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Always send all light state values in API (#2150)
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1 changed files with 9 additions and 16 deletions
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@ -310,22 +310,15 @@ bool APIConnection::send_light_state(light::LightState *light) {
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resp.key = light->get_object_id_hash();
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resp.state = values.is_on();
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resp.color_mode = static_cast<enums::ColorMode>(color_mode);
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if (color_mode & light::ColorCapability::BRIGHTNESS)
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resp.brightness = values.get_brightness();
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if (color_mode & light::ColorCapability::RGB) {
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resp.color_brightness = values.get_color_brightness();
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resp.red = values.get_red();
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resp.green = values.get_green();
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resp.blue = values.get_blue();
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}
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if (color_mode & light::ColorCapability::WHITE)
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resp.white = values.get_white();
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if (color_mode & light::ColorCapability::COLOR_TEMPERATURE)
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resp.color_temperature = values.get_color_temperature();
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if (color_mode & light::ColorCapability::COLD_WARM_WHITE) {
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resp.cold_white = values.get_cold_white();
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resp.warm_white = values.get_warm_white();
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}
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resp.brightness = values.get_brightness();
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resp.color_brightness = values.get_color_brightness();
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resp.red = values.get_red();
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resp.green = values.get_green();
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resp.blue = values.get_blue();
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resp.white = values.get_white();
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resp.color_temperature = values.get_color_temperature();
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resp.cold_white = values.get_cold_white();
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resp.warm_white = values.get_warm_white();
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if (light->supports_effects())
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resp.effect = light->get_effect_name();
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return this->send_light_state_response(resp);
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