Sprinkler fixes (#4816)

This commit is contained in:
Keith Burzinski 2023-05-17 18:36:52 -05:00 committed by GitHub
parent 1b77996ccd
commit c61a3bf431
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 162 additions and 116 deletions

View file

@ -599,15 +599,6 @@ async def to_code(config):
) )
cg.add(var.set_controller_auto_adv_switch(sw_aa_var)) cg.add(var.set_controller_auto_adv_switch(sw_aa_var))
if CONF_QUEUE_ENABLE_SWITCH in sprinkler_controller:
sw_qen_var = await switch.new_switch(
sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
)
await cg.register_component(
sw_qen_var, sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
)
cg.add(var.set_controller_queue_enable_switch(sw_qen_var))
if CONF_REVERSE_SWITCH in sprinkler_controller: if CONF_REVERSE_SWITCH in sprinkler_controller:
sw_rev_var = await switch.new_switch( sw_rev_var = await switch.new_switch(
sprinkler_controller[CONF_REVERSE_SWITCH] sprinkler_controller[CONF_REVERSE_SWITCH]
@ -617,78 +608,83 @@ async def to_code(config):
) )
cg.add(var.set_controller_reverse_switch(sw_rev_var)) cg.add(var.set_controller_reverse_switch(sw_rev_var))
if CONF_STANDBY_SWITCH in sprinkler_controller: if CONF_STANDBY_SWITCH in sprinkler_controller:
sw_stb_var = await switch.new_switch( sw_stb_var = await switch.new_switch(
sprinkler_controller[CONF_STANDBY_SWITCH] sprinkler_controller[CONF_STANDBY_SWITCH]
) )
await cg.register_component( await cg.register_component(
sw_stb_var, sprinkler_controller[CONF_STANDBY_SWITCH] sw_stb_var, sprinkler_controller[CONF_STANDBY_SWITCH]
) )
cg.add(var.set_controller_standby_switch(sw_stb_var)) cg.add(var.set_controller_standby_switch(sw_stb_var))
if CONF_MULTIPLIER_NUMBER in sprinkler_controller: if CONF_QUEUE_ENABLE_SWITCH in sprinkler_controller:
num_mult_var = await number.new_number( sw_qen_var = await switch.new_switch(
sprinkler_controller[CONF_MULTIPLIER_NUMBER], sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
min_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][ )
CONF_MIN_VALUE await cg.register_component(
], sw_qen_var, sprinkler_controller[CONF_QUEUE_ENABLE_SWITCH]
max_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][ )
CONF_MAX_VALUE cg.add(var.set_controller_queue_enable_switch(sw_qen_var))
],
step=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_STEP], if CONF_MULTIPLIER_NUMBER in sprinkler_controller:
num_mult_var = await number.new_number(
sprinkler_controller[CONF_MULTIPLIER_NUMBER],
min_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_MIN_VALUE],
max_value=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_MAX_VALUE],
step=sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_STEP],
)
await cg.register_component(
num_mult_var, sprinkler_controller[CONF_MULTIPLIER_NUMBER]
)
cg.add(
num_mult_var.set_initial_value(
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_INITIAL_VALUE]
) )
await cg.register_component( )
num_mult_var, sprinkler_controller[CONF_MULTIPLIER_NUMBER] cg.add(
num_mult_var.set_restore_value(
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_RESTORE_VALUE]
) )
cg.add( )
num_mult_var.set_initial_value(
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_INITIAL_VALUE] if CONF_SET_ACTION in sprinkler_controller[CONF_MULTIPLIER_NUMBER]:
) await automation.build_automation(
) num_mult_var.get_set_trigger(),
cg.add( [(float, "x")],
num_mult_var.set_restore_value( sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_SET_ACTION],
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_RESTORE_VALUE]
)
) )
if CONF_SET_ACTION in sprinkler_controller[CONF_MULTIPLIER_NUMBER]: cg.add(var.set_controller_multiplier_number(num_mult_var))
await automation.build_automation(
num_mult_var.get_set_trigger(),
[(float, "x")],
sprinkler_controller[CONF_MULTIPLIER_NUMBER][CONF_SET_ACTION],
)
cg.add(var.set_controller_multiplier_number(num_mult_var)) if CONF_REPEAT_NUMBER in sprinkler_controller:
num_repeat_var = await number.new_number(
sprinkler_controller[CONF_REPEAT_NUMBER],
min_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MIN_VALUE],
max_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MAX_VALUE],
step=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_STEP],
)
await cg.register_component(
num_repeat_var, sprinkler_controller[CONF_REPEAT_NUMBER]
)
cg.add(
num_repeat_var.set_initial_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_INITIAL_VALUE]
)
)
cg.add(
num_repeat_var.set_restore_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_RESTORE_VALUE]
)
)
if CONF_REPEAT_NUMBER in sprinkler_controller: if CONF_SET_ACTION in sprinkler_controller[CONF_REPEAT_NUMBER]:
num_repeat_var = await number.new_number( await automation.build_automation(
sprinkler_controller[CONF_REPEAT_NUMBER], num_repeat_var.get_set_trigger(),
min_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MIN_VALUE], [(float, "x")],
max_value=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_MAX_VALUE], sprinkler_controller[CONF_REPEAT_NUMBER][CONF_SET_ACTION],
step=sprinkler_controller[CONF_REPEAT_NUMBER][CONF_STEP],
)
await cg.register_component(
num_repeat_var, sprinkler_controller[CONF_REPEAT_NUMBER]
)
cg.add(
num_repeat_var.set_initial_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_INITIAL_VALUE]
)
)
cg.add(
num_repeat_var.set_restore_value(
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_RESTORE_VALUE]
)
) )
if CONF_SET_ACTION in sprinkler_controller[CONF_REPEAT_NUMBER]: cg.add(var.set_controller_repeat_number(num_repeat_var))
await automation.build_automation(
num_repeat_var.get_set_trigger(),
[(float, "x")],
sprinkler_controller[CONF_REPEAT_NUMBER][CONF_SET_ACTION],
)
cg.add(var.set_controller_repeat_number(num_repeat_var))
for valve in sprinkler_controller[CONF_VALVES]: for valve in sprinkler_controller[CONF_VALVES]:
sw_valve_var = await switch.new_switch(valve[CONF_VALVE_SWITCH]) sw_valve_var = await switch.new_switch(valve[CONF_VALVE_SWITCH])

View file

@ -147,22 +147,22 @@ SprinklerValveOperator::SprinklerValveOperator(SprinklerValve *valve, Sprinkler
: controller_(controller), valve_(valve) {} : controller_(controller), valve_(valve) {}
void SprinklerValveOperator::loop() { void SprinklerValveOperator::loop() {
if (millis() >= this->pinned_millis_) { // dummy check if (millis() >= this->start_millis_) { // dummy check
switch (this->state_) { switch (this->state_) {
case STARTING: case STARTING:
if (millis() > (this->pinned_millis_ + this->start_delay_)) { if (millis() > (this->start_millis_ + this->start_delay_)) {
this->run_(); // start_delay_ has been exceeded, so ensure both valves are on and update the state this->run_(); // start_delay_ has been exceeded, so ensure both valves are on and update the state
} }
break; break;
case ACTIVE: case ACTIVE:
if (millis() > (this->pinned_millis_ + this->start_delay_ + this->run_duration_)) { if (millis() > (this->start_millis_ + this->start_delay_ + this->run_duration_)) {
this->stop(); // start_delay_ + run_duration_ has been exceeded, start shutting down this->stop(); // start_delay_ + run_duration_ has been exceeded, start shutting down
} }
break; break;
case STOPPING: case STOPPING:
if (millis() > (this->pinned_millis_ + this->stop_delay_)) { if (millis() > (this->stop_millis_ + this->stop_delay_)) {
this->kill_(); // stop_delay_has been exceeded, ensure all valves are off this->kill_(); // stop_delay_has been exceeded, ensure all valves are off
} }
break; break;
@ -183,11 +183,12 @@ void SprinklerValveOperator::set_controller(Sprinkler *controller) {
void SprinklerValveOperator::set_valve(SprinklerValve *valve) { void SprinklerValveOperator::set_valve(SprinklerValve *valve) {
if (valve != nullptr) { if (valve != nullptr) {
this->state_ = IDLE; // reset state this->state_ = IDLE; // reset state
this->run_duration_ = 0; // reset to ensure the valve isn't started without updating it this->run_duration_ = 0; // reset to ensure the valve isn't started without updating it
this->pinned_millis_ = 0; // reset because (new) valve has not been started yet this->start_millis_ = 0; // reset because (new) valve has not been started yet
this->kill_(); // ensure everything is off before we let go! this->stop_millis_ = 0; // reset because (new) valve has not been started yet
this->valve_ = valve; // finally, set the pointer to the new valve this->kill_(); // ensure everything is off before we let go!
this->valve_ = valve; // finally, set the pointer to the new valve
} }
} }
@ -221,7 +222,8 @@ void SprinklerValveOperator::start() {
} else { } else {
this->run_(); // there is no start_delay_, so just start the pump and valve this->run_(); // there is no start_delay_, so just start the pump and valve
} }
this->pinned_millis_ = millis(); // save the time the start request was made this->stop_millis_ = 0;
this->start_millis_ = millis(); // save the time the start request was made
} }
void SprinklerValveOperator::stop() { void SprinklerValveOperator::stop() {
@ -238,19 +240,33 @@ void SprinklerValveOperator::stop() {
if (this->pump_switch()->state()) { // if the pump is still on at this point, it may be in use... if (this->pump_switch()->state()) { // if the pump is still on at this point, it may be in use...
this->valve_off_(); // ...so just switch the valve off now to ensure consistent run time this->valve_off_(); // ...so just switch the valve off now to ensure consistent run time
} }
this->pinned_millis_ = millis(); // save the time the stop request was made
} else { } else {
this->kill_(); // there is no stop_delay_, so just stop the pump and valve this->kill_(); // there is no stop_delay_, so just stop the pump and valve
} }
this->stop_millis_ = millis(); // save the time the stop request was made
} }
uint32_t SprinklerValveOperator::run_duration() { return this->run_duration_; } uint32_t SprinklerValveOperator::run_duration() { return this->run_duration_ / 1000; }
uint32_t SprinklerValveOperator::time_remaining() { uint32_t SprinklerValveOperator::time_remaining() {
if ((this->state_ == STARTING) || (this->state_ == ACTIVE)) { if (this->start_millis_ == 0) {
return (this->pinned_millis_ + this->start_delay_ + this->run_duration_ - millis()) / 1000; return this->run_duration(); // hasn't been started yet
} }
return 0;
if (this->stop_millis_) {
if (this->stop_millis_ - this->start_millis_ >= this->start_delay_ + this->run_duration_) {
return 0; // valve was active for more than its configured duration, so we are done
} else {
// we're stopped; return time remaining
return (this->run_duration_ - (this->stop_millis_ - this->start_millis_)) / 1000;
}
}
auto completed_millis = this->start_millis_ + this->start_delay_ + this->run_duration_;
if (completed_millis > millis()) {
return (completed_millis - millis()) / 1000; // running now
}
return 0; // run completed
} }
SprinklerState SprinklerValveOperator::state() { return this->state_; } SprinklerState SprinklerValveOperator::state() { return this->state_; }
@ -386,6 +402,9 @@ void Sprinkler::loop() {
for (auto &vo : this->valve_op_) { for (auto &vo : this->valve_op_) {
vo.loop(); vo.loop();
} }
if (this->prev_req_.has_request() && this->prev_req_.valve_operator()->state() == IDLE) {
this->prev_req_.reset();
}
} }
void Sprinkler::add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw) { void Sprinkler::add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw) {
@ -732,7 +751,7 @@ bool Sprinkler::auto_advance() {
if (this->auto_adv_sw_ != nullptr) { if (this->auto_adv_sw_ != nullptr) {
return this->auto_adv_sw_->state; return this->auto_adv_sw_->state;
} }
return false; return true;
} }
float Sprinkler::multiplier() { float Sprinkler::multiplier() {
@ -972,7 +991,14 @@ optional<SprinklerValveRunRequestOrigin> Sprinkler::active_valve_request_is_from
return nullopt; return nullopt;
} }
optional<size_t> Sprinkler::active_valve() { return this->active_req_.valve_as_opt(); } optional<size_t> Sprinkler::active_valve() {
if (!this->valve_overlap_ && this->prev_req_.has_request() &&
(this->prev_req_.valve_operator()->state() == STARTING || this->prev_req_.valve_operator()->state() == ACTIVE)) {
return this->prev_req_.valve_as_opt();
}
return this->active_req_.valve_as_opt();
}
optional<size_t> Sprinkler::paused_valve() { return this->paused_valve_; } optional<size_t> Sprinkler::paused_valve() { return this->paused_valve_; }
optional<size_t> Sprinkler::queued_valve() { optional<size_t> Sprinkler::queued_valve() {
@ -1097,22 +1123,35 @@ uint32_t Sprinkler::total_cycle_time_enabled_valves() {
uint32_t Sprinkler::total_cycle_time_enabled_incomplete_valves() { uint32_t Sprinkler::total_cycle_time_enabled_incomplete_valves() {
uint32_t total_time_remaining = 0; uint32_t total_time_remaining = 0;
uint32_t valve_count = 0; uint32_t enabled_valve_count = 0;
uint32_t incomplete_valve_count = 0;
for (size_t valve = 0; valve < this->number_of_valves(); valve++) { for (size_t valve = 0; valve < this->number_of_valves(); valve++) {
if (this->valve_is_enabled_(valve) && !this->valve_cycle_complete_(valve)) { if (this->valve_is_enabled_(valve)) {
if (!this->active_valve().has_value() || (valve != this->active_valve().value())) { enabled_valve_count++;
total_time_remaining += this->valve_run_duration_adjusted(valve); if (!this->valve_cycle_complete_(valve)) {
valve_count++; if (!this->active_valve().has_value() || (valve != this->active_valve().value())) {
total_time_remaining += this->valve_run_duration_adjusted(valve);
incomplete_valve_count++;
} else {
// to get here, there must be an active valve and this valve must be equal to 'valve'
if (this->active_req_.valve_operator() == nullptr) { // no SVO has been assigned yet so it hasn't started
total_time_remaining += this->valve_run_duration_adjusted(valve);
incomplete_valve_count++;
}
}
} }
} }
} }
if (valve_count) { if (incomplete_valve_count >= enabled_valve_count) {
incomplete_valve_count--;
}
if (incomplete_valve_count) {
if (this->valve_overlap_) { if (this->valve_overlap_) {
total_time_remaining -= this->switching_delay_.value_or(0) * (valve_count - 1); total_time_remaining -= this->switching_delay_.value_or(0) * incomplete_valve_count;
} else { } else {
total_time_remaining += this->switching_delay_.value_or(0) * (valve_count - 1); total_time_remaining += this->switching_delay_.value_or(0) * incomplete_valve_count;
} }
} }
@ -1149,31 +1188,32 @@ optional<uint32_t> Sprinkler::time_remaining_active_valve() {
return this->active_req_.valve_operator()->time_remaining(); return this->active_req_.valve_operator()->time_remaining();
} }
} }
for (auto &vo : this->valve_op_) { // ...else return the value from the first non-IDLE SprinklerValveOperator if (this->prev_req_.has_request()) { // try to return the value based on prev_req_...
if (vo.state() != IDLE) { if (this->prev_req_.valve_operator() != nullptr) {
return vo.time_remaining(); return this->prev_req_.valve_operator()->time_remaining();
} }
} }
return nullopt; return nullopt;
} }
optional<uint32_t> Sprinkler::time_remaining_current_operation() { optional<uint32_t> Sprinkler::time_remaining_current_operation() {
auto total_time_remaining = this->time_remaining_active_valve(); if (!this->time_remaining_active_valve().has_value() && this->state_ == IDLE) {
return nullopt;
}
if (total_time_remaining.has_value()) { auto total_time_remaining = this->time_remaining_active_valve().value_or(0);
if (this->auto_advance()) { if (this->auto_advance()) {
total_time_remaining = total_time_remaining.value() + this->total_cycle_time_enabled_incomplete_valves(); total_time_remaining += this->total_cycle_time_enabled_incomplete_valves();
total_time_remaining = if (this->repeat().value_or(0) > 0) {
total_time_remaining.value() + total_time_remaining +=
(this->total_cycle_time_enabled_valves() * (this->repeat().value_or(0) - this->repeat_count().value_or(0))); (this->total_cycle_time_enabled_valves() * (this->repeat().value_or(0) - this->repeat_count().value_or(0)));
} }
if (this->queue_enabled()) {
total_time_remaining = total_time_remaining.value() + this->total_queue_time();
}
return total_time_remaining;
} }
return nullopt;
if (this->queue_enabled()) {
total_time_remaining += this->total_queue_time();
}
return total_time_remaining;
} }
bool Sprinkler::any_controller_is_active() { bool Sprinkler::any_controller_is_active() {
@ -1305,6 +1345,12 @@ optional<size_t> Sprinkler::next_valve_number_in_cycle_(const optional<size_t> f
} }
void Sprinkler::load_next_valve_run_request_(const optional<size_t> first_valve) { void Sprinkler::load_next_valve_run_request_(const optional<size_t> first_valve) {
if (this->active_req_.has_request()) {
this->prev_req_ = this->active_req_;
} else {
this->prev_req_.reset();
}
if (this->next_req_.has_request()) { if (this->next_req_.has_request()) {
if (!this->next_req_.run_duration()) { // ensure the run duration is set correctly for consumption later on if (!this->next_req_.run_duration()) { // ensure the run duration is set correctly for consumption later on
this->next_req_.set_run_duration(this->valve_run_duration_adjusted(this->next_req_.valve())); this->next_req_.set_run_duration(this->valve_run_duration_adjusted(this->next_req_.valve()));

View file

@ -170,7 +170,8 @@ class SprinklerValveOperator {
uint32_t start_delay_{0}; uint32_t start_delay_{0};
uint32_t stop_delay_{0}; uint32_t stop_delay_{0};
uint32_t run_duration_{0}; uint32_t run_duration_{0};
uint64_t pinned_millis_{0}; uint64_t start_millis_{0};
uint64_t stop_millis_{0};
Sprinkler *controller_{nullptr}; Sprinkler *controller_{nullptr};
SprinklerValve *valve_{nullptr}; SprinklerValve *valve_{nullptr};
SprinklerState state_{IDLE}; SprinklerState state_{IDLE};
@ -538,15 +539,18 @@ class Sprinkler : public Component {
/// The valve run request that is currently active /// The valve run request that is currently active
SprinklerValveRunRequest active_req_; SprinklerValveRunRequest active_req_;
/// The next run request for the controller to consume after active_req_ is complete
SprinklerValveRunRequest next_req_;
/// The previous run request the controller processed
SprinklerValveRunRequest prev_req_;
/// The number of the manually selected valve currently selected /// The number of the manually selected valve currently selected
optional<size_t> manual_valve_; optional<size_t> manual_valve_;
/// The number of the valve to resume from (if paused) /// The number of the valve to resume from (if paused)
optional<size_t> paused_valve_; optional<size_t> paused_valve_;
/// The next run request for the controller to consume after active_req_ is complete
SprinklerValveRunRequest next_req_;
/// Set the number of times to repeat a full cycle /// Set the number of times to repeat a full cycle
optional<uint32_t> target_repeats_; optional<uint32_t> target_repeats_;