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[i2s_audio] Bugfix: Adjust I2S speaker setup priority (#7759)
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2 changed files with 2 additions and 11 deletions
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@ -99,14 +99,6 @@ void I2SAudioSpeaker::setup() {
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this->mark_failed();
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return;
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}
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this->i2s_event_queue_ = xQueueCreate(I2S_EVENT_QUEUE_COUNT, sizeof(i2s_event_t));
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if (this->i2s_event_queue_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create I2S event queue");
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this->mark_failed();
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return;
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}
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}
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void I2SAudioSpeaker::loop() {
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@ -339,7 +331,7 @@ void I2SAudioSpeaker::speaker_task(void *params) {
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}
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void I2SAudioSpeaker::start() {
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if (this->is_failed() || this->status_has_error())
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if (!this->is_ready() || this->is_failed() || this->status_has_error())
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return;
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if ((this->state_ == speaker::STATE_STARTING) || (this->state_ == speaker::STATE_RUNNING))
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return;
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@ -519,7 +511,6 @@ void I2SAudioSpeaker::delete_task_(size_t buffer_size) {
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}
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::STATE_STOPPED);
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xQueueReset(this->i2s_event_queue_);
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this->task_created_ = false;
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vTaskDelete(nullptr);
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@ -23,7 +23,7 @@ namespace i2s_audio {
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class I2SAudioSpeaker : public I2SAudioOut, public speaker::Speaker, public Component {
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public:
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float get_setup_priority() const override { return esphome::setup_priority::LATE; }
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float get_setup_priority() const override { return esphome::setup_priority::PROCESSOR; }
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void setup() override;
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void loop() override;
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