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[Sprinkler] Initialize timers early to avoid crash (#5499)
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parent
412a866de8
commit
c65d78f568
3 changed files with 14 additions and 15 deletions
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@ -571,18 +571,12 @@ async def sprinkler_simple_action_to_code(config, action_id, template_arg, args)
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async def to_code(config):
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for sprinkler_controller in config:
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var = cg.new_Pvariable(sprinkler_controller[CONF_ID])
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if CONF_NAME in sprinkler_controller:
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cg.add(var.set_name(sprinkler_controller[CONF_NAME]))
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if len(sprinkler_controller[CONF_VALVES]) > 1:
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name = sprinkler_controller[CONF_MAIN_SWITCH][CONF_NAME]
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else:
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if len(sprinkler_controller[CONF_VALVES]) > 1:
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name = sprinkler_controller[CONF_MAIN_SWITCH][CONF_NAME]
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else:
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name = sprinkler_controller[CONF_VALVES][0][CONF_VALVE_SWITCH][
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CONF_NAME
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]
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cg.add(var.set_name(name))
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name = sprinkler_controller[CONF_VALVES][0][CONF_VALVE_SWITCH][CONF_NAME]
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name = sprinkler_controller.get(CONF_NAME, name)
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var = cg.new_Pvariable(sprinkler_controller[CONF_ID], name)
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await cg.register_component(var, sprinkler_controller)
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@ -386,12 +386,17 @@ SprinklerValveOperator *SprinklerValveRunRequest::valve_operator() { return this
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SprinklerValveRunRequestOrigin SprinklerValveRunRequest::request_is_from() { return this->origin_; }
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void Sprinkler::setup() {
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Sprinkler::Sprinkler() {}
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Sprinkler::Sprinkler(const std::string &name) {
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// The `name` is needed to set timers up, hence non-default constructor
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// replaces `set_name()` method previously existed
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this->name_ = name;
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this->timer_.push_back({this->name_ + "sm", false, 0, 0, std::bind(&Sprinkler::sm_timer_callback_, this)});
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this->timer_.push_back({this->name_ + "vs", false, 0, 0, std::bind(&Sprinkler::valve_selection_callback_, this)});
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this->all_valves_off_(true);
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}
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void Sprinkler::setup() { this->all_valves_off_(true); }
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void Sprinkler::loop() {
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for (auto &p : this->pump_) {
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p.loop();
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@ -204,12 +204,12 @@ class SprinklerValveRunRequest {
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class Sprinkler : public Component {
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public:
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Sprinkler();
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Sprinkler(const std::string &name);
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void setup() override;
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void loop() override;
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void dump_config() override;
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void set_name(const std::string &name) { this->name_ = name; }
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/// add a valve to the controller
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void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw = nullptr);
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