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Add RTTTL volume control. (#5968)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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parent
37138d4f28
commit
c43c9ad1c5
3 changed files with 32 additions and 15 deletions
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@ -12,6 +12,7 @@ from esphome.const import (
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CONF_PLATFORM,
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CONF_TRIGGER_ID,
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CONF_SPEAKER,
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CONF_GAIN,
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)
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_LOGGER = logging.getLogger(__name__)
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@ -38,6 +39,7 @@ CONFIG_SCHEMA = cv.All(
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cv.GenerateID(CONF_ID): cv.declare_id(Rtttl),
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cv.Optional(CONF_OUTPUT): cv.use_id(FloatOutput),
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cv.Optional(CONF_SPEAKER): cv.use_id(Speaker),
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cv.Optional(CONF_GAIN, default="0.6"): cv.percentage,
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cv.Optional(CONF_ON_FINISHED_PLAYBACK): automation.validate_automation(
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{
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cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(
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@ -98,6 +100,8 @@ async def to_code(config):
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out = await cg.get_variable(config[CONF_SPEAKER])
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cg.add(var.set_speaker(out))
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cg.add(var.set_gain(config[CONF_GAIN]))
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for conf in config.get(CONF_ON_FINISHED_PLAYBACK, []):
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trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
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await automation.build_automation(trigger, [], conf)
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@ -16,7 +16,7 @@ static const uint16_t NOTES[] = {0, 262, 277, 294, 311, 330, 349, 370,
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1109, 1175, 1245, 1319, 1397, 1480, 1568, 1661, 1760, 1865, 1976, 2093, 2217,
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2349, 2489, 2637, 2794, 2960, 3136, 3322, 3520, 3729, 3951};
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static const uint16_t I2S_SPEED = 1600;
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static const uint16_t I2S_SPEED = 1000;
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#undef HALF_PI
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static const double HALF_PI = 1.5707963267948966192313216916398;
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@ -136,7 +136,7 @@ void Rtttl::loop() {
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if (this->samples_per_wave_ != 0 && this->samples_sent_ >= this->samples_gap_) { // Play note//
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rem = ((this->samples_sent_ << 10) % this->samples_per_wave_) * (360.0 / this->samples_per_wave_);
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int16_t val = 8192 * sin(deg2rad(rem));
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int16_t val = (49152 * this->gain_) * sin(deg2rad(rem));
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sample[x].left = val;
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sample[x].right = val;
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@ -269,7 +269,7 @@ void Rtttl::loop() {
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}
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if (this->output_freq_ != 0) {
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this->output_->update_frequency(this->output_freq_);
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this->output_->set_level(0.5);
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this->output_->set_level(this->gain_);
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} else {
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this->output_->set_level(0.0);
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}
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@ -278,18 +278,23 @@ void Rtttl::loop() {
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#ifdef USE_SPEAKER
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if (this->speaker_ != nullptr) {
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this->samples_sent_ = 0;
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this->samples_count_ = (this->sample_rate_ * this->note_duration_) / I2S_SPEED;
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// Convert from frequency in Hz to high and low samples in fixed point
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this->samples_gap_ = 0;
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this->samples_per_wave_ = 0;
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this->samples_count_ = (this->sample_rate_ * this->note_duration_) / 1600; //(ms);
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if (need_note_gap) {
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this->samples_gap_ = (this->sample_rate_ * DOUBLE_NOTE_GAP_MS) / 1600; //(ms);
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}
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if (this->output_freq_ != 0) {
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this->samples_per_wave_ = (this->sample_rate_ << 10) / this->output_freq_;
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} else {
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this->samples_per_wave_ = 0;
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}
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if (need_note_gap) {
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this->samples_gap_ = (this->sample_rate_ * DOUBLE_NOTE_GAP_MS) / I2S_SPEED;
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} else {
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this->samples_gap_ = 0;
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// make sure there is enough samples to add a full last sinus.
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uint16_t division = ((this->samples_count_ << 10) / this->samples_per_wave_) + 1;
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uint16_t x = this->samples_count_;
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this->samples_count_ = (division * this->samples_per_wave_);
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ESP_LOGD(TAG, "play time old: %d div: %d new: %d %d", x, division, this->samples_count_, this->samples_per_wave_);
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this->samples_count_ = this->samples_count_ >> 10;
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}
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// Convert from frequency in Hz to high and low samples in fixed point
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}
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#endif
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@ -15,7 +15,7 @@ namespace esphome {
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namespace rtttl {
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#ifdef USE_SPEAKER
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static const size_t SAMPLE_BUFFER_SIZE = 256;
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static const size_t SAMPLE_BUFFER_SIZE = 512;
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struct SpeakerSample {
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int16_t left{0};
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@ -31,6 +31,13 @@ class Rtttl : public Component {
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#ifdef USE_SPEAKER
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void set_speaker(speaker::Speaker *speaker) { this->speaker_ = speaker; }
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#endif
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void set_gain(float gain) {
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if (gain < 0.1f)
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gain = 0.1f;
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if (gain > 1.0f)
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gain = 1.0f;
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this->gain_ = gain;
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}
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void play(std::string rtttl);
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void stop();
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void dump_config() override;
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@ -60,6 +67,7 @@ class Rtttl : public Component {
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uint16_t note_duration_;
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uint32_t output_freq_;
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float gain_{0.6f};
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#ifdef USE_OUTPUT
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output::FloatOutput *output_;
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@ -68,13 +76,13 @@ class Rtttl : public Component {
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void play_output_();
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#ifdef USE_SPEAKER
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speaker::Speaker *speaker_;
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void play_speaker_();
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speaker::Speaker *speaker_{nullptr};
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int sample_rate_{16000};
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int samples_per_wave_{0};
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int samples_sent_{0};
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int samples_count_{0};
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int samples_gap_{0};
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#endif
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CallbackManager<void()> on_finished_playback_callback_;
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