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[nextion] Optionally skip connection handshake (#6905)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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parent
9699719305
commit
d0dc275e30
4 changed files with 40 additions and 4 deletions
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@ -27,6 +27,7 @@ CONF_BACKGROUND_PRESSED_COLOR = "background_pressed_color"
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CONF_FOREGROUND_PRESSED_COLOR = "foreground_pressed_color"
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CONF_FONT_ID = "font_id"
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CONF_EXIT_REPARSE_ON_START = "exit_reparse_on_start"
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CONF_SKIP_CONNECTION_HANDSHAKE = "skip_connection_handshake"
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def NextionName(value):
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@ -23,6 +23,7 @@ from .base_component import (
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CONF_START_UP_PAGE,
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CONF_AUTO_WAKE_ON_TOUCH,
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CONF_EXIT_REPARSE_ON_START,
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CONF_SKIP_CONNECTION_HANDSHAKE,
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)
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CODEOWNERS = ["@senexcrenshaw", "@edwardtfn"]
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@ -72,6 +73,7 @@ CONFIG_SCHEMA = (
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cv.Optional(CONF_START_UP_PAGE): cv.uint8_t,
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cv.Optional(CONF_AUTO_WAKE_ON_TOUCH, default=True): cv.boolean,
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cv.Optional(CONF_EXIT_REPARSE_ON_START, default=False): cv.boolean,
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cv.Optional(CONF_SKIP_CONNECTION_HANDSHAKE, default=False): cv.boolean,
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}
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)
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.extend(cv.polling_component_schema("5s"))
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@ -118,6 +120,8 @@ async def to_code(config):
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cg.add(var.set_exit_reparse_on_start_internal(config[CONF_EXIT_REPARSE_ON_START]))
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cg.add(var.set_skip_connection_handshake(config[CONF_SKIP_CONNECTION_HANDSHAKE]))
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await display.register_display(var, config)
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for conf in config.get(CONF_ON_SETUP, []):
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@ -43,6 +43,16 @@ bool Nextion::check_connect_() {
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if (this->get_is_connected_())
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return true;
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// Check if the handshake should be skipped for the Nextion connection
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if (this->skip_connection_handshake_) {
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// Log the connection status without handshake
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ESP_LOGW(TAG, "Nextion display set as connected without performing handshake");
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// Set the connection status to true
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this->is_connected_ = true;
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// Return true indicating the connection is set
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return true;
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}
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if (this->comok_sent_ == 0) {
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this->reset_(false);
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@ -126,10 +136,14 @@ void Nextion::reset_(bool reset_nextion) {
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void Nextion::dump_config() {
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ESP_LOGCONFIG(TAG, "Nextion:");
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if (this->skip_connection_handshake_) {
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ESP_LOGCONFIG(TAG, " Skip handshake: %s", YESNO(this->skip_connection_handshake_));
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} else {
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ESP_LOGCONFIG(TAG, " Device Model: %s", this->device_model_.c_str());
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ESP_LOGCONFIG(TAG, " Firmware Version: %s", this->firmware_version_.c_str());
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ESP_LOGCONFIG(TAG, " Serial Number: %s", this->serial_number_.c_str());
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ESP_LOGCONFIG(TAG, " Flash Size: %s", this->flash_size_.c_str());
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}
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ESP_LOGCONFIG(TAG, " Wake On Touch: %s", YESNO(this->auto_wake_on_touch_));
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ESP_LOGCONFIG(TAG, " Exit reparse: %s", YESNO(this->exit_reparse_on_start_));
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@ -262,6 +276,7 @@ void Nextion::loop() {
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this->goto_page(this->start_up_page_);
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}
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// This could probably be removed from the loop area, as those are redundant.
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this->set_auto_wake_on_touch(this->auto_wake_on_touch_);
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this->set_exit_reparse_on_start(this->exit_reparse_on_start_);
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@ -926,6 +926,21 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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*/
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void set_exit_reparse_on_start(bool exit_reparse);
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/**
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* Sets whether the Nextion display should skip the connection handshake process.
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* @param skip_handshake True or false. When skip_connection_handshake is true,
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* the connection will be established without performing the handshake.
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* This can be useful when using Nextion Simulator.
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*
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* Example:
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* ```cpp
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* it.set_skip_connection_handshake(true);
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* ```
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*
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* When set to true, the display will be marked as connected without performing a handshake.
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*/
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void set_skip_connection_handshake(bool skip_handshake) { this->skip_connection_handshake_ = skip_handshake; }
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/**
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* Sets Nextion mode between sleep and awake
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* @param True or false. Sleep=true to enter sleep mode or sleep=false to exit sleep mode.
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@ -1221,6 +1236,7 @@ class Nextion : public NextionBase, public PollingComponent, public uart::UARTDe
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int16_t start_up_page_ = -1;
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bool auto_wake_on_touch_ = true;
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bool exit_reparse_on_start_ = false;
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bool skip_connection_handshake_ = false;
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/**
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* Manually send a raw command to the display and don't wait for an acknowledgement packet.
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