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Apply color brightness to addressable light effects (#2321)
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3 changed files with 8 additions and 8 deletions
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@ -27,7 +27,7 @@ std::unique_ptr<LightTransformer> AddressableLight::create_default_transition()
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return make_unique<AddressableLightTransformer>(*this);
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return make_unique<AddressableLightTransformer>(*this);
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}
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}
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Color esp_color_from_light_color_values(LightColorValues val) {
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Color color_from_light_color_values(LightColorValues val) {
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auto r = to_uint8_scale(val.get_color_brightness() * val.get_red());
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auto r = to_uint8_scale(val.get_color_brightness() * val.get_red());
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auto g = to_uint8_scale(val.get_color_brightness() * val.get_green());
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auto g = to_uint8_scale(val.get_color_brightness() * val.get_green());
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auto b = to_uint8_scale(val.get_color_brightness() * val.get_blue());
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auto b = to_uint8_scale(val.get_color_brightness() * val.get_blue());
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@ -44,7 +44,7 @@ void AddressableLight::update_state(LightState *state) {
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return;
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return;
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// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
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// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
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this->all() = esp_color_from_light_color_values(val);
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this->all() = color_from_light_color_values(val);
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this->schedule_show();
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this->schedule_show();
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}
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}
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@ -54,7 +54,7 @@ void AddressableLightTransformer::start() {
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return;
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return;
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auto end_values = this->target_values_;
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auto end_values = this->target_values_;
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this->target_color_ = esp_color_from_light_color_values(end_values);
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this->target_color_ = color_from_light_color_values(end_values);
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// our transition will handle brightness, disable brightness in correction.
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// our transition will handle brightness, disable brightness in correction.
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this->light_.correction_.set_local_brightness(255);
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this->light_.correction_.set_local_brightness(255);
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@ -19,6 +19,9 @@ namespace light {
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using ESPColor ESPDEPRECATED("esphome::light::ESPColor is deprecated, use esphome::Color instead.", "v1.21") = Color;
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using ESPColor ESPDEPRECATED("esphome::light::ESPColor is deprecated, use esphome::Color instead.", "v1.21") = Color;
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/// Convert the color information from a `LightColorValues` object to a `Color` object (does not apply brightness).
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Color color_from_light_color_values(LightColorValues val);
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class AddressableLight : public LightOutput, public Component {
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class AddressableLight : public LightOutput, public Component {
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public:
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public:
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virtual int32_t size() const = 0;
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virtual int32_t size() const = 0;
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@ -38,11 +38,8 @@ class AddressableLightEffect : public LightEffect {
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void stop() override { this->get_addressable_()->set_effect_active(false); }
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void stop() override { this->get_addressable_()->set_effect_active(false); }
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virtual void apply(AddressableLight &it, const Color ¤t_color) = 0;
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virtual void apply(AddressableLight &it, const Color ¤t_color) = 0;
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void apply() override {
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void apply() override {
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LightColorValues color = this->state_->remote_values;
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// not using any color correction etc. that will be handled by the addressable layer through ESPColorCorrection
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// not using any color correction etc. that will be handled by the addressable layer
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Color current_color = color_from_light_color_values(this->state_->remote_values);
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Color current_color =
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Color(static_cast<uint8_t>(color.get_red() * 255), static_cast<uint8_t>(color.get_green() * 255),
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static_cast<uint8_t>(color.get_blue() * 255), static_cast<uint8_t>(color.get_white() * 255));
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this->apply(*this->get_addressable_(), current_color);
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this->apply(*this->get_addressable_(), current_color);
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}
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}
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