mirror of
https://github.com/esphome/esphome.git
synced 2024-11-30 10:44:13 +01:00
deep_sleep guard flag, to prevent sleep no matter what
This commit is contained in:
parent
01497c891d
commit
c817f3189f
4 changed files with 68 additions and 1 deletions
|
@ -20,6 +20,10 @@ void DeepSleepComponent::setup() {
|
|||
} else {
|
||||
ESP_LOGD(TAG, "Not scheduling Deep Sleep, as no run duration is configured.");
|
||||
}
|
||||
|
||||
if (this->guard_switch_ != nullptr) {
|
||||
this->guard_switch_->publish_state(this->guard_);
|
||||
}
|
||||
}
|
||||
|
||||
void DeepSleepComponent::dump_config() {
|
||||
|
@ -48,7 +52,7 @@ void DeepSleepComponent::set_sleep_duration(uint32_t time_ms) { this->sleep_dura
|
|||
void DeepSleepComponent::set_run_duration(uint32_t time_ms) { this->run_duration_ = time_ms; }
|
||||
|
||||
void DeepSleepComponent::begin_sleep(bool manual) {
|
||||
if (this->prevent_ && !manual) {
|
||||
if (this->prevent_ && !manual || this->guard_) {
|
||||
this->next_enter_deep_sleep_ = true;
|
||||
return;
|
||||
}
|
||||
|
@ -72,5 +76,7 @@ void DeepSleepComponent::prevent_deep_sleep() { this->prevent_ = true; }
|
|||
|
||||
void DeepSleepComponent::allow_deep_sleep() { this->prevent_ = false; }
|
||||
|
||||
void DeepSleepComponent::set_guard(bool value) { this->guard_ = value; }
|
||||
|
||||
} // namespace deep_sleep
|
||||
} // namespace esphome
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "esphome/core/time.h"
|
||||
#endif
|
||||
|
||||
#include "esphome/components/switch/switch.h"
|
||||
|
||||
#include <cinttypes>
|
||||
|
||||
namespace esphome {
|
||||
|
@ -64,6 +66,8 @@ template<typename... Ts> class PreventDeepSleepAction;
|
|||
*/
|
||||
class DeepSleepComponent : public Component {
|
||||
public:
|
||||
SUB_SWITCH(guard)
|
||||
|
||||
/// Set the duration in ms the component should sleep once it's in deep sleep mode.
|
||||
void set_sleep_duration(uint32_t time_ms);
|
||||
#if defined(USE_ESP32)
|
||||
|
@ -103,6 +107,8 @@ class DeepSleepComponent : public Component {
|
|||
void prevent_deep_sleep();
|
||||
void allow_deep_sleep();
|
||||
|
||||
void set_guard(bool value);
|
||||
|
||||
protected:
|
||||
// Returns nullopt if no run duration is set. Otherwise, returns the run
|
||||
// duration before entering deep sleep.
|
||||
|
@ -127,6 +133,7 @@ class DeepSleepComponent : public Component {
|
|||
optional<uint32_t> run_duration_;
|
||||
bool next_enter_deep_sleep_{false};
|
||||
bool prevent_{false};
|
||||
bool guard_{false};
|
||||
};
|
||||
|
||||
extern bool global_has_deep_sleep; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
|
||||
|
|
36
esphome/components/deep_sleep/switch/__init__.py
Normal file
36
esphome/components/deep_sleep/switch/__init__.py
Normal file
|
@ -0,0 +1,36 @@
|
|||
import esphome.codegen as cg
|
||||
from esphome.components import switch
|
||||
import esphome.config_validation as cv
|
||||
from esphome.const import (
|
||||
DEVICE_CLASS_SWITCH,
|
||||
)
|
||||
from .. import (
|
||||
DeepSleepComponent,
|
||||
deep_sleep_ns,
|
||||
)
|
||||
|
||||
CONF_DEEP_SLEEP_ID = "deep_sleep_id"
|
||||
CONF_GUARD = "guard"
|
||||
ICON_SLEEP = "mdi:sleep"
|
||||
|
||||
GuardSwitch = deep_sleep_ns.class_("GuardSwitch", switch.Switch)
|
||||
|
||||
CONFIG_SCHEMA = cv.Schema(
|
||||
{
|
||||
cv.GenerateID(CONF_DEEP_SLEEP_ID): cv.use_id(DeepSleepComponent),
|
||||
cv.Optional(CONF_GUARD): switch.switch_schema(
|
||||
GuardSwitch,
|
||||
device_class=DEVICE_CLASS_SWITCH,
|
||||
icon=ICON_SLEEP,
|
||||
),
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def to_code(config):
|
||||
parent = await cg.get_variable(config[CONF_DEEP_SLEEP_ID])
|
||||
|
||||
if CONF_GUARD in config:
|
||||
s = await switch.new_switch(config[CONF_GUARD])
|
||||
await cg.register_parented(s, parent)
|
||||
cg.add(parent.set_guard_switch(s))
|
18
esphome/components/deep_sleep/switch/switch.h
Normal file
18
esphome/components/deep_sleep/switch/switch.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
#pragma once
|
||||
|
||||
#include "esphome/components/switch/switch.h"
|
||||
#include "../deep_sleep_component.h"
|
||||
|
||||
namespace esphome {
|
||||
namespace deep_sleep {
|
||||
|
||||
class GuardSwitch : public switch_::Switch, public Parented<DeepSleepComponent> {
|
||||
protected:
|
||||
void write_state(bool value) override {
|
||||
this->publish_state(value);
|
||||
this->parent_->set_guard(value);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace deep_sleep
|
||||
} // namespace esphome
|
Loading…
Reference in a new issue