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RFC: status_led: allow to share single light (#1974)
Co-authored-by: Otto winter <otto@otto-winter.com>
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3 changed files with 134 additions and 0 deletions
26
esphome/components/status_led/light/__init__.py
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26
esphome/components/status_led/light/__init__.py
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from esphome import pins
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import light
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from esphome.const import CONF_OUTPUT_ID, CONF_PIN
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from .. import status_led_ns
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StatusLEDLightOutput = status_led_ns.class_(
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"StatusLEDLightOutput", light.LightOutput, cg.Component
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)
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CONFIG_SCHEMA = light.BINARY_LIGHT_SCHEMA.extend(
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{
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cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(StatusLEDLightOutput),
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cv.Required(CONF_PIN): pins.gpio_output_pin_schema,
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}
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)
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
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pin = await cg.gpio_pin_expression(config[CONF_PIN])
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cg.add(var.set_pin(pin))
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await cg.register_component(var, config)
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# cg.add(cg.App.register_component(var))
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await light.register_light(var, config)
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68
esphome/components/status_led/light/status_led_light.cpp
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esphome/components/status_led/light/status_led_light.cpp
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#include "status_led_light.h"
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#include "esphome/core/log.h"
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#include "esphome/core/application.h"
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namespace esphome {
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namespace status_led {
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static const char *const TAG = "status_led";
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void StatusLEDLightOutput::loop() {
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uint32_t new_state = App.get_app_state() & STATUS_LED_MASK;
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if (new_state != this->last_app_state_) {
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ESP_LOGV(TAG, "New app state 0x%08X", new_state);
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}
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if ((new_state & STATUS_LED_ERROR) != 0u) {
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this->pin_->digital_write(millis() % 250u < 150u);
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this->last_app_state_ = new_state;
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} else if ((new_state & STATUS_LED_WARNING) != 0u) {
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this->pin_->digital_write(millis() % 1500u < 250u);
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this->last_app_state_ = new_state;
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} else if (new_state != this->last_app_state_) {
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// if no error/warning -> restore light state or turn off
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bool state = false;
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if (lightstate_)
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lightstate_->current_values_as_binary(&state);
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this->pin_->digital_write(state);
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this->last_app_state_ = new_state;
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ESP_LOGD(TAG, "Restoring light state %s", ONOFF(state));
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}
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}
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void StatusLEDLightOutput::setup_state(light::LightState *state) {
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lightstate_ = state;
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ESP_LOGD(TAG, "'%s': Setting initital state", state->get_name().c_str());
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this->write_state(state);
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}
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void StatusLEDLightOutput::write_state(light::LightState *state) {
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bool binary;
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state->current_values_as_binary(&binary);
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// if in warning/error, don't overwrite the status_led
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// once it is back to OK, the loop will restore the state
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if ((App.get_app_state() & (STATUS_LED_ERROR | STATUS_LED_WARNING)) == 0u) {
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this->pin_->digital_write(binary);
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ESP_LOGD(TAG, "'%s': Setting state %s", state->get_name().c_str(), ONOFF(binary));
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}
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}
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void StatusLEDLightOutput::setup() {
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ESP_LOGCONFIG(TAG, "Setting up Status LED...");
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this->pin_->setup();
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this->pin_->digital_write(false);
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}
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void StatusLEDLightOutput::dump_config() {
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ESP_LOGCONFIG(TAG, "Status Led Light:");
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LOG_PIN(" Pin: ", this->pin_);
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}
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} // namespace status_led
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} // namespace esphome
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40
esphome/components/status_led/light/status_led_light.h
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esphome/components/status_led/light/status_led_light.h
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/esphal.h"
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#include "esphome/components/light/light_output.h"
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namespace esphome {
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namespace status_led {
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class StatusLEDLightOutput : public light::LightOutput, public Component {
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public:
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void set_pin(GPIOPin *pin) { pin_ = pin; }
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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traits.set_supported_color_modes({light::ColorMode::ON_OFF});
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return traits;
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}
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void loop() override;
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void setup_state(light::LightState *state) override;
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void write_state(light::LightState *state) override;
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void setup() override;
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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float get_loop_priority() const override { return 50.0f; }
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protected:
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GPIOPin *pin_;
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light::LightState *lightstate_{};
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uint32_t last_app_state_{0xFFFF};
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};
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} // namespace status_led
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} // namespace esphome
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