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Add bounds check for X (#1371)
Avoid crash if a draw goes to a negative X position.
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@ -132,7 +132,7 @@ void HOT MAX7219Component::draw_absolute_pixel_internal(int x, int y, Color colo
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this->max_displaybuffer_.resize(x + 1, this->bckgrnd_);
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}
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if (y >= this->get_height_internal() || y < 0) // If pixel is outside display then dont draw
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if ((y >= this->get_height_internal()) || (y < 0) || (x < 0)) // If pixel is outside display then dont draw
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return;
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uint16_t pos = x; // X is starting at 0 top left
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