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Add repeat action for automations (#2538)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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3 changed files with 62 additions and 0 deletions
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@ -3,6 +3,7 @@ import esphome.config_validation as cv
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from esphome.const import (
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CONF_AUTOMATION_ID,
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CONF_CONDITION,
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CONF_COUNT,
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CONF_ELSE,
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CONF_ID,
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CONF_THEN,
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@ -66,6 +67,7 @@ DelayAction = cg.esphome_ns.class_("DelayAction", Action, cg.Component)
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LambdaAction = cg.esphome_ns.class_("LambdaAction", Action)
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IfAction = cg.esphome_ns.class_("IfAction", Action)
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WhileAction = cg.esphome_ns.class_("WhileAction", Action)
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RepeatAction = cg.esphome_ns.class_("RepeatAction", Action)
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WaitUntilAction = cg.esphome_ns.class_("WaitUntilAction", Action, cg.Component)
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UpdateComponentAction = cg.esphome_ns.class_("UpdateComponentAction", Action)
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Automation = cg.esphome_ns.class_("Automation")
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@ -241,6 +243,25 @@ async def while_action_to_code(config, action_id, template_arg, args):
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return var
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@register_action(
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"repeat",
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RepeatAction,
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cv.Schema(
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{
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cv.Required(CONF_COUNT): cv.templatable(cv.positive_not_null_int),
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cv.Required(CONF_THEN): validate_action_list,
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}
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),
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)
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async def repeat_action_to_code(config, action_id, template_arg, args):
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var = cg.new_Pvariable(action_id, template_arg)
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count_template = await cg.templatable(config[CONF_COUNT], args, cg.uint32)
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cg.add(var.set_count(count_template))
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actions = await build_action_list(config[CONF_THEN], template_arg, args)
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cg.add(var.add_then(actions))
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return var
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def validate_wait_until(value):
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schema = cv.Schema(
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{
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@ -224,6 +224,39 @@ template<typename... Ts> class WhileAction : public Action<Ts...> {
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std::tuple<Ts...> var_{};
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};
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template<typename... Ts> class RepeatAction : public Action<Ts...> {
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public:
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TEMPLATABLE_VALUE(uint32_t, count)
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void add_then(const std::vector<Action<Ts...> *> &actions) {
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this->then_.add_actions(actions);
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this->then_.add_action(new LambdaAction<Ts...>([this](Ts... x) {
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this->iteration_++;
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if (this->iteration_ == this->count_.value(x...))
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this->play_next_tuple_(this->var_);
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else
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this->then_.play_tuple(this->var_);
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}));
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}
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void play_complex(Ts... x) override {
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this->num_running_++;
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this->var_ = std::make_tuple(x...);
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this->iteration_ = 0;
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this->then_.play_tuple(this->var_);
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}
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void play(Ts... x) override { /* ignore - see play_complex */
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}
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void stop() override { this->then_.stop(); }
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protected:
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uint32_t iteration_;
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ActionList<Ts...> then_;
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std::tuple<Ts...> var_;
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};
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template<typename... Ts> class WaitUntilAction : public Action<Ts...>, public Component {
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public:
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WaitUntilAction(Condition<Ts...> *condition) : condition_(condition) {}
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@ -173,3 +173,11 @@ sensor:
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uart_id: uart2
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co2:
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name: CO2 Sensor
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script:
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- id: automation_test
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then:
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- repeat:
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count: 5
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then:
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- logger.log: "looping!"
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