mirror of
https://github.com/esphome/esphome.git
synced 2024-11-22 15:08:10 +01:00
Add central function scheduler (#609)
* Add central function scheduler * Avoid unnecessary copies * Lint * Prevent more copies, store pointers * Add never update_interval
This commit is contained in:
parent
7a895adec9
commit
b51cbc4207
6 changed files with 273 additions and 128 deletions
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@ -37,6 +37,7 @@ void Application::setup() {
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continue;
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component->call_setup();
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this->scheduler.process_to_add();
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if (component->can_proceed())
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continue;
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@ -45,6 +46,7 @@ void Application::setup() {
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do {
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uint32_t new_app_state = STATUS_LED_WARNING;
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this->scheduler.call();
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for (uint32_t j = 0; j <= i; j++) {
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if (!this->components_[j]->is_failed()) {
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this->components_[j]->call_loop();
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@ -63,6 +65,8 @@ void Application::setup() {
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void Application::loop() {
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uint32_t new_app_state = 0;
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const uint32_t start = millis();
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this->scheduler.call();
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for (Component *component : this->components_) {
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if (!component->is_failed()) {
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component->call_loop();
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@ -72,6 +76,7 @@ void Application::loop() {
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this->feed_wdt();
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}
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this->app_state_ = new_app_state;
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const uint32_t end = millis();
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if (end - start > 200) {
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ESP_LOGV(TAG, "A component took a long time in a loop() cycle (%.1f s).", (end - start) / 1e3f);
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@ -87,6 +92,12 @@ void Application::loop() {
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uint32_t delay_time = this->loop_interval_;
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if (now - this->last_loop_ < this->loop_interval_)
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delay_time = this->loop_interval_ - (now - this->last_loop_);
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uint32_t next_schedule = this->scheduler.next_schedule_in().value_or(delay_time);
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// next_schedule is max 0.5*delay_time
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// otherwise interval=0 schedules result in constant looping with almost no sleep
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next_schedule = std::max(next_schedule, delay_time / 2);
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delay_time = std::min(next_schedule, delay_time);
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delay(delay_time);
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}
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this->last_loop_ = now;
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@ -6,6 +6,7 @@
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#include "esphome/core/preferences.h"
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/scheduler.h"
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#ifdef USE_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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@ -197,6 +198,8 @@ class Application {
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}
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#endif
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Scheduler scheduler;
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protected:
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friend Component;
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@ -1,5 +1,3 @@
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#include <algorithm>
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/esphal.h"
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@ -45,51 +43,19 @@ void Component::setup() {}
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void Component::loop() {}
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void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
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const uint32_t now = millis();
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// only put offset in lower half
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uint32_t offset = 0;
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if (interval != 0)
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offset = (random_uint32() % interval) / 2;
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ESP_LOGVV(TAG, "set_interval(name='%s', interval=%u, offset=%u)", name.c_str(), interval, offset);
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if (!name.empty()) {
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this->cancel_interval(name);
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}
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struct TimeFunction function = {
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.name = name,
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.type = TimeFunction::INTERVAL,
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.interval = interval,
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.last_execution = now - interval - offset,
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.f = std::move(f),
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.remove = false,
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};
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this->time_functions_.push_back(function);
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App.scheduler.set_interval(this, name, interval, std::move(f));
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}
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bool Component::cancel_interval(const std::string &name) { // NOLINT
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return this->cancel_time_function_(name, TimeFunction::INTERVAL);
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return App.scheduler.cancel_interval(this, name);
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}
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void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
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const uint32_t now = millis();
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ESP_LOGVV(TAG, "set_timeout(name='%s', timeout=%u)", name.c_str(), timeout);
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if (!name.empty()) {
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this->cancel_timeout(name);
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}
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struct TimeFunction function = {
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.name = name,
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.type = TimeFunction::TIMEOUT,
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.interval = timeout,
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.last_execution = now,
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.f = std::move(f),
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.remove = false,
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};
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this->time_functions_.push_back(function);
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return App.scheduler.set_timeout(this, name, timeout, std::move(f));
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}
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bool Component::cancel_timeout(const std::string &name) { // NOLINT
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return this->cancel_time_function_(name, TimeFunction::TIMEOUT);
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::call_loop() {
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@ -97,17 +63,6 @@ void Component::call_loop() {
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this->loop();
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}
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bool Component::cancel_time_function_(const std::string &name, TimeFunction::Type type) {
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// NOLINTNEXTLINE
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for (auto iter = this->time_functions_.begin(); iter != this->time_functions_.end(); iter++) {
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if (!iter->remove && iter->name == name && iter->type == type) {
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ESP_LOGVV(TAG, "Removing old time function %s.", iter->name.c_str());
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iter->remove = true;
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return true;
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}
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}
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return false;
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}
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void Component::call_setup() {
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this->setup_internal_();
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this->setup();
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@ -116,34 +71,6 @@ uint32_t Component::get_component_state() const { return this->component_state_;
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void Component::loop_internal_() {
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_LOOP;
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for (unsigned int i = 0; i < this->time_functions_.size(); i++) { // NOLINT
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const uint32_t now = millis();
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TimeFunction *tf = &this->time_functions_[i];
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if (tf->should_run(now)) {
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#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
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const char *type =
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tf->type == TimeFunction::INTERVAL ? "interval" : (tf->type == TimeFunction::TIMEOUT ? "timeout" : "defer");
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ESP_LOGVV(TAG, "Running %s '%s':%u with interval=%u last_execution=%u (now=%u)", type, tf->name.c_str(), i,
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tf->interval, tf->last_execution, now);
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#endif
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tf->f();
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// The vector might have reallocated due to new items
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tf = &this->time_functions_[i];
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if (tf->type == TimeFunction::INTERVAL && tf->interval != 0) {
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const uint32_t amount = (now - tf->last_execution) / tf->interval;
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tf->last_execution += (amount * tf->interval);
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} else if (tf->type == TimeFunction::DEFER || tf->type == TimeFunction::TIMEOUT) {
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tf->remove = true;
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}
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}
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}
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this->time_functions_.erase(std::remove_if(this->time_functions_.begin(), this->time_functions_.end(),
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[](const TimeFunction &tf) -> bool { return tf.remove; }),
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this->time_functions_.end());
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}
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void Component::setup_internal_() {
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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@ -155,29 +82,20 @@ void Component::mark_failed() {
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this->component_state_ |= COMPONENT_STATE_FAILED;
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this->status_set_error();
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}
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void Component::defer(std::function<void()> &&f) { this->defer("", std::move(f)); } // NOLINT
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bool Component::cancel_defer(const std::string &name) { // NOLINT
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return this->cancel_time_function_(name, TimeFunction::DEFER);
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void Component::defer(std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, "", 0, std::move(f));
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}
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bool Component::cancel_defer(const std::string &name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
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if (!name.empty()) {
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this->cancel_defer(name);
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}
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struct TimeFunction function = {
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.name = name,
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.type = TimeFunction::DEFER,
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.interval = 0,
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.last_execution = 0,
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.f = std::move(f),
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.remove = false,
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};
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this->time_functions_.push_back(function);
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App.scheduler.set_timeout(this, name, 0, std::move(f));
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}
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void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
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this->set_timeout("", timeout, std::move(f));
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App.scheduler.set_timeout(this, "", timeout, std::move(f));
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}
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void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
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this->set_interval("", interval, std::move(f));
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App.scheduler.set_timeout(this, "", interval, std::move(f));
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}
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bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::can_proceed() { return true; }
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@ -203,7 +121,9 @@ void Component::status_momentary_error(const std::string &name, uint32_t length)
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}
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void Component::dump_config() {}
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float Component::get_actual_setup_priority() const {
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return this->setup_priority_override_.value_or(this->get_setup_priority());
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if (isnan(this->setup_priority_override_))
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return this->get_setup_priority();
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return this->setup_priority_override_;
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}
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void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; }
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@ -240,12 +160,4 @@ void Nameable::calc_object_id_() {
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}
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uint32_t Nameable::get_object_id_hash() { return this->object_id_hash_; }
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bool Component::TimeFunction::should_run(uint32_t now) const {
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if (this->remove)
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return false;
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if (this->type == DEFER)
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return true;
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return this->interval != 4294967295UL && now - this->last_execution > this->interval;
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}
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} // namespace esphome
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@ -2,7 +2,7 @@
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#include <string>
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#include <functional>
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#include <vector>
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#include "Arduino.h"
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#include "esphome/core/optional.h"
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@ -207,31 +207,8 @@ class Component {
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void loop_internal_();
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void setup_internal_();
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/// Internal struct for storing timeout/interval functions.
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struct TimeFunction {
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std::string name; ///< The name/id of this TimeFunction.
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enum Type { TIMEOUT, INTERVAL, DEFER } type; ///< The type of this TimeFunction. Either TIMEOUT, INTERVAL or DEFER.
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uint32_t interval; ///< The interval/timeout of this function.
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/// The last execution for interval functions and the time, SetInterval was called, for timeout functions.
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uint32_t last_execution;
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std::function<void()> f; ///< The function (or callback) itself.
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bool remove;
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bool should_run(uint32_t now) const;
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};
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/// Cancel an only time function. If name is empty, won't do anything.
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bool cancel_time_function_(const std::string &name, TimeFunction::Type type);
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/** Storage for interval/timeout functions.
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*
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* Intentionally a vector despite its map-like nature, because of the
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* memory overhead.
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*/
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std::vector<TimeFunction> time_functions_;
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uint32_t component_state_{0x0000}; ///< State of this component.
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optional<float> setup_priority_override_;
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float setup_priority_override_{NAN};
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};
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/** This class simplifies creating components that periodically check a state.
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193
esphome/core/scheduler.cpp
Normal file
193
esphome/core/scheduler.cpp
Normal file
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@ -0,0 +1,193 @@
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#include "scheduler.h"
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#include "esphome/core/log.h"
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#include "esphome/core/helpers.h"
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#include <algorithm>
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namespace esphome {
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static const char *TAG = "scheduler";
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static const uint32_t SCHEDULER_DONT_RUN = 4294967295UL;
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void HOT Scheduler::set_timeout(Component *component, const std::string &name, uint32_t timeout,
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std::function<void()> &&func) {
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const uint32_t now = millis();
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if (!name.empty())
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this->cancel_timeout(component, name);
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if (timeout == SCHEDULER_DONT_RUN)
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return;
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ESP_LOGVV(TAG, "set_timeout(name='%s', timeout=%u)", name.c_str(), timeout);
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auto *item = new SchedulerItem();
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item->component = component;
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item->name = name;
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item->type = SchedulerItem::TIMEOUT;
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item->timeout = timeout;
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item->last_execution = now;
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item->f = std::move(func);
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item->remove = false;
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this->push_(item);
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}
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bool HOT Scheduler::cancel_timeout(Component *component, const std::string &name) {
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return this->cancel_item_(component, name, SchedulerItem::TIMEOUT);
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}
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void HOT Scheduler::set_interval(Component *component, const std::string &name, uint32_t interval,
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std::function<void()> &&func) {
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const uint32_t now = millis();
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if (!name.empty())
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this->cancel_interval(component, name);
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if (interval == SCHEDULER_DONT_RUN)
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return;
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// only put offset in lower half
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uint32_t offset = 0;
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if (interval != 0)
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offset = (random_uint32() % interval) / 2;
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ESP_LOGVV(TAG, "set_interval(name='%s', interval=%u, offset=%u)", name.c_str(), interval, offset);
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auto *item = new SchedulerItem();
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item->component = component;
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item->name = name;
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item->type = SchedulerItem::INTERVAL;
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item->interval = interval;
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item->last_execution = now - offset;
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item->f = std::move(func);
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item->remove = false;
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this->push_(item);
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}
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bool HOT Scheduler::cancel_interval(Component *component, const std::string &name) {
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return this->cancel_item_(component, name, SchedulerItem::INTERVAL);
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}
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optional<uint32_t> HOT Scheduler::next_schedule_in() {
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if (!this->peek_())
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return {};
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auto *item = this->items_[0];
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const uint32_t now = millis();
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uint32_t next_time = item->last_execution + item->interval;
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if (next_time < now)
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return 0;
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return next_time - now;
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}
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void ICACHE_RAM_ATTR HOT Scheduler::call() {
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const uint32_t now = millis();
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this->process_to_add();
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while (true) {
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bool has_item = this->peek_();
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if (!has_item)
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// No more item left, done!
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break;
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// Don't copy-by value yet
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auto *item = this->items_[0];
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if ((now - item->last_execution) < item->interval)
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// Not reached timeout yet, done for this call
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break;
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// Don't run on failed components
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if (item->component != nullptr && item->component->is_failed()) {
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this->pop_raw_();
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delete item;
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continue;
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}
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#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
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const char *type = item->type == SchedulerItem::INTERVAL ? "interval" : "timeout";
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ESP_LOGVV(TAG, "Running %s '%s' with interval=%u last_execution=%u (now=%u)", type, item->name.c_str(),
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item->interval, item->last_execution, now);
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#endif
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// Warning: During f(), a lot of stuff can happen, including:
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// - timeouts/intervals get added, potentially invalidating vector pointers
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// - timeouts/intervals get cancelled
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item->f();
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// Only pop after function call, this ensures we were reachable
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// during the function call and know if we were cancelled.
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this->pop_raw_();
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if (item->remove) {
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// We were removed/cancelled in the function call, stop
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delete item;
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continue;
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}
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if (item->type == SchedulerItem::INTERVAL) {
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if (item->interval != 0) {
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const uint32_t amount = (now - item->last_execution) / item->interval;
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item->last_execution += amount * item->interval;
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}
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this->push_(item);
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} else {
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delete item;
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}
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}
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this->process_to_add();
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}
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void HOT Scheduler::process_to_add() {
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for (auto &it : this->to_add_) {
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if (it->remove) {
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delete it;
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continue;
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}
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this->items_.push_back(it);
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std::push_heap(this->items_.begin(), this->items_.end());
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}
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this->to_add_.clear();
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}
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void HOT Scheduler::cleanup_() {
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while (!this->items_.empty()) {
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auto item = this->items_[0];
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if (!item->remove)
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return;
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delete item;
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this->pop_raw_();
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}
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}
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bool HOT Scheduler::peek_() {
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this->cleanup_();
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return !this->items_.empty();
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}
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void HOT Scheduler::pop_raw_() {
|
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std::pop_heap(this->items_.begin(), this->items_.end());
|
||||
this->items_.pop_back();
|
||||
}
|
||||
void HOT Scheduler::push_(Scheduler::SchedulerItem *item) { this->to_add_.push_back(item); }
|
||||
bool HOT Scheduler::cancel_item_(Component *component, const std::string &name, Scheduler::SchedulerItem::Type type) {
|
||||
bool ret = false;
|
||||
for (auto *it : this->items_)
|
||||
if (it->component == component && it->name == name && it->type == type) {
|
||||
it->remove = true;
|
||||
ret = true;
|
||||
}
|
||||
for (auto &it : this->to_add_)
|
||||
if (it->component == component && it->name == name && it->type == type) {
|
||||
it->remove = true;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool HOT Scheduler::SchedulerItem::operator<(const Scheduler::SchedulerItem &other) const {
|
||||
// min-heap
|
||||
uint32_t this_next_exec = this->last_execution + this->timeout;
|
||||
bool this_overflow = this_next_exec < this->last_execution;
|
||||
uint32_t other_next_exec = other.last_execution + other.timeout;
|
||||
bool other_overflow = other_next_exec < other.last_execution;
|
||||
if (this_overflow == other_overflow)
|
||||
return this_next_exec > other_next_exec;
|
||||
|
||||
return this_overflow;
|
||||
}
|
||||
|
||||
} // namespace esphome
|
49
esphome/core/scheduler.h
Normal file
49
esphome/core/scheduler.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
#pragma once
|
||||
|
||||
#include "esphome/core/component.h"
|
||||
#include <vector>
|
||||
|
||||
namespace esphome {
|
||||
|
||||
class Component;
|
||||
|
||||
class Scheduler {
|
||||
public:
|
||||
void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> &&func);
|
||||
bool cancel_timeout(Component *component, const std::string &name);
|
||||
void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> &&func);
|
||||
bool cancel_interval(Component *component, const std::string &name);
|
||||
|
||||
optional<uint32_t> next_schedule_in();
|
||||
|
||||
void call();
|
||||
|
||||
void process_to_add();
|
||||
|
||||
protected:
|
||||
struct SchedulerItem {
|
||||
Component *component;
|
||||
std::string name;
|
||||
enum Type { TIMEOUT, INTERVAL } type;
|
||||
union {
|
||||
uint32_t interval;
|
||||
uint32_t timeout;
|
||||
};
|
||||
uint32_t last_execution;
|
||||
std::function<void()> f;
|
||||
bool remove;
|
||||
|
||||
bool operator<(const SchedulerItem &other) const;
|
||||
};
|
||||
|
||||
void cleanup_();
|
||||
bool peek_();
|
||||
void pop_raw_();
|
||||
void push_(SchedulerItem *item);
|
||||
bool cancel_item_(Component *component, const std::string &name, SchedulerItem::Type type);
|
||||
|
||||
std::vector<SchedulerItem *> items_;
|
||||
std::vector<SchedulerItem *> to_add_;
|
||||
};
|
||||
|
||||
} // namespace esphome
|
Loading…
Reference in a new issue