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Sprinkler fixes (#4816)
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parent
bfaad1f28d
commit
9bf946e196
3 changed files with 162 additions and 116 deletions
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@ -599,15 +599,6 @@ async def to_code(config):
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)
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cg.add(var.set_controller_auto_adv_switch(sw_aa_var))
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if CONF_QUEUE_ENABLE_SWITCH in sprinkler_controller:
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sw_qen_var = await switch.new_switch(
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sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
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)
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await cg.register_component(
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sw_qen_var, sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
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)
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cg.add(var.set_controller_queue_enable_switch(sw_qen_var))
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if CONF_REVERSE_SWITCH in sprinkler_controller:
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sw_rev_var = await switch.new_switch(
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sprinkler_controller[CONF_REVERSE_SWITCH]
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@ -626,15 +617,20 @@ async def to_code(config):
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)
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cg.add(var.set_controller_standby_switch(sw_stb_var))
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if CONF_QUEUE_ENABLE_SWITCH in sprinkler_controller:
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sw_qen_var = await switch.new_switch(
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sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
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)
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await cg.register_component(
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sw_qen_var, sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
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)
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cg.add(var.set_controller_queue_enable_switch(sw_qen_var))
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if CONF_MULTIPLIER_NUMBER in sprinkler_controller:
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num_mult_var = await number.new_number(
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sprinkler_controller[CONF_MULTIPLIER_NUMBER],
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min_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][
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CONF_MIN_VALUE
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],
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max_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][
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CONF_MAX_VALUE
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],
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min_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_MIN_VALUE],
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max_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_MAX_VALUE],
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step=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_STEP],
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)
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await cg.register_component(
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@ -147,22 +147,22 @@ SprinklerValveOperator::SprinklerValveOperator(SprinklerValve *valve, Sprinkler
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: controller_(controller), valve_(valve) {}
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void SprinklerValveOperator::loop() {
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if (millis() >= this->pinned_millis_) { // dummy check
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if (millis() >= this->start_millis_) { // dummy check
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switch (this->state_) {
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case STARTING:
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if (millis() > (this->pinned_millis_ + this->start_delay_)) {
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if (millis() > (this->start_millis_ + this->start_delay_)) {
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this->run_(); // start_delay_ has been exceeded, so ensure both valves are on and update the state
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}
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break;
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case ACTIVE:
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if (millis() > (this->pinned_millis_ + this->start_delay_ + this->run_duration_)) {
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if (millis() > (this->start_millis_ + this->start_delay_ + this->run_duration_)) {
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this->stop(); // start_delay_ + run_duration_ has been exceeded, start shutting down
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}
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break;
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case STOPPING:
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if (millis() > (this->pinned_millis_ + this->stop_delay_)) {
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if (millis() > (this->stop_millis_ + this->stop_delay_)) {
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this->kill_(); // stop_delay_has been exceeded, ensure all valves are off
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}
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break;
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@ -185,7 +185,8 @@ void SprinklerValveOperator::set_valve(SprinklerValve *valve) {
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if (valve != nullptr) {
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this->state_ = IDLE; // reset state
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this->run_duration_ = 0; // reset to ensure the valve isn't started without updating it
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this->pinned_millis_ = 0; // reset because (new) valve has not been started yet
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this->start_millis_ = 0; // reset because (new) valve has not been started yet
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this->stop_millis_ = 0; // reset because (new) valve has not been started yet
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this->kill_(); // ensure everything is off before we let go!
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this->valve_ = valve; // finally, set the pointer to the new valve
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}
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@ -221,7 +222,8 @@ void SprinklerValveOperator::start() {
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} else {
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this->run_(); // there is no start_delay_, so just start the pump and valve
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}
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this->pinned_millis_ = millis(); // save the time the start request was made
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this->stop_millis_ = 0;
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this->start_millis_ = millis(); // save the time the start request was made
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}
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void SprinklerValveOperator::stop() {
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@ -238,19 +240,33 @@ void SprinklerValveOperator::stop() {
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if (this->pump_switch()->state()) { // if the pump is still on at this point, it may be in use...
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this->valve_off_(); // ...so just switch the valve off now to ensure consistent run time
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}
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this->pinned_millis_ = millis(); // save the time the stop request was made
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} else {
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this->kill_(); // there is no stop_delay_, so just stop the pump and valve
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}
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this->stop_millis_ = millis(); // save the time the stop request was made
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}
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uint32_t SprinklerValveOperator::run_duration() { return this->run_duration_; }
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uint32_t SprinklerValveOperator::run_duration() { return this->run_duration_ / 1000; }
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uint32_t SprinklerValveOperator::time_remaining() {
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if ((this->state_ == STARTING) || (this->state_ == ACTIVE)) {
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return (this->pinned_millis_ + this->start_delay_ + this->run_duration_ - millis()) / 1000;
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if (this->start_millis_ == 0) {
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return this->run_duration(); // hasn't been started yet
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}
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return 0;
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if (this->stop_millis_) {
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if (this->stop_millis_ - this->start_millis_ >= this->start_delay_ + this->run_duration_) {
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return 0; // valve was active for more than its configured duration, so we are done
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} else {
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// we're stopped; return time remaining
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return (this->run_duration_ - (this->stop_millis_ - this->start_millis_)) / 1000;
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}
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}
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auto completed_millis = this->start_millis_ + this->start_delay_ + this->run_duration_;
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if (completed_millis > millis()) {
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return (completed_millis - millis()) / 1000; // running now
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}
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return 0; // run completed
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}
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SprinklerState SprinklerValveOperator::state() { return this->state_; }
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@ -386,6 +402,9 @@ void Sprinkler::loop() {
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for (auto &vo : this->valve_op_) {
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vo.loop();
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}
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if (this->prev_req_.has_request() && this->prev_req_.valve_operator()->state() == IDLE) {
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this->prev_req_.reset();
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}
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}
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void Sprinkler::add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw) {
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@ -732,7 +751,7 @@ bool Sprinkler::auto_advance() {
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if (this->auto_adv_sw_ != nullptr) {
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return this->auto_adv_sw_->state;
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}
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return false;
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return true;
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}
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float Sprinkler::multiplier() {
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@ -972,7 +991,14 @@ optional<SprinklerValveRunRequestOrigin> Sprinkler::active_valve_request_is_from
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return nullopt;
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}
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optional<size_t> Sprinkler::active_valve() { return this->active_req_.valve_as_opt(); }
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optional<size_t> Sprinkler::active_valve() {
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if (!this->valve_overlap_ && this->prev_req_.has_request() &&
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(this->prev_req_.valve_operator()->state() == STARTING || this->prev_req_.valve_operator()->state() == ACTIVE)) {
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return this->prev_req_.valve_as_opt();
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}
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return this->active_req_.valve_as_opt();
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}
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optional<size_t> Sprinkler::paused_valve() { return this->paused_valve_; }
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optional<size_t> Sprinkler::queued_valve() {
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@ -1097,22 +1123,35 @@ uint32_t Sprinkler::total_cycle_time_enabled_valves() {
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uint32_t Sprinkler::total_cycle_time_enabled_incomplete_valves() {
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uint32_t total_time_remaining = 0;
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uint32_t valve_count = 0;
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uint32_t enabled_valve_count = 0;
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uint32_t incomplete_valve_count = 0;
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for (size_t valve = 0; valve < this->number_of_valves(); valve++) {
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if (this->valve_is_enabled_(valve) && !this->valve_cycle_complete_(valve)) {
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if (this->valve_is_enabled_(valve)) {
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enabled_valve_count++;
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if (!this->valve_cycle_complete_(valve)) {
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if (!this->active_valve().has_value() || (valve != this->active_valve().value())) {
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total_time_remaining += this->valve_run_duration_adjusted(valve);
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valve_count++;
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incomplete_valve_count++;
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} else {
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// to get here, there must be an active valve and this valve must be equal to 'valve'
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if (this->active_req_.valve_operator() == nullptr) { // no SVO has been assigned yet so it hasn't started
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total_time_remaining += this->valve_run_duration_adjusted(valve);
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incomplete_valve_count++;
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}
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}
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}
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}
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}
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if (valve_count) {
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if (incomplete_valve_count >= enabled_valve_count) {
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incomplete_valve_count--;
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}
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if (incomplete_valve_count) {
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if (this->valve_overlap_) {
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total_time_remaining -= this->switching_delay_.value_or(0) * (valve_count - 1);
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total_time_remaining -= this->switching_delay_.value_or(0) * incomplete_valve_count;
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} else {
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total_time_remaining += this->switching_delay_.value_or(0) * (valve_count - 1);
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total_time_remaining += this->switching_delay_.value_or(0) * incomplete_valve_count;
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}
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}
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@ -1149,31 +1188,32 @@ optional<uint32_t> Sprinkler::time_remaining_active_valve() {
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return this->active_req_.valve_operator()->time_remaining();
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}
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}
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for (auto &vo : this->valve_op_) { // ...else return the value from the first non-IDLE SprinklerValveOperator
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if (vo.state() != IDLE) {
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return vo.time_remaining();
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if (this->prev_req_.has_request()) { // try to return the value based on prev_req_...
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if (this->prev_req_.valve_operator() != nullptr) {
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return this->prev_req_.valve_operator()->time_remaining();
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}
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}
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return nullopt;
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}
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optional<uint32_t> Sprinkler::time_remaining_current_operation() {
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auto total_time_remaining = this->time_remaining_active_valve();
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if (!this->time_remaining_active_valve().has_value() && this->state_ == IDLE) {
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return nullopt;
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}
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if (total_time_remaining.has_value()) {
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auto total_time_remaining = this->time_remaining_active_valve().value_or(0);
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if (this->auto_advance()) {
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total_time_remaining = total_time_remaining.value() + this->total_cycle_time_enabled_incomplete_valves();
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total_time_remaining =
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total_time_remaining.value() +
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total_time_remaining += this->total_cycle_time_enabled_incomplete_valves();
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if (this->repeat().value_or(0) > 0) {
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total_time_remaining +=
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(this->total_cycle_time_enabled_valves() * (this->repeat().value_or(0) - this->repeat_count().value_or(0)));
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}
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}
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if (this->queue_enabled()) {
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total_time_remaining = total_time_remaining.value() + this->total_queue_time();
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total_time_remaining += this->total_queue_time();
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}
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return total_time_remaining;
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}
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return nullopt;
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}
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bool Sprinkler::any_controller_is_active() {
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@ -1305,6 +1345,12 @@ optional<size_t> Sprinkler::next_valve_number_in_cycle_(const optional<size_t> f
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}
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void Sprinkler::load_next_valve_run_request_(const optional<size_t> first_valve) {
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if (this->active_req_.has_request()) {
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this->prev_req_ = this->active_req_;
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} else {
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this->prev_req_.reset();
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}
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if (this->next_req_.has_request()) {
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if (!this->next_req_.run_duration()) { // ensure the run duration is set correctly for consumption later on
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this->next_req_.set_run_duration(this->valve_run_duration_adjusted(this->next_req_.valve()));
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@ -170,7 +170,8 @@ class SprinklerValveOperator {
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uint32_t start_delay_{0};
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uint32_t stop_delay_{0};
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uint32_t run_duration_{0};
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uint64_t pinned_millis_{0};
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uint64_t start_millis_{0};
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uint64_t stop_millis_{0};
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Sprinkler *controller_{nullptr};
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SprinklerValve *valve_{nullptr};
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SprinklerState state_{IDLE};
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@ -538,15 +539,18 @@ class Sprinkler : public Component {
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/// The valve run request that is currently active
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SprinklerValveRunRequest active_req_;
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/// The next run request for the controller to consume after active_req_ is complete
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SprinklerValveRunRequest next_req_;
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/// The previous run request the controller processed
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SprinklerValveRunRequest prev_req_;
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/// The number of the manually selected valve currently selected
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optional<size_t> manual_valve_;
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/// The number of the valve to resume from (if paused)
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optional<size_t> paused_valve_;
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/// The next run request for the controller to consume after active_req_ is complete
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SprinklerValveRunRequest next_req_;
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/// Set the number of times to repeat a full cycle
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optional<uint32_t> target_repeats_;
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