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3 changed files with 33 additions and 27 deletions
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@ -58,6 +58,7 @@ ALARM_SENSOR_TYPES = {
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"DELAYED": AlarmSensorType.ALARM_SENSOR_TYPE_DELAYED,
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"INSTANT": AlarmSensorType.ALARM_SENSOR_TYPE_INSTANT,
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"DELAYED_FOLLOWER": AlarmSensorType.ALARM_SENSOR_TYPE_DELAYED_FOLLOWER,
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"INSTANT_ALWAYS": AlarmSensorType.ALARM_SENSOR_TYPE_INSTANT_ALWAYS,
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}
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@ -58,6 +58,9 @@ void TemplateAlarmControlPanel::dump_config() {
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case ALARM_SENSOR_TYPE_DELAYED_FOLLOWER:
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sensor_type = "delayed_follower";
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break;
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case ALARM_SENSOR_TYPE_INSTANT_ALWAYS:
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sensor_type = "instant_always";
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break;
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case ALARM_SENSOR_TYPE_DELAYED:
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default:
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sensor_type = "delayed";
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@ -119,19 +122,19 @@ void TemplateAlarmControlPanel::loop() {
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#ifdef USE_BINARY_SENSOR
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// Test all of the sensors in the list regardless of the alarm panel state
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for (auto sensor_info : this->sensor_map_) {
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// Check for chime zones
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if ((sensor_info.second.flags & BINARY_SENSOR_MODE_CHIME)) {
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// Look for the transition from closed to open
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if ((!this->sensor_data_[sensor_info.second.store_index].last_chime_state) && (sensor_info.first->state)) {
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// Must be disarmed to chime
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for (auto sensor_info : this->sensor_map_) {
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// Check for chime zones
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if ((sensor_info.second.flags & BINARY_SENSOR_MODE_CHIME)) {
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// Look for the transition from closed to open
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if ((!this->sensor_data_[sensor_info.second.store_index].last_chime_state) && (sensor_info.first->state)) {
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// Must be disarmed to chime
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if (this->current_state_ == ACP_STATE_DISARMED) {
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this->chime_callback_.call();
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}
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}
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// Record the sensor state change
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this->sensor_data_[sensor_info.second.store_index].last_chime_state = sensor_info.first->state;
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}
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// Record the sensor state change
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this->sensor_data_[sensor_info.second.store_index].last_chime_state = sensor_info.first->state;
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}
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// Check for triggered sensors
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if (sensor_info.first->state) { // Sensor triggered?
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// Skip if bypass armed home
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@ -145,24 +148,25 @@ void TemplateAlarmControlPanel::loop() {
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continue;
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}
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// If sensor type is of type instant
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_INSTANT) {
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instant_sensor_not_ready = true;
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break;
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}
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// If sensor type is of type interior follower
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_DELAYED_FOLLOWER) {
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// Look to see if we are in the pending state
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if (this->current_state_ == ACP_STATE_PENDING) {
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delayed_sensor_not_ready = true;
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} else {
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switch(sensor_info.second.type) {
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case ALARM_SENSOR_TYPE_INSTANT:
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instant_sensor_not_ready = true;
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}
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}
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// If sensor type is of type delayed
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_DELAYED) {
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delayed_sensor_not_ready = true;
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break;
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break;
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case ALARM_SENSOR_TYPE_INSTANT_ALWAYS:
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instant_sensor_not_ready = true;
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future_state = ACP_STATE_TRIGGERED;
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break;
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case ALARM_SENSOR_TYPE_DELAYED_FOLLOWER:
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// Look to see if we are in the pending state
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if (this->current_state_ == ACP_STATE_PENDING) {
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delayed_sensor_not_ready = true;
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} else {
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instant_sensor_not_ready = true;
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}
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break;
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case ALARM_SENSOR_TYPE_DELAYED:
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default:
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delayed_sensor_not_ready = true;
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}
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}
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}
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@ -27,7 +27,8 @@ enum BinarySensorFlags : uint16_t {
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enum AlarmSensorType : uint16_t {
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ALARM_SENSOR_TYPE_DELAYED = 0,
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ALARM_SENSOR_TYPE_INSTANT,
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ALARM_SENSOR_TYPE_DELAYED_FOLLOWER
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ALARM_SENSOR_TYPE_DELAYED_FOLLOWER,
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ALARM_SENSOR_TYPE_INSTANT_ALWAYS,
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};
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#endif
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