MAX_VALUE, default=10): cv.positive_int,
cv.Optional(CONF_MIN_VALUE, default=0): cv.positive_int,
cv.Optional(CONF_RESTORE_VALUE, default=True): cv.boolean,
cv.Optional(CONF_STEP, default=1): cv.positive_int,
cv.Optional(CONF_SET_ACTION): automation.validate_automation(
single=True
),
}
).extend(cv.COMPONENT_SCHEMA),
validate_min_max,
key=CONF_NAME,
),
cv.Optional(CONF_PUMP_PULSE_DURATION): cv.positive_time_period_milliseconds,
cv.Optional(CONF_VALVE_PULSE_DURATION): cv.positive_time_period_milliseconds,
cv.Exclusive(
@ -301,6 +432,19 @@ CONFIG_SCHEMA = cv.All(
)
@automation.register_action(
"sprinkler.set_divider",
SetDividerAction,
SPRINKLER_ACTION_SET_DIVIDER_SCHEMA,
)
async def sprinkler_set_divider_to_code(config, action_id, template_arg, args):
paren = await cg.get_variable(config[CONF_ID])
var = cg.new_Pvariable(action_id, template_arg, paren)
template_ = await cg.templatable(config[CONF_DIVIDER], args, cg.float_)
cg.add(var.set_divider(template_))
return var
@automation.register_action(
"sprinkler.set_multiplier",
SetMultiplierAction,
@ -385,6 +529,9 @@ async def sprinkler_start_single_valve_to_code(config, action_id, template_arg,
var = cg.new_Pvariable(action_id, template_arg, paren)
template_ = await cg.templatable(config[CONF_VALVE_NUMBER], args, cg.uint8)
cg.add(var.set_valve_to_start(template_))
if CONF_RUN_DURATION in config:
template_ = await cg.templatable(config[CONF_RUN_DURATION], args, cg.uint32)
cg.add(var.set_valve_run_duration(template_))
return var
@ -455,6 +602,79 @@ async def to_code(config):
)
cg.add(var.set_controller_reverse_switch(sw_rev_var))
if CONF_STANDBY_SWITCH in sprinkler_controller:
sw_stb_var = await switch.new_switch(
sprinkler_controller[CONF_STANDBY_SWITCH]
)
await cg.register_component(
sw_stb_var, sprinkler_controller[CONF_STANDBY_SWITCH]
)
cg.add(var.set_controller_standby_switch(sw_stb_var))
if CONF_MULTIPLIER_NUMBER in sprinkler_controller:
num_mult_var = await number.new_number(
sprinkler_controller[CONF_MULTIPLIER_NUMBER],
min_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][
CONF_MIN_VALUE
],
max_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][
CONF_MAX_VALUE
],
step=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_STEP],
)
await cg.register_component(
num_mult_var, sprinkler_controller[CONF_MULTIPLIER_NUMBER]
)
cg.add(
num_mult_var.set_initial_value(
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_INITIAL_VALUE]
)
)
cg.add(
num_mult_var.set_restore_value(
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_RESTORE_VALUE]
)
)
if CONF_SET_ACTION in sprinkler_controller[CONF_MULTIPLIER_NUMBER]:
await automation.build_automation(
num_mult_var.get_set_trigger(),
[(float, "x")],
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_SET_ACTION],
)
cg.add(var.set_controller_multiplier_number(num_mult_var))
if CONF_REPEAT_NUMBER in sprinkler_controller:
num_repeat_var = await number.new_number(
sprinkler_controller[CONF_REPEAT_NUMBER],
min_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MIN_VALUE],
max_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MAX_VALUE],
step=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_STEP],
)
await cg.register_component(
num_repeat_var, sprinkler_controller[CONF_REPEAT_NUMBER]
)
cg.add(
num_repeat_var.set_initial_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_INITIAL_VALUE]
)
)
cg.add(
num_repeat_var.set_restore_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_RESTORE_VALUE]
)
)
if CONF_SET_ACTION in sprinkler_controller[CONF_REPEAT_NUMBER]:
await automation.build_automation(
num_repeat_var.get_set_trigger(),
[(float, "x")],
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_SET_ACTION],
)
cg.add(var.set_controller_repeat_number(num_repeat_var))
for valve in sprinkler_controller[CONF_VALVES]:
sw_valve_var = await switch.new_switch(valve[CONF_VALVE_SWITCH])
await cg.register_component(sw_valve_var, valve[CONF_VALVE_SWITCH])
@ -470,6 +690,12 @@ async def to_code(config):
else:
cg.add(var.add_valve(sw_valve_var))
cg.add(
var.set_next_prev_ignore_disabled_valves(
sprinkler_controller[CONF_NEXT_PREV_IGNORE_DISABLED]
)
)
if CONF_MANUAL_SELECTION_DELAY in sprinkler_controller:
cg.add(
var.set_manual_selection_delay(
@ -524,6 +750,11 @@ async def to_code(config):
for sprinkler_controller in config:
var = await cg.get_variable(sprinkler_controller[CONF_ID])
for valve_index, valve in enumerate(sprinkler_controller[CONF_VALVES]):
if CONF_RUN_DURATION not in valve:
valve[CONF_RUN_DURATION] = valve[CONF_RUN_DURATION_NUMBER][
CONF_INITIAL_VALUE
]
if CONF_VALVE_SWITCH_ID in valve:
valve_switch = await cg.get_variable(valve[CONF_VALVE_SWITCH_ID])
cg.add(
@ -561,6 +792,35 @@ async def to_code(config):
)
)
if CONF_RUN_DURATION_NUMBER in valve:
num_rd_var = await number.new_number(
valve[CONF_RUN_DURATION_NUMBER],
min_value=valve[CONF_RUN_DURATION_NUMBER][CONF_MIN_VALUE],
max_value=valve[CONF_RUN_DURATION_NUMBER][CONF_MAX_VALUE],
step=valve[CONF_RUN_DURATION_NUMBER][CONF_STEP],
)
await cg.register_component(num_rd_var, valve[CONF_RUN_DURATION_NUMBER])
cg.add(
num_rd_var.set_initial_value(
valve[CONF_RUN_DURATION_NUMBER][CONF_INITIAL_VALUE]
)
)
cg.add(
num_rd_var.set_restore_value(
valve[CONF_RUN_DURATION_NUMBER][CONF_RESTORE_VALUE]
)
)
if CONF_SET_ACTION in valve[CONF_RUN_DURATION_NUMBER]:
await automation.build_automation(
num_rd_var.get_set_trigger(),
[(float, "x")],
valve[CONF_RUN_DURATION_NUMBER][CONF_SET_ACTION],
)
cg.add(var.configure_valve_run_duration_number(valve_index, num_rd_var))
for sprinkler_controller in config:
var = await cg.get_variable(sprinkler_controller[CONF_ID])
for controller_to_add in config:

View file

@ -7,6 +7,18 @@
namespace esphome {
namespace sprinkler {
template<typename... Ts> class SetDividerAction : public Action<Ts...> {
public:
explicit SetDividerAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(uint32_t, divider)
void play(Ts... x) override { this->sprinkler_->set_divider(this->divider_.optional_value(x...)); }
protected:
Sprinkler *sprinkler_;
};
template<typename... Ts> class SetMultiplierAction : public Action<Ts...> {
public:
explicit SetMultiplierAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
@ -98,8 +110,12 @@ template<typename... Ts> class StartSingleValveAction : public Action<Ts...> {
explicit StartSingleValveAction(Sprinkler *a_sprinkler) : sprinkler_(a_sprinkler) {}
TEMPLATABLE_VALUE(size_t, valve_to_start)
TEMPLATABLE_VALUE(uint32_t, valve_run_duration)
void play(Ts... x) override { this->sprinkler_->start_single_valve(this->valve_to_start_.optional_value(x...)); }
void play(Ts... x) override {
this->sprinkler_->start_single_valve(this->valve_to_start_.optional_value(x...),
this->valve_run_duration_.optional_value(x...));
}
protected:
Sprinkler *sprinkler_;

View file

@ -75,6 +75,34 @@ void SprinklerSwitch::sync_valve_state(bool latch_state) {
}
}
void SprinklerControllerNumber::setup() {
float value;
if (!this->restore_value_) {
value = this->initial_value_;
} else {
this->pref_ = global_preferences->make_preference<float>(this->get_object_id_hash());
if (!this->pref_.load(&value)) {
if (!std::isnan(this->initial_value_)) {
value = this->initial_value_;
} else {
value = this->traits.get_min_value();
}
}
}
this->publish_state(value);
}
void SprinklerControllerNumber::control(float value) {
this->set_trigger_->trigger(value);
this->publish_state(value);
if (this->restore_value_)
this->pref_.save(&value);
}
void SprinklerControllerNumber::dump_config() { LOG_NUMBER("", "Sprinkler Controller Number", this); }
SprinklerControllerSwitch::SprinklerControllerSwitch()
: turn_on_trigger_(new Trigger<>()), turn_off_trigger_(new Trigger<>()) {}
@ -101,12 +129,9 @@ void SprinklerControllerSwitch::write_state(bool state) {
this->turn_off_trigger_->trigger();
}
if (this->optimistic_)
this->publish_state(state);
this->publish_state(state);
}
void SprinklerControllerSwitch::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
bool SprinklerControllerSwitch::assumed_state() { return this->assumed_state_; }
void SprinklerControllerSwitch::set_state_lambda(std::function<optional<bool>()> &&f) { this->f_ = f; }
float SprinklerControllerSwitch::get_setup_priority() const { return setup_priority::HARDWARE; }
@ -114,30 +139,16 @@ Trigger<> *SprinklerControllerSwitch::get_turn_on_trigger() const { return this-
Trigger<> *SprinklerControllerSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
void SprinklerControllerSwitch::setup() {
if (!this->restore_state_)
return;
this->state = this->get_initial_state_with_restore_mode().value_or(false);
auto restored = this->get_initial_state();
if (!restored.has_value())
return;
ESP_LOGD(TAG, " Restored state %s", ONOFF(*restored));
if (*restored) {
if (this->state) {
this->turn_on();
} else {
this->turn_off();
}
}
void SprinklerControllerSwitch::dump_config() {
LOG_SWITCH("", "Sprinkler Switch", this);
ESP_LOGCONFIG(TAG, " Restore State: %s", YESNO(this->restore_state_));
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
}
void SprinklerControllerSwitch::set_restore_state(bool restore_state) { this->restore_state_ = restore_state; }
void SprinklerControllerSwitch::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
void SprinklerControllerSwitch::dump_config() { LOG_SWITCH("", "Sprinkler Switch", this); }
SprinklerValveOperator::SprinklerValveOperator() {}
SprinklerValveOperator::SprinklerValveOperator(SprinklerValve *valve, Sprinkler *controller)
@ -328,6 +339,8 @@ SprinklerValveRunRequest::SprinklerValveRunRequest(size_t valve_number, uint32_t
bool SprinklerValveRunRequest::has_request() { return this->has_valve_; }
bool SprinklerValveRunRequest::has_valve_operator() { return !(this->valve_op_ == nullptr); }
void SprinklerValveRunRequest::set_request_from(SprinklerValveRunRequestOrigin origin) { this->origin_ = origin; }
void SprinklerValveRunRequest::set_run_duration(uint32_t run_duration) { this->run_duration_ = run_duration; }
void SprinklerValveRunRequest::set_valve(size_t valve_number) {
@ -345,6 +358,7 @@ void SprinklerValveRunRequest::set_valve_operator(SprinklerValveOperator *valve_
void SprinklerValveRunRequest::reset() {
this->has_valve_ = false;
this->origin_ = USER;
this->run_duration_ = 0;
this->valve_op_ = nullptr;
}
@ -362,6 +376,8 @@ optional<size_t> SprinklerValveRunRequest::valve_as_opt() {
SprinklerValveOperator *SprinklerValveRunRequest::valve_operator() { return this->valve_op_; }
SprinklerValveRunRequestOrigin SprinklerValveRunRequest::request_is_from() { return this->origin_; }
Sprinkler::Sprinkler() {}
Sprinkler::Sprinkler(const std::string &name) : EntityBase(name) {}
@ -404,8 +420,6 @@ void Sprinkler::add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControll
if (enable_sw != nullptr) {
new_valve->enable_switch = enable_sw;
new_valve->enable_switch->set_optimistic(true);
new_valve->enable_switch->set_restore_state(true);
}
}
@ -433,26 +447,37 @@ void Sprinkler::set_controller_main_switch(SprinklerControllerSwitch *controller
void Sprinkler::set_controller_auto_adv_switch(SprinklerControllerSwitch *auto_adv_switch) {
this->auto_adv_sw_ = auto_adv_switch;
auto_adv_switch->set_optimistic(true);
auto_adv_switch->set_restore_state(true);
}
void Sprinkler::set_controller_queue_enable_switch(SprinklerControllerSwitch *queue_enable_switch) {
this->queue_enable_sw_ = queue_enable_switch;
queue_enable_switch->set_optimistic(true);
queue_enable_switch->set_restore_state(true);
}
void Sprinkler::set_controller_reverse_switch(SprinklerControllerSwitch *reverse_switch) {
this->reverse_sw_ = reverse_switch;
reverse_switch->set_optimistic(true);
reverse_switch->set_restore_state(true);
}
void Sprinkler::set_controller_standby_switch(SprinklerControllerSwitch *standby_switch) {
this->standby_sw_ = standby_switch;
this->sprinkler_standby_turn_on_automation_ = make_unique<Automation<>>(standby_switch->get_turn_on_trigger());
this->sprinkler_standby_shutdown_action_ = make_unique<sprinkler::ShutdownAction<>>(this);
this->sprinkler_standby_turn_on_automation_->add_actions({sprinkler_standby_shutdown_action_.get()});
}
void Sprinkler::set_controller_multiplier_number(SprinklerControllerNumber *multiplier_number) {
this->multiplier_number_ = multiplier_number;
}
void Sprinkler::set_controller_repeat_number(SprinklerControllerNumber *repeat_number) {
this->repeat_number_ = repeat_number;
}
void Sprinkler::configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration) {
if (this->is_a_valid_valve(valve_number)) {
this->valve_[valve_number].valve_switch.set_on_switch(valve_switch);
this->valve_[valve_number].run_duration = run_duration;
valve_switch->turn_off();
}
}
@ -464,6 +489,8 @@ void Sprinkler::configure_valve_switch_pulsed(size_t valve_number, switch_::Swit
this->valve_[valve_number].valve_switch.set_on_switch(valve_switch_on);
this->valve_[valve_number].valve_switch.set_pulse_duration(pulse_duration);
this->valve_[valve_number].run_duration = run_duration;
valve_switch_off->turn_off();
valve_switch_on->turn_off();
}
}
@ -478,6 +505,7 @@ void Sprinkler::configure_valve_pump_switch(size_t valve_number, switch_::Switch
this->pump_.resize(this->pump_.size() + 1);
this->pump_.back().set_on_switch(pump_switch);
this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
pump_switch->turn_off();
}
}
@ -496,15 +524,49 @@ void Sprinkler::configure_valve_pump_switch_pulsed(size_t valve_number, switch_:
this->pump_.back().set_on_switch(pump_switch_on);
this->pump_.back().set_pulse_duration(pulse_duration);
this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
pump_switch_off->turn_off();
pump_switch_on->turn_off();
}
}
void Sprinkler::configure_valve_run_duration_number(size_t valve_number,
SprinklerControllerNumber *run_duration_number) {
if (this->is_a_valid_valve(valve_number)) {
this->valve_[valve_number].run_duration_number = run_duration_number;
}
}
void Sprinkler::set_divider(optional<uint32_t> divider) {
if (!divider.has_value()) {
return;
}
if (divider.value() > 0) {
this->set_multiplier(1.0 / divider.value());
this->set_repeat(divider.value() - 1);
} else if (divider.value() == 0) {
this->set_multiplier(1.0);
this->set_repeat(0);
}
}
void Sprinkler::set_multiplier(const optional<float> multiplier) {
if (multiplier.has_value()) {
if (multiplier.value() > 0) {
this->multiplier_ = multiplier.value();
}
if ((!multiplier.has_value()) || (multiplier.value() < 0)) {
return;
}
this->multiplier_ = multiplier.value();
if (this->multiplier_number_ == nullptr) {
return;
}
if (this->multiplier_number_->state == multiplier.value()) {
return;
}
auto call = this->multiplier_number_->make_call();
call.set_value(multiplier.value());
call.perform();
}
void Sprinkler::set_next_prev_ignore_disabled_valves(bool ignore_disabled) {
this->next_prev_ignore_disabled_ = ignore_disabled;
}
void Sprinkler::set_pump_start_delay(uint32_t start_delay) {
@ -559,47 +621,118 @@ void Sprinkler::set_manual_selection_delay(uint32_t manual_selection_delay) {
}
void Sprinkler::set_valve_run_duration(const optional<size_t> valve_number, const optional<uint32_t> run_duration) {
if (valve_number.has_value() && run_duration.has_value()) {
if (this->is_a_valid_valve(valve_number.value())) {
this->valve_[valve_number.value()].run_duration = run_duration.value();
}
if (!valve_number.has_value() || !run_duration.has_value()) {
return;
}
if (!this->is_a_valid_valve(valve_number.value())) {
return;
}
this->valve_[valve_number.value()].run_duration = run_duration.value();
if (this->valve_[valve_number.value()].run_duration_number == nullptr) {
return;
}
if (this->valve_[valve_number.value()].run_duration_number->state == run_duration.value()) {
return;
}
auto call = this->valve_[valve_number.value()].run_duration_number->make_call();
if (this->valve_[valve_number.value()].run_duration_number->traits.get_unit_of_measurement() == min_str) {
call.set_value(run_duration.value() / 60.0);
} else {
call.set_value(run_duration.value());
}
call.perform();
}
void Sprinkler::set_auto_advance(const bool auto_advance) {
if (this->auto_adv_sw_ != nullptr) {
this->auto_adv_sw_->publish_state(auto_advance);
if (this->auto_adv_sw_ == nullptr) {
return;
}
if (this->auto_adv_sw_->state == auto_advance) {
return;
}
if (auto_advance) {
this->auto_adv_sw_->turn_on();
} else {
this->auto_adv_sw_->turn_off();
}
}
void Sprinkler::set_repeat(optional<uint32_t> repeat) { this->target_repeats_ = repeat; }
void Sprinkler::set_repeat(optional<uint32_t> repeat) {
this->target_repeats_ = repeat;
if (this->repeat_number_ == nullptr) {
return;
}
if (this->repeat_number_->state == repeat.value()) {
return;
}
auto call = this->repeat_number_->make_call();
call.set_value(repeat.value_or(0));
call.perform();
}
void Sprinkler::set_queue_enable(bool queue_enable) {
if (this->queue_enable_sw_ != nullptr) {
this->queue_enable_sw_->publish_state(queue_enable);
if (this->queue_enable_sw_ == nullptr) {
return;
}
if (this->queue_enable_sw_->state == queue_enable) {
return;
}
if (queue_enable) {
this->queue_enable_sw_->turn_on();
} else {
this->queue_enable_sw_->turn_off();
}
}
void Sprinkler::set_reverse(const bool reverse) {
if (this->reverse_sw_ != nullptr) {
this->reverse_sw_->publish_state(reverse);
if (this->reverse_sw_ == nullptr) {
return;
}
if (this->reverse_sw_->state == reverse) {
return;
}
if (reverse) {
this->reverse_sw_->turn_on();
} else {
this->reverse_sw_->turn_off();
}
}
void Sprinkler::set_standby(const bool standby) {
if (this->standby_sw_ == nullptr) {
return;
}
if (this->standby_sw_->state == standby) {
return;
}
if (standby) {
this->standby_sw_->turn_on();
} else {
this->standby_sw_->turn_off();
}
}
uint32_t Sprinkler::valve_run_duration(const size_t valve_number) {
if (this->is_a_valid_valve(valve_number)) {
return this->valve_[valve_number].run_duration;
if (!this->is_a_valid_valve(valve_number)) {
return 0;
}
return 0;
if (this->valve_[valve_number].run_duration_number != nullptr) {
if (this->valve_[valve_number].run_duration_number->traits.get_unit_of_measurement() == min_str) {
return static_cast<uint32_t>(roundf(this->valve_[valve_number].run_duration_number->state * 60));
} else {
return static_cast<uint32_t>(roundf(this->valve_[valve_number].run_duration_number->state));
}
}
return this->valve_[valve_number].run_duration;
}
uint32_t Sprinkler::valve_run_duration_adjusted(const size_t valve_number) {
uint32_t run_duration = 0;
if (this->is_a_valid_valve(valve_number)) {
run_duration = this->valve_[valve_number].run_duration;
run_duration = this->valve_run_duration(valve_number);
}
run_duration = static_cast<uint32_t>(roundf(run_duration * this->multiplier_));
run_duration = static_cast<uint32_t>(roundf(run_duration * this->multiplier()));
// run_duration must not be less than any of these
if ((run_duration < this->start_delay_) || (run_duration < this->stop_delay_) ||
(run_duration < this->switching_delay_.value_or(0) * 2)) {
@ -615,16 +748,24 @@ bool Sprinkler::auto_advance() {
return false;
}
float Sprinkler::multiplier() { return this->multiplier_; }
float Sprinkler::multiplier() {
if (this->multiplier_number_ != nullptr) {
return this->multiplier_number_->state;
}
return this->multiplier_;
}
optional<uint32_t> Sprinkler::repeat() { return this->target_repeats_; }
optional<uint32_t> Sprinkler::repeat() {
if (this->repeat_number_ != nullptr) {
return static_cast<uint32_t>(roundf(this->repeat_number_->state));
}
return this->target_repeats_;
}
optional<uint32_t> Sprinkler::repeat_count() {
// if there is an active valve and auto-advance is enabled, we may be repeating, so return the count
if (this->auto_adv_sw_ != nullptr) {
if (this->active_req_.has_request() && this->auto_adv_sw_->state) {
return this->repeat_count_;
}
if (this->active_req_.has_request() && this->auto_advance()) {
return this->repeat_count_;
}
return nullopt;
}
@ -643,7 +784,22 @@ bool Sprinkler::reverse() {
return false;
}
bool Sprinkler::standby() {
if (this->standby_sw_ != nullptr) {
return this->standby_sw_->state;
}
return false;
}
void Sprinkler::start_from_queue() {
if (this->standby()) {
ESP_LOGD(TAG, "start_from_queue called but standby is enabled; no action taken");
return;
}
if (this->multiplier() == 0) {
ESP_LOGD(TAG, "start_from_queue called but multiplier is set to zero; no action taken");
return;
}
if (this->queued_valves_.empty()) {
return; // if there is nothing in the queue, don't do anything
}
@ -651,25 +807,29 @@ void Sprinkler::start_from_queue() {
return; // if there is already a valve running from the queue, do nothing
}
if (this->auto_adv_sw_ != nullptr) {
this->auto_adv_sw_->publish_state(false);
}
if (this->queue_enable_sw_ != nullptr) {
this->queue_enable_sw_->publish_state(true);
}
this->set_auto_advance(false);
this->set_queue_enable(true);
this->reset_cycle_states_(); // just in case auto-advance is switched on later
this->repeat_count_ = 0;
this->fsm_kick_(); // will automagically pick up from the queue (it has priority)
}
void Sprinkler::start_full_cycle() {
if (this->standby()) {
ESP_LOGD(TAG, "start_full_cycle called but standby is enabled; no action taken");
return;
}
if (this->multiplier() == 0) {
ESP_LOGD(TAG, "start_full_cycle called but multiplier is set to zero; no action taken");
return;
}
if (this->auto_advance() && this->active_valve().has_value()) {
return; // if auto-advance is already enabled and there is already a valve running, do nothing
}
if (this->queue_enable_sw_ != nullptr) {
this->queue_enable_sw_->publish_state(false);
}
this->set_queue_enable(false);
this->prep_full_cycle_();
this->repeat_count_ = 0;
// if there is no active valve already, start the first valve in the cycle
@ -678,20 +838,25 @@ void Sprinkler::start_full_cycle() {
}
}
void Sprinkler::start_single_valve(const optional<size_t> valve_number) {
void Sprinkler::start_single_valve(const optional<size_t> valve_number, optional<uint32_t> run_duration) {
if (this->standby()) {
ESP_LOGD(TAG, "start_single_valve called but standby is enabled; no action taken");
return;
}
if (this->multiplier() == 0) {
ESP_LOGD(TAG, "start_single_valve called but multiplier is set to zero; no action taken");
return;
}
if (!valve_number.has_value() || (valve_number == this->active_valve())) {
return;
}
if (this->auto_adv_sw_ != nullptr) {
this->auto_adv_sw_->publish_state(false);
}
if (this->queue_enable_sw_ != nullptr) {
this->queue_enable_sw_->publish_state(false);
}
this->set_auto_advance(false);
this->set_queue_enable(false);
this->reset_cycle_states_(); // just in case auto-advance is switched on later
this->repeat_count_ = 0;
this->fsm_request_(valve_number.value());
this->fsm_request_(valve_number.value(), run_duration.value_or(0));
}
void Sprinkler::queue_valve(optional<size_t> valve_number, optional<uint32_t> run_duration) {
@ -714,8 +879,17 @@ void Sprinkler::next_valve() {
if (this->state_ == IDLE) {
this->reset_cycle_states_(); // just in case auto-advance is switched on later
}
this->manual_valve_ = this->next_valve_number_(
this->manual_valve_.value_or(this->active_req_.valve_as_opt().value_or(this->number_of_valves() - 1)));
this->manual_valve_.value_or(this->active_req_.valve_as_opt().value_or(this->number_of_valves() - 1)),
!this->next_prev_ignore_disabled_, true);
if (!this->manual_valve_.has_value()) {
ESP_LOGD(TAG, "next_valve was called but no valve could be started; perhaps next_prev_ignore_disabled allows only "
"enabled valves and no valves are enabled?");
return;
}
if (this->manual_selection_delay_.has_value()) {
this->set_timer_duration_(sprinkler::TIMER_VALVE_SELECTION, this->manual_selection_delay_.value());
this->start_timer_(sprinkler::TIMER_VALVE_SELECTION);
@ -728,8 +902,17 @@ void Sprinkler::previous_valve() {
if (this->state_ == IDLE) {
this->reset_cycle_states_(); // just in case auto-advance is switched on later
}
this->manual_valve_ =
this->previous_valve_number_(this->manual_valve_.value_or(this->active_req_.valve_as_opt().value_or(0)));
this->previous_valve_number_(this->manual_valve_.value_or(this->active_req_.valve_as_opt().value_or(0)),
!this->next_prev_ignore_disabled_, true);
if (!this->manual_valve_.has_value()) {
ESP_LOGD(TAG, "previous_valve was called but no valve could be started; perhaps next_prev_ignore_disabled allows "
"only enabled valves and no valves are enabled?");
return;
}
if (this->manual_selection_delay_.has_value()) {
this->set_timer_duration_(sprinkler::TIMER_VALVE_SELECTION, this->manual_selection_delay_.value());
this->start_timer_(sprinkler::TIMER_VALVE_SELECTION);
@ -758,7 +941,7 @@ void Sprinkler::pause() {
return; // we can't pause if we're already paused or if there is no active valve
}
this->paused_valve_ = this->active_valve();
this->resume_duration_ = this->time_remaining();
this->resume_duration_ = this->time_remaining_active_valve();
this->shutdown(false);
ESP_LOGD(TAG, "Paused valve %u with %u seconds remaining", this->paused_valve_.value_or(0),
this->resume_duration_.value_or(0));
@ -795,6 +978,13 @@ const char *Sprinkler::valve_name(const size_t valve_number) {
return nullptr;
}
optional<SprinklerValveRunRequestOrigin> Sprinkler::active_valve_request_is_from() {
if (this->active_req_.has_request()) {
return this->active_req_.request_is_from();
}
return nullopt;
}
optional<size_t> Sprinkler::active_valve() { return this->active_req_.valve_as_opt(); }
optional<size_t> Sprinkler::paused_valve() { return this->paused_valve_; }
@ -829,8 +1019,7 @@ bool Sprinkler::pump_in_use(SprinklerSwitch *pump_switch) {
if ((vo.pump_switch()->off_switch() == pump_switch->off_switch()) &&
(vo.pump_switch()->on_switch() == pump_switch->on_switch())) {
// now if the SprinklerValveOperator has a pump and it is either ACTIVE, is STARTING with a valve delay or
// is
// STOPPING with a valve delay, its pump can be considered "in use", so just return indicating this now
// is STOPPING with a valve delay, its pump can be considered "in use", so just return indicating this now
if ((vo.state() == ACTIVE) ||
((vo.state() == STARTING) && this->start_delay_ && this->start_delay_is_valve_delay_) ||
((vo.state() == STOPPING) && this->stop_delay_ && this->stop_delay_is_valve_delay_)) {
@ -881,7 +1070,93 @@ void Sprinkler::set_pump_state(SprinklerSwitch *pump_switch, bool state) {
}
}
optional<uint32_t> Sprinkler::time_remaining() {
uint32_t Sprinkler::total_cycle_time_all_valves() {
uint32_t total_time_remaining = 0;
for (size_t valve = 0; valve < this->number_of_valves(); valve++) {
total_time_remaining += this->valve_run_duration_adjusted(valve);
}
if (this->valve_overlap_) {
total_time_remaining -= this->switching_delay_.value_or(0) * (this->number_of_valves() - 1);
} else {
total_time_remaining += this->switching_delay_.value_or(0) * (this->number_of_valves() - 1);
}
return total_time_remaining;
}
uint32_t Sprinkler::total_cycle_time_enabled_valves() {
uint32_t total_time_remaining = 0;
uint32_t valve_count = 0;
for (size_t valve = 0; valve < this->number_of_valves(); valve++) {
if (this->valve_is_enabled_(valve)) {
total_time_remaining += this->valve_run_duration_adjusted(valve);
valve_count++;
}
}
if (valve_count) {
if (this->valve_overlap_) {
total_time_remaining -= this->switching_delay_.value_or(0) * (valve_count - 1);
} else {
total_time_remaining += this->switching_delay_.value_or(0) * (valve_count - 1);
}
}
return total_time_remaining;
}
uint32_t Sprinkler::total_cycle_time_enabled_incomplete_valves() {
uint32_t total_time_remaining = 0;
uint32_t valve_count = 0;
for (size_t valve = 0; valve < this->number_of_valves(); valve++) {
if (this->valve_is_enabled_(valve) && !this->valve_cycle_complete_(valve)) {
if (!this->active_valve().has_value() || (valve != this->active_valve().value())) {
total_time_remaining += this->valve_run_duration_adjusted(valve);
valve_count++;
}
}
}
if (valve_count) {
if (this->valve_overlap_) {
total_time_remaining -= this->switching_delay_.value_or(0) * (valve_count - 1);
} else {
total_time_remaining += this->switching_delay_.value_or(0) * (valve_count - 1);
}
}
return total_time_remaining;
}
uint32_t Sprinkler::total_queue_time() {
uint32_t total_time_remaining = 0;
uint32_t valve_count = 0;
for (auto &valve : this->queued_valves_) {
if (valve.run_duration) {
total_time_remaining += valve.run_duration;
} else {
total_time_remaining += this->valve_run_duration_adjusted(valve.valve_number);
}
valve_count++;
}
if (valve_count) {
if (this->valve_overlap_) {
total_time_remaining -= this->switching_delay_.value_or(0) * (valve_count - 1);
} else {
total_time_remaining += this->switching_delay_.value_or(0) * (valve_count - 1);
}
}
return total_time_remaining;
}
optional<uint32_t> Sprinkler::time_remaining_active_valve() {
if (this->active_req_.has_request()) { // first try to return the value based on active_req_...
if (this->active_req_.valve_operator() != nullptr) {
return this->active_req_.valve_operator()->time_remaining();
@ -895,6 +1170,25 @@ optional<uint32_t> Sprinkler::time_remaining() {
return nullopt;
}
optional<uint32_t> Sprinkler::time_remaining_current_operation() {
auto total_time_remaining = this->time_remaining_active_valve();
if (total_time_remaining.has_value()) {
if (this->auto_advance()) {
total_time_remaining = total_time_remaining.value() + this->total_cycle_time_enabled_incomplete_valves();
total_time_remaining =
total_time_remaining.value() +
(this->total_cycle_time_enabled_valves() * (this->repeat().value_or(0) - this->repeat_count().value_or(0)));
}
if (this->queue_enabled()) {
total_time_remaining = total_time_remaining.value() + this->total_queue_time();
}
return total_time_remaining;
}
return nullopt;
}
SprinklerControllerSwitch *Sprinkler::control_switch(size_t valve_number) {
if (this->is_a_valid_valve(valve_number)) {
return this->valve_[valve_number].controller_switch;
@ -957,30 +1251,60 @@ bool Sprinkler::valve_cycle_complete_(const size_t valve_number) {
return false;
}
size_t Sprinkler::next_valve_number_(const size_t first_valve) {
if (this->is_a_valid_valve(first_valve) && (first_valve + 1 < this->number_of_valves()))
return first_valve + 1;
optional<size_t> Sprinkler::next_valve_number_(const optional<size_t> first_valve, const bool include_disabled,
const bool include_complete) {
auto valve = first_valve.value_or(0);
size_t start = first_valve.has_value() ? 1 : 0;
return 0;
if (!this->is_a_valid_valve(valve)) {
valve = 0;
}
for (size_t offset = start; offset < this->number_of_valves(); offset++) {
auto valve_of_interest = valve + offset;
if (!this->is_a_valid_valve(valve_of_interest)) {
valve_of_interest -= this->number_of_valves();
}
if ((this->valve_is_enabled_(valve_of_interest) || include_disabled) &&
(!this->valve_cycle_complete_(valve_of_interest) || include_complete)) {
return valve_of_interest;
}
}
return nullopt;
}
size_t Sprinkler::previous_valve_number_(const size_t first_valve) {
if (this->is_a_valid_valve(first_valve) && (first_valve - 1 >= 0))
return first_valve - 1;
optional<size_t> Sprinkler::previous_valve_number_(const optional<size_t> first_valve, const bool include_disabled,
const bool include_complete) {
auto valve = first_valve.value_or(this->number_of_valves() - 1);
size_t start = first_valve.has_value() ? 1 : 0;
return this->number_of_valves() - 1;
if (!this->is_a_valid_valve(valve)) {
valve = this->number_of_valves() - 1;
}
for (size_t offset = start; offset < this->number_of_valves(); offset++) {
auto valve_of_interest = valve - offset;
if (!this->is_a_valid_valve(valve_of_interest)) {
valve_of_interest += this->number_of_valves();
}
if ((this->valve_is_enabled_(valve_of_interest) || include_disabled) &&
(!this->valve_cycle_complete_(valve_of_interest) || include_complete)) {
return valve_of_interest;
}
}
return nullopt;
}
optional<size_t> Sprinkler::next_valve_number_in_cycle_(const optional<size_t> first_valve) {
if (this->reverse_sw_ != nullptr) {
if (this->reverse_sw_->state) {
return this->previous_enabled_incomplete_valve_number_(first_valve);
}
if (this->reverse()) {
return this->previous_valve_number_(first_valve, false, false);
}
return this->next_enabled_incomplete_valve_number_(first_valve);
return this->next_valve_number_(first_valve, false, false);
}
void Sprinkler::load_next_valve_run_request_(optional<size_t> first_valve) {
void Sprinkler::load_next_valve_run_request_(const optional<size_t> first_valve) {
if (this->next_req_.has_request()) {
if (!this->next_req_.run_duration()) { // ensure the run duration is set correctly for consumption later on
this->next_req_.set_run_duration(this->valve_run_duration_adjusted(this->next_req_.valve()));
@ -988,58 +1312,37 @@ void Sprinkler::load_next_valve_run_request_(optional<size_t> first_valve) {
return; // there is already a request pending
} else if (this->queue_enabled() && !this->queued_valves_.empty()) {
this->next_req_.set_valve(this->queued_valves_.back().valve_number);
this->next_req_.set_request_from(QUEUE);
if (this->queued_valves_.back().run_duration) {
this->next_req_.set_run_duration(this->queued_valves_.back().run_duration);
} else {
this->queued_valves_.pop_back();
} else if (this->multiplier()) {
this->next_req_.set_run_duration(this->valve_run_duration_adjusted(this->queued_valves_.back().valve_number));
this->queued_valves_.pop_back();
} else {
this->next_req_.reset();
}
this->queued_valves_.pop_back();
} else if (this->auto_adv_sw_ != nullptr) {
if (this->auto_adv_sw_->state) {
if (this->next_valve_number_in_cycle_(first_valve).has_value()) {
// if there is another valve to run as a part of a cycle, load that
this->next_req_.set_valve(this->next_valve_number_in_cycle_(first_valve).value_or(0));
} else if (this->auto_advance() && this->multiplier()) {
if (this->next_valve_number_in_cycle_(first_valve).has_value()) {
// if there is another valve to run as a part of a cycle, load that
this->next_req_.set_valve(this->next_valve_number_in_cycle_(first_valve).value_or(0));
this->next_req_.set_request_from(CYCLE);
this->next_req_.set_run_duration(
this->valve_run_duration_adjusted(this->next_valve_number_in_cycle_(first_valve).value_or(0)));
} else if ((this->repeat_count_++ < this->repeat().value_or(0))) {
ESP_LOGD(TAG, "Repeating - starting cycle %u of %u", this->repeat_count_ + 1, this->repeat().value_or(0) + 1);
// if there are repeats remaining and no more valves were left in the cycle, start a new cycle
this->prep_full_cycle_();
if (this->next_valve_number_in_cycle_().has_value()) { // this should always succeed here, but just in case...
this->next_req_.set_valve(this->next_valve_number_in_cycle_().value_or(0));
this->next_req_.set_request_from(CYCLE);
this->next_req_.set_run_duration(
this->valve_run_duration_adjusted(this->next_valve_number_in_cycle_(first_valve).value_or(0)));
} else if ((this->repeat_count_++ < this->target_repeats_.value_or(0))) {
ESP_LOGD(TAG, "Repeating - starting cycle %u of %u", this->repeat_count_ + 1,
this->target_repeats_.value_or(0) + 1);
// if there are repeats remaining and no more valves were left in the cycle, start a new cycle
this->prep_full_cycle_();
this->next_req_.set_valve(this->next_valve_number_in_cycle_(first_valve).value_or(0));
this->next_req_.set_run_duration(
this->valve_run_duration_adjusted(this->next_valve_number_in_cycle_(first_valve).value_or(0)));
this->valve_run_duration_adjusted(this->next_valve_number_in_cycle_().value_or(0)));
}
}
}
}
optional<size_t> Sprinkler::next_enabled_incomplete_valve_number_(const optional<size_t> first_valve) {
auto new_valve_number = this->next_valve_number_(first_valve.value_or(this->number_of_valves() - 1));
while (new_valve_number != first_valve.value_or(this->number_of_valves() - 1)) {
if (this->valve_is_enabled_(new_valve_number) && (!this->valve_cycle_complete_(new_valve_number))) {
return new_valve_number;
} else {
new_valve_number = this->next_valve_number_(new_valve_number);
}
}
return nullopt;
}
optional<size_t> Sprinkler::previous_enabled_incomplete_valve_number_(const optional<size_t> first_valve) {
auto new_valve_number = this->previous_valve_number_(first_valve.value_or(0));
while (new_valve_number != first_valve.value_or(0)) {
if (this->valve_is_enabled_(new_valve_number) && (!this->valve_cycle_complete_(new_valve_number))) {
return new_valve_number;
} else {
new_valve_number = this->previous_valve_number_(new_valve_number);
}
}
return nullopt;
}
bool Sprinkler::any_valve_is_enabled_() {
for (size_t valve_number = 0; valve_number < this->number_of_valves(); valve_number++) {
if (this->valve_is_enabled_(valve_number))
@ -1058,8 +1361,9 @@ void Sprinkler::start_valve_(SprinklerValveRunRequest *req) {
for (auto &vo : this->valve_op_) { // find the first available SprinklerValveOperator, load it and start it up
if (vo.state() == IDLE) {
auto run_duration = req->run_duration() ? req->run_duration() : this->valve_run_duration_adjusted(req->valve());
ESP_LOGD(TAG, "Starting valve %u for %u seconds, cycle %u of %u", req->valve(), run_duration,
this->repeat_count_ + 1, this->target_repeats_.value_or(0) + 1);
ESP_LOGD(TAG, "%s is starting valve %u for %u seconds, cycle %u of %u",
this->req_as_str_(req->request_is_from()).c_str(), req->valve(), run_duration, this->repeat_count_ + 1,
this->repeat().value_or(0) + 1);
req->set_valve_operator(&vo);
vo.set_controller(this);
vo.set_valve(&this->valve_[req->valve()]);
@ -1085,15 +1389,14 @@ void Sprinkler::all_valves_off_(const bool include_pump) {
}
void Sprinkler::prep_full_cycle_() {
if (this->auto_adv_sw_ != nullptr) {
if (!this->auto_adv_sw_->state) {
this->auto_adv_sw_->publish_state(true);
}
}
this->set_auto_advance(true);
if (!this->any_valve_is_enabled_()) {
for (auto &valve : this->valve_) {
if (valve.enable_switch != nullptr) {
valve.enable_switch->publish_state(true);
if (!valve.enable_switch->state) {
valve.enable_switch->turn_on();
}
}
}
}
@ -1169,14 +1472,19 @@ void Sprinkler::fsm_transition_() {
void Sprinkler::fsm_transition_from_shutdown_() {
this->load_next_valve_run_request_();
this->active_req_.set_valve(this->next_req_.valve());
this->active_req_.set_run_duration(this->next_req_.run_duration());
this->next_req_.reset();
this->set_timer_duration_(sprinkler::TIMER_SM, this->active_req_.run_duration() - this->switching_delay_.value_or(0));
this->start_timer_(sprinkler::TIMER_SM);
this->start_valve_(&this->active_req_);
this->state_ = ACTIVE;
if (this->next_req_.has_request()) { // there is a valve to run...
this->active_req_.set_valve(this->next_req_.valve());
this->active_req_.set_request_from(this->next_req_.request_is_from());
this->active_req_.set_run_duration(this->next_req_.run_duration());
this->next_req_.reset();
this->set_timer_duration_(sprinkler::TIMER_SM,
this->active_req_.run_duration() - this->switching_delay_.value_or(0));
this->start_timer_(sprinkler::TIMER_SM);
this->start_valve_(&this->active_req_);
this->state_ = ACTIVE;
}
}
void Sprinkler::fsm_transition_from_valve_run_() {
@ -1186,7 +1494,9 @@ void Sprinkler::fsm_transition_from_valve_run_() {
}
if (!this->timer_active_(sprinkler::TIMER_SM)) { // only flag the valve as "complete" if the timer finished
this->mark_valve_cycle_complete_(this->active_req_.valve());
if ((this->active_req_.request_is_from() == CYCLE) || (this->active_req_.request_is_from() == USER)) {
this->mark_valve_cycle_complete_(this->active_req_.valve());
}
} else {
ESP_LOGD(TAG, "Valve cycle interrupted - NOT flagging valve as complete and stopping current valve");
for (auto &vo : this->valve_op_) {
@ -1201,6 +1511,7 @@ void Sprinkler::fsm_transition_from_valve_run_() {
this->valve_pump_switch(this->active_req_.valve()) == this->valve_pump_switch(this->next_req_.valve());
this->active_req_.set_valve(this->next_req_.valve());
this->active_req_.set_request_from(this->next_req_.request_is_from());
this->active_req_.set_run_duration(this->next_req_.run_duration());
this->next_req_.reset();
@ -1230,6 +1541,22 @@ void Sprinkler::fsm_transition_to_shutdown_() {
this->start_timer_(sprinkler::TIMER_SM);
}
std::string Sprinkler::req_as_str_(SprinklerValveRunRequestOrigin origin) {
switch (origin) {
case USER:
return "USER";
case CYCLE:
return "CYCLE";
case QUEUE:
return "QUEUE";
default:
return "UNKNOWN";
}
}
std::string Sprinkler::state_as_str_(SprinklerState state) {
switch (state) {
case IDLE:
@ -1300,8 +1627,8 @@ void Sprinkler::dump_config() {
if (this->manual_selection_delay_.has_value()) {
ESP_LOGCONFIG(TAG, " Manual Selection Delay: %u seconds", this->manual_selection_delay_.value_or(0));
}
if (this->target_repeats_.has_value()) {
ESP_LOGCONFIG(TAG, " Repeat Cycles: %u times", this->target_repeats_.value_or(0));
if (this->repeat().has_value()) {
ESP_LOGCONFIG(TAG, " Repeat Cycles: %u times", this->repeat().value_or(0));
}
if (this->start_delay_) {
if (this->start_delay_is_valve_delay_) {
@ -1329,7 +1656,7 @@ void Sprinkler::dump_config() {
for (size_t valve_number = 0; valve_number < this->number_of_valves(); valve_number++) {
ESP_LOGCONFIG(TAG, " Valve %u:", valve_number);
ESP_LOGCONFIG(TAG, " Name: %s", this->valve_name(valve_number));
ESP_LOGCONFIG(TAG, " Run Duration: %u seconds", this->valve_[valve_number].run_duration);
ESP_LOGCONFIG(TAG, " Run Duration: %u seconds", this->valve_run_duration(valve_number));
if (this->valve_[valve_number].valve_switch.pulse_duration()) {
ESP_LOGCONFIG(TAG, " Pulse Duration: %u milliseconds",
this->valve_[valve_number].valve_switch.pulse_duration());

View file

@ -3,6 +3,7 @@
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/hal.h"
#include "esphome/components/number/number.h"
#include "esphome/components/switch/switch.h"
#include <vector>
@ -10,6 +11,8 @@
namespace esphome {
namespace sprinkler {
const std::string min_str = "min";
enum SprinklerState : uint8_t {
// NOTE: these states are used by both SprinklerValveOperator and Sprinkler (the controller)!
IDLE, // system/valve is off
@ -24,7 +27,14 @@ enum SprinklerTimerIndex : uint8_t {
TIMER_VALVE_SELECTION = 1,
};
enum SprinklerValveRunRequestOrigin : uint8_t {
USER,
CYCLE,
QUEUE,
};
class Sprinkler; // this component
class SprinklerControllerNumber; // number components that appear in the front end; based on number core
class SprinklerControllerSwitch; // switches that appear in the front end; based on switch core
class SprinklerSwitch; // switches representing any valve or pump; provides abstraction for latching valves
class SprinklerValveOperator; // manages all switching on/off of valves and associated pumps
@ -76,6 +86,7 @@ struct SprinklerTimer {
};
struct SprinklerValve {
SprinklerControllerNumber *run_duration_number;
SprinklerControllerSwitch *controller_switch;
SprinklerControllerSwitch *enable_switch;
SprinklerSwitch valve_switch;
@ -88,6 +99,25 @@ struct SprinklerValve {
std::unique_ptr<Automation<>> valve_turn_on_automation;
};
class SprinklerControllerNumber : public number::Number, public Component {
public:
void setup() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
Trigger<float> *get_set_trigger() const { return set_trigger_; }
void set_initial_value(float initial_value) { initial_value_ = initial_value; }
void set_restore_value(bool restore_value) { this->restore_value_ = restore_value; }
protected:
void control(float value) override;
float initial_value_{NAN};
bool restore_value_{true};
Trigger<float> *set_trigger_ = new Trigger<float>();
ESPPreferenceObject pref_;
};
class SprinklerControllerSwitch : public switch_::Switch, public Component {
public:
SprinklerControllerSwitch();
@ -96,27 +126,19 @@ class SprinklerControllerSwitch : public switch_::Switch, public Component {
void dump_config() override;
void set_state_lambda(std::function<optional<bool>()> &&f);
void set_restore_state(bool restore_state);
Trigger<> *get_turn_on_trigger() const;
Trigger<> *get_turn_off_trigger() const;
void set_optimistic(bool optimistic);
void set_assumed_state(bool assumed_state);
void loop() override;
float get_setup_priority() const override;
protected:
bool assumed_state() override;
void write_state(bool state) override;
optional<std::function<optional<bool>()>> f_;
bool optimistic_{false};
bool assumed_state_{false};
Trigger<> *turn_on_trigger_;
Trigger<> *turn_off_trigger_;
Trigger<> *prev_trigger_{nullptr};
bool restore_state_{false};
};
class SprinklerValveOperator {
@ -160,6 +182,7 @@ class SprinklerValveRunRequest {
SprinklerValveRunRequest(size_t valve_number, uint32_t run_duration, SprinklerValveOperator *valve_op);
bool has_request();
bool has_valve_operator();
void set_request_from(SprinklerValveRunRequestOrigin origin);
void set_run_duration(uint32_t run_duration);
void set_valve(size_t valve_number);
void set_valve_operator(SprinklerValveOperator *valve_op);
@ -168,12 +191,14 @@ class SprinklerValveRunRequest {
size_t valve();
optional<size_t> valve_as_opt();
SprinklerValveOperator *valve_operator();
SprinklerValveRunRequestOrigin request_is_from();
protected:
bool has_valve_{false};
size_t valve_number_{0};
uint32_t run_duration_{0};
SprinklerValveOperator *valve_op_{nullptr};
SprinklerValveRunRequestOrigin origin_{USER};
};
class Sprinkler : public Component, public EntityBase {
@ -196,6 +221,11 @@ class Sprinkler : public Component, public EntityBase {
void set_controller_auto_adv_switch(SprinklerControllerSwitch *auto_adv_switch);
void set_controller_queue_enable_switch(SprinklerControllerSwitch *queue_enable_switch);
void set_controller_reverse_switch(SprinklerControllerSwitch *reverse_switch);
void set_controller_standby_switch(SprinklerControllerSwitch *standby_switch);
/// configure important controller number components
void set_controller_multiplier_number(SprinklerControllerNumber *multiplier_number);
void set_controller_repeat_number(SprinklerControllerNumber *repeat_number);
/// configure a valve's switch object and run duration. run_duration is time in seconds.
void configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration);
@ -207,9 +237,18 @@ class Sprinkler : public Component, public EntityBase {
void configure_valve_pump_switch_pulsed(size_t valve_number, switch_::Switch *pump_switch_off,
switch_::Switch *pump_switch_on, uint32_t pulse_duration);
/// configure a valve's run duration number component
void configure_valve_run_duration_number(size_t valve_number, SprinklerControllerNumber *run_duration_number);
/// sets the multiplier value to '1 / divider' and sets repeat value to divider
void set_divider(optional<uint32_t> divider);
/// value multiplied by configured run times -- used to extend or shorten the cycle
void set_multiplier(optional<float> multiplier);
/// enable/disable skipping of disabled valves by the next and previous actions
void set_next_prev_ignore_disabled_valves(bool ignore_disabled);
/// set how long the pump should start after the valve (when the pump is starting)
void set_pump_start_delay(uint32_t start_delay);
@ -250,6 +289,9 @@ class Sprinkler : public Component, public EntityBase {
/// if reverse is true, controller will iterate through all enabled valves in reverse (descending) order
void set_reverse(bool reverse);
/// if standby is true, controller will refuse to activate any valves
void set_standby(bool standby);
/// returns valve_number's run duration in seconds
uint32_t valve_run_duration(size_t valve_number);
@ -274,6 +316,9 @@ class Sprinkler : public Component, public EntityBase {
/// returns true if reverse is enabled
bool reverse();
/// returns true if standby is enabled
bool standby();
/// starts the controller from the first valve in the queue and disables auto_advance.
/// if the queue is empty, does nothing.
void start_from_queue();
@ -283,7 +328,7 @@ class Sprinkler : public Component, public EntityBase {
void start_full_cycle();
/// activates a single valve and disables auto_advance.
void start_single_valve(optional<size_t> valve_number);
void start_single_valve(optional<size_t> valve_number, optional<uint32_t> run_duration = nullopt);
/// adds a valve into the queue. queued valves have priority over valves to be run as a part of a full cycle.
/// NOTE: queued valves will always run, regardless of auto-advance and/or valve enable switches.
@ -316,6 +361,9 @@ class Sprinkler : public Component, public EntityBase {
/// returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid
const char *valve_name(size_t valve_number);
/// returns what invoked the valve that is currently active, if any. check with 'has_value()'
optional<SprinklerValveRunRequestOrigin> active_valve_request_is_from();
/// returns the number of the valve that is currently active, if any. check with 'has_value()'
optional<size_t> active_valve();
@ -341,8 +389,23 @@ class Sprinkler : public Component, public EntityBase {
/// switches on/off a pump "safely" by checking that the new state will not conflict with another controller
void set_pump_state(SprinklerSwitch *pump_switch, bool state);
/// returns the amount of time remaining in seconds for the active valve, if any. check with 'has_value()'
optional<uint32_t> time_remaining();
/// returns the amount of time in seconds required for all valves
uint32_t total_cycle_time_all_valves();
/// returns the amount of time in seconds required for all enabled valves
uint32_t total_cycle_time_enabled_valves();
/// returns the amount of time in seconds required for all enabled & incomplete valves, not including the active valve
uint32_t total_cycle_time_enabled_incomplete_valves();
/// returns the amount of time in seconds required for all valves in the queue
uint32_t total_queue_time();
/// returns the amount of time remaining in seconds for the active valve, if any
optional<uint32_t> time_remaining_active_valve();
/// returns the amount of time remaining in seconds for all valves remaining, including the active valve, if any
optional<uint32_t> time_remaining_current_operation();
/// returns a pointer to a valve's control switch object
SprinklerControllerSwitch *control_switch(size_t valve_number);
@ -371,9 +434,13 @@ class Sprinkler : public Component, public EntityBase {
/// returns true if valve's cycle is flagged as complete
bool valve_cycle_complete_(size_t valve_number);
/// returns the number of the next/previous valve in the vector
size_t next_valve_number_(size_t first_valve);
size_t previous_valve_number_(size_t first_valve);
/// returns the number of the next valve in the vector or nullopt if no valves match criteria
optional<size_t> next_valve_number_(optional<size_t> first_valve = nullopt, bool include_disabled = true,
bool include_complete = true);
/// returns the number of the previous valve in the vector or nullopt if no valves match criteria
optional<size_t> previous_valve_number_(optional<size_t> first_valve = nullopt, bool include_disabled = true,
bool include_complete = true);
/// returns the number of the next valve that should be activated in a full cycle.
/// if no valve is next (cycle is complete), returns no value (check with 'has_value()')
@ -385,11 +452,6 @@ class Sprinkler : public Component, public EntityBase {
/// if no valve is next (for example, a full cycle is complete), next_req_ is reset via reset().
void load_next_valve_run_request_(optional<size_t> first_valve = nullopt);
/// returns the number of the next/previous valve that should be activated.
/// if no valve is next (cycle is complete), returns no value (check with 'has_value()')
optional<size_t> next_enabled_incomplete_valve_number_(optional<size_t> first_valve);
optional<size_t> previous_enabled_incomplete_valve_number_(optional<size_t> first_valve);
/// returns true if any valve is enabled
bool any_valve_is_enabled_();
@ -424,7 +486,10 @@ class Sprinkler : public Component, public EntityBase {
/// starts up the system from IDLE state
void fsm_transition_to_shutdown_();
/// return the current FSM state as a string
/// return the specified SprinklerValveRunRequestOrigin as a string
std::string req_as_str_(SprinklerValveRunRequestOrigin origin);
/// return the specified SprinklerState state as a string
std::string state_as_str_(SprinklerState state);
/// Start/cancel/get status of valve timers
@ -446,6 +511,9 @@ class Sprinkler : public Component, public EntityBase {
/// Maximum allowed queue size
const uint8_t max_queue_size_{100};
/// When set to true, the next and previous actions will skip disabled valves
bool next_prev_ignore_disabled_{false};
/// Pump should be off during valve_open_delay interval
bool pump_switch_off_during_valve_open_delay_{false};
@ -518,12 +586,19 @@ class Sprinkler : public Component, public EntityBase {
SprinklerControllerSwitch *controller_sw_{nullptr};
SprinklerControllerSwitch *queue_enable_sw_{nullptr};
SprinklerControllerSwitch *reverse_sw_{nullptr};
SprinklerControllerSwitch *standby_sw_{nullptr};
/// Number components we'll present to the front end
SprinklerControllerNumber *multiplier_number_{nullptr};
SprinklerControllerNumber *repeat_number_{nullptr};
std::unique_ptr<ShutdownAction<>> sprinkler_shutdown_action_;
std::unique_ptr<ShutdownAction<>> sprinkler_standby_shutdown_action_;
std::unique_ptr<ResumeOrStartAction<>> sprinkler_resumeorstart_action_;
std::unique_ptr<Automation<>> sprinkler_turn_off_automation_;
std::unique_ptr<Automation<>> sprinkler_turn_on_automation_;
std::unique_ptr<Automation<>> sprinkler_standby_turn_on_automation_;
};
} // namespace sprinkler