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Keep Device Class in Flash. (#4639)
* Keep Device Class in Flash. * Remove blank line --------- Co-authored-by: Your Name <you@example.com>
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14 changed files with 31 additions and 76 deletions
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@ -43,12 +43,7 @@ void BinarySensor::send_state_internal(bool state, bool is_initial) {
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}
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BinarySensor::BinarySensor() : state(false) {}
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void BinarySensor::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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std::string BinarySensor::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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void BinarySensor::add_filter(Filter *filter) {
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filter->parent_ = this;
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if (this->filter_list_ == nullptr) {
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@ -34,7 +34,7 @@ namespace binary_sensor {
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* The sub classes should notify the front-end of new states via the publish_state() method which
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* handles inverted inputs for you.
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*/
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class BinarySensor : public EntityBase {
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class BinarySensor : public EntityBase, public EntityBase_DeviceClass {
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public:
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explicit BinarySensor();
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@ -60,12 +60,6 @@ class BinarySensor : public EntityBase {
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/// The current reported state of the binary sensor.
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bool state;
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/// Manually set the Home Assistant device class (see binary_sensor::device_class)
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void set_device_class(const std::string &device_class);
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/// Get the device class for this binary sensor, using the manual override if specified.
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std::string get_device_class();
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void add_filter(Filter *filter);
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void add_filters(const std::vector<Filter *> &filters);
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@ -82,7 +76,6 @@ class BinarySensor : public EntityBase {
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protected:
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CallbackManager<void(bool)> state_callback_{};
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optional<std::string> device_class_{}; ///< Stores the override of the device class
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Filter *filter_list_{nullptr};
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bool has_state_{false};
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bool publish_initial_state_{false};
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@ -13,8 +13,5 @@ void Button::press() {
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}
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void Button::add_on_press_callback(std::function<void()> &&callback) { this->press_callback_.add(std::move(callback)); }
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void Button::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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std::string Button::get_device_class() { return this->device_class_; }
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} // namespace button
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} // namespace esphome
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@ -26,7 +26,7 @@ namespace button {
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*
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* A button is just a momentary switch that does not have a state, only a trigger.
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*/
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class Button : public EntityBase {
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class Button : public EntityBase, public EntityBase_DeviceClass {
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public:
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/** Press this button. This is called by the front-end.
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*
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@ -40,19 +40,12 @@ class Button : public EntityBase {
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*/
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void add_on_press_callback(std::function<void()> &&callback);
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/// Set the Home Assistant device class (see button::device_class).
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void set_device_class(const std::string &device_class);
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/// Get the device class for this button.
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std::string get_device_class();
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protected:
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/** You should implement this virtual method if you want to create your own button.
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*/
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virtual void press_action() = 0;
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CallbackManager<void()> press_callback_{};
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std::string device_class_{};
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};
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} // namespace button
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@ -145,7 +145,7 @@ CoverCall &CoverCall::set_stop(bool stop) {
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return *this;
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}
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bool CoverCall::get_stop() const { return this->stop_; }
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void Cover::set_device_class(const std::string &device_class) { this->device_class_override_ = device_class; }
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CoverCall Cover::make_call() { return {this}; }
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void Cover::open() {
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auto call = this->make_call();
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@ -204,11 +204,7 @@ optional<CoverRestoreState> Cover::restore_state_() {
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return {};
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return recovered;
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}
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std::string Cover::get_device_class() {
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if (this->device_class_override_.has_value())
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return *this->device_class_override_;
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return "";
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}
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bool Cover::is_fully_open() const { return this->position == COVER_OPEN; }
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bool Cover::is_fully_closed() const { return this->position == COVER_CLOSED; }
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@ -108,7 +108,7 @@ const char *cover_operation_to_str(CoverOperation op);
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* to control all values of the cover. Also implement get_traits() to return what operations
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* the cover supports.
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*/
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class Cover : public EntityBase {
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class Cover : public EntityBase, public EntityBase_DeviceClass {
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public:
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explicit Cover();
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@ -156,8 +156,6 @@ class Cover : public EntityBase {
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void publish_state(bool save = true);
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virtual CoverTraits get_traits() = 0;
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void set_device_class(const std::string &device_class);
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std::string get_device_class();
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/// Helper method to check if the cover is fully open. Equivalent to comparing .position against 1.0
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bool is_fully_open() const;
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@ -172,7 +170,6 @@ class Cover : public EntityBase {
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optional<CoverRestoreState> restore_state_();
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CallbackManager<void()> state_callback_{};
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optional<std::string> device_class_override_{};
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ESPPreferenceObject rtc_;
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};
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@ -16,13 +16,5 @@ std::string NumberTraits::get_unit_of_measurement() {
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return "";
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}
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void NumberTraits::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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std::string NumberTraits::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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} // namespace number
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} // namespace esphome
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@ -1,5 +1,6 @@
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#pragma once
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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@ -11,7 +12,7 @@ enum NumberMode : uint8_t {
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NUMBER_MODE_SLIDER = 2,
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};
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class NumberTraits {
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class NumberTraits : public EntityBase_DeviceClass {
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public:
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// Set/get the number value boundaries.
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void set_min_value(float min_value) { min_value_ = min_value; }
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@ -32,17 +33,12 @@ class NumberTraits {
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void set_mode(NumberMode mode) { this->mode_ = mode; }
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NumberMode get_mode() const { return this->mode_; }
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// Set/get the device class.
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void set_device_class(const std::string &device_class);
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std::string get_device_class();
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protected:
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float min_value_ = NAN;
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float max_value_ = NAN;
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float step_ = NAN;
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optional<std::string> unit_of_measurement_; ///< Unit of measurement override
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NumberMode mode_{NUMBER_MODE_AUTO};
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optional<std::string> device_class_;
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};
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} // namespace number
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@ -38,13 +38,6 @@ int8_t Sensor::get_accuracy_decimals() {
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}
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void Sensor::set_accuracy_decimals(int8_t accuracy_decimals) { this->accuracy_decimals_ = accuracy_decimals; }
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std::string Sensor::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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void Sensor::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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void Sensor::set_state_class(StateClass state_class) { this->state_class_ = state_class; }
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StateClass Sensor::get_state_class() {
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if (this->state_class_.has_value())
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@ -54,7 +54,7 @@ std::string state_class_to_string(StateClass state_class);
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*
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* A sensor has unit of measurement and can use publish_state to send out a new value with the specified accuracy.
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*/
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class Sensor : public EntityBase {
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class Sensor : public EntityBase, public EntityBase_DeviceClass {
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public:
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explicit Sensor();
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@ -68,11 +68,6 @@ class Sensor : public EntityBase {
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/// Manually set the accuracy in decimals.
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void set_accuracy_decimals(int8_t accuracy_decimals);
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/// Get the device class, using the manual override if set.
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std::string get_device_class();
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/// Manually set the device class.
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void set_device_class(const std::string &device_class);
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/// Get the state class, using the manual override if set.
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StateClass get_state_class();
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/// Manually set the state class.
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@ -165,7 +160,6 @@ class Sensor : public EntityBase {
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optional<std::string> unit_of_measurement_; ///< Unit of measurement override
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optional<int8_t> accuracy_decimals_; ///< Accuracy in decimals override
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optional<std::string> device_class_; ///< Device class override
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optional<StateClass> state_class_{STATE_CLASS_NONE}; ///< State class override
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bool force_update_{false}; ///< Force update mode
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bool has_state_{false};
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@ -63,13 +63,6 @@ void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
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void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
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bool Switch::is_inverted() const { return this->inverted_; }
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std::string Switch::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return "";
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}
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void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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void log_switch(const char *tag, const char *prefix, const char *type, Switch *obj) {
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if (obj != nullptr) {
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ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
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@ -29,7 +29,7 @@ enum SwitchRestoreMode {
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* A switch is basically just a combination of a binary sensor (for reporting switch values)
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* and a write_state method that writes a state to the hardware.
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*/
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class Switch : public EntityBase {
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class Switch : public EntityBase, public EntityBase_DeviceClass {
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public:
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explicit Switch();
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@ -103,10 +103,6 @@ class Switch : public EntityBase {
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bool is_inverted() const;
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/// Get the device class for this switch.
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std::string get_device_class();
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/// Set the Home Assistant device class for this switch.
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void set_device_class(const std::string &device_class);
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void set_restore_mode(SwitchRestoreMode restore_mode) { this->restore_mode = restore_mode; }
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protected:
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@ -124,7 +120,6 @@ class Switch : public EntityBase {
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bool inverted_{false};
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Deduplicator<bool> publish_dedup_;
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ESPPreferenceObject rtc_;
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optional<std::string> device_class_;
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};
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#define LOG_SWITCH(prefix, type, obj) log_switch((TAG), (prefix), LOG_STR_LITERAL(type), (obj))
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@ -72,6 +72,16 @@ void EntityBase::calc_object_id_() {
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this->object_id_hash_ = fnv1_hash(this->object_id_c_str_);
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}
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}
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uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; }
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std::string EntityBase_DeviceClass::get_device_class() {
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if (this->device_class_ == nullptr) {
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return "";
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}
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return this->device_class_;
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}
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void EntityBase_DeviceClass::set_device_class(const char *device_class) { this->device_class_ = device_class; }
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} // namespace esphome
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@ -63,4 +63,15 @@ class EntityBase {
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EntityCategory entity_category_{ENTITY_CATEGORY_NONE};
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};
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class EntityBase_DeviceClass {
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public:
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/// Get the device class, using the manual override if set.
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std::string get_device_class();
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/// Manually set the device class.
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void set_device_class(const char *device_class);
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protected:
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const char *device_class_{nullptr}; ///< Device class override
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};
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} // namespace esphome
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