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[lvgl] Fix set state on updates (#7227)
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commit
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2 changed files with 4 additions and 3 deletions
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@ -1,9 +1,9 @@
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#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_LVGL_BINARY_SENSOR
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#ifdef USE_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#endif // USE_LVGL_BINARY_SENSOR
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#endif // USE_BINARY_SENSOR
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#ifdef USE_LVGL_ROTARY_ENCODER
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#include "esphome/components/rotary_encoder/rotary_encoder.h"
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#endif // USE_LVGL_ROTARY_ENCODER
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@ -271,6 +271,7 @@ async def set_obj_properties(w: Widget, config):
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"""Generate a list of C++ statements to apply properties to an lv_obj_t"""
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if layout := config.get(CONF_LAYOUT):
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layout_type: str = layout[CONF_TYPE]
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add_lv_use(layout_type)
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lv_obj.set_layout(w.obj, literal(f"LV_LAYOUT_{layout_type.upper()}"))
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if layout_type == TYPE_GRID:
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wid = config[CONF_ID]
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@ -334,7 +335,7 @@ async def set_obj_properties(w: Widget, config):
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for key, value in states.items():
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if isinstance(value, cv.Lambda):
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lambs[key] = value
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elif value == "true":
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elif value:
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adds.add(key)
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else:
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clears.add(key)
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