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allow using a binary output for the status led (#4532)
* allow using a binary output for the status led * lint * output status as well * simplify --------- Co-authored-by: Samuel Sieb <samuel@sieb.net>
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a8bb2a42a1
commit
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3 changed files with 42 additions and 21 deletions
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@ -1,26 +1,35 @@
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from esphome import pins
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import light
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from esphome.const import CONF_OUTPUT_ID, CONF_PIN
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from esphome.components import light, output
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from esphome.const import CONF_OUTPUT, CONF_OUTPUT_ID, CONF_PIN
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from .. import status_led_ns
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AUTO_LOAD = ["output"]
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StatusLEDLightOutput = status_led_ns.class_(
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"StatusLEDLightOutput", light.LightOutput, cg.Component
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)
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CONFIG_SCHEMA = light.BINARY_LIGHT_SCHEMA.extend(
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{
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cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(StatusLEDLightOutput),
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cv.Required(CONF_PIN): pins.gpio_output_pin_schema,
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}
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CONFIG_SCHEMA = cv.All(
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light.BINARY_LIGHT_SCHEMA.extend(
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{
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cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(StatusLEDLightOutput),
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cv.Optional(CONF_PIN): pins.gpio_output_pin_schema,
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cv.Optional(CONF_OUTPUT): cv.use_id(output.BinaryOutput),
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}
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),
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cv.has_at_least_one_key(CONF_PIN, CONF_OUTPUT),
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)
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
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pin = await cg.gpio_pin_expression(config[CONF_PIN])
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cg.add(var.set_pin(pin))
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if CONF_PIN in config:
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pin = await cg.gpio_pin_expression(config[CONF_PIN])
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cg.add(var.set_pin(pin))
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if CONF_OUTPUT in config:
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out = await cg.get_variable(config[CONF_OUTPUT])
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cg.add(var.set_output(out))
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await cg.register_component(var, config)
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# cg.add(cg.App.register_component(var))
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await light.register_light(var, config)
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@ -15,10 +15,10 @@ void StatusLEDLightOutput::loop() {
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}
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if ((new_state & STATUS_LED_ERROR) != 0u) {
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this->pin_->digital_write(millis() % 250u < 150u);
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this->output_state_(millis() % 250u < 150u);
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this->last_app_state_ = new_state;
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} else if ((new_state & STATUS_LED_WARNING) != 0u) {
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this->pin_->digital_write(millis() % 1500u < 250u);
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this->output_state_(millis() % 1500u < 250u);
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this->last_app_state_ = new_state;
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} else if (new_state != this->last_app_state_) {
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// if no error/warning -> restore light state or turn off
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@ -26,17 +26,16 @@ void StatusLEDLightOutput::loop() {
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if (lightstate_)
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lightstate_->current_values_as_binary(&state);
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this->pin_->digital_write(state);
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this->last_app_state_ = new_state;
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ESP_LOGD(TAG, "Restoring light state %s", ONOFF(state));
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this->output_state_(state);
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this->last_app_state_ = new_state;
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}
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}
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void StatusLEDLightOutput::setup_state(light::LightState *state) {
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lightstate_ = state;
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ESP_LOGD(TAG, "'%s': Setting initital state", state->get_name().c_str());
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ESP_LOGD(TAG, "'%s': Setting initial state", state->get_name().c_str());
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this->write_state(state);
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}
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@ -47,16 +46,18 @@ void StatusLEDLightOutput::write_state(light::LightState *state) {
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// if in warning/error, don't overwrite the status_led
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// once it is back to OK, the loop will restore the state
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if ((App.get_app_state() & (STATUS_LED_ERROR | STATUS_LED_WARNING)) == 0u) {
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this->pin_->digital_write(binary);
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ESP_LOGD(TAG, "'%s': Setting state %s", state->get_name().c_str(), ONOFF(binary));
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this->output_state_(binary);
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}
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}
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void StatusLEDLightOutput::setup() {
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ESP_LOGCONFIG(TAG, "Setting up Status LED...");
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this->pin_->setup();
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this->pin_->digital_write(false);
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if (this->pin_ != nullptr) {
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this->pin_->setup();
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this->pin_->digital_write(false);
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}
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}
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void StatusLEDLightOutput::dump_config() {
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@ -64,5 +65,12 @@ void StatusLEDLightOutput::dump_config() {
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LOG_PIN(" Pin: ", this->pin_);
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}
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void StatusLEDLightOutput::output_state_(bool state) {
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if (this->pin_ != nullptr)
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this->pin_->digital_write(state);
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if (this->output_ != nullptr)
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this->output_->set_state(state);
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}
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} // namespace status_led
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} // namespace esphome
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@ -3,6 +3,7 @@
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#include "esphome/core/component.h"
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#include "esphome/core/hal.h"
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#include "esphome/components/light/light_output.h"
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#include "esphome/components/output/binary_output.h"
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namespace esphome {
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namespace status_led {
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@ -10,6 +11,7 @@ namespace status_led {
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class StatusLEDLightOutput : public light::LightOutput, public Component {
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public:
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void set_pin(GPIOPin *pin) { pin_ = pin; }
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void set_output(output::BinaryOutput *output) { output_ = output; }
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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@ -31,9 +33,11 @@ class StatusLEDLightOutput : public light::LightOutput, public Component {
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float get_loop_priority() const override { return 50.0f; }
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protected:
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GPIOPin *pin_;
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GPIOPin *pin_{nullptr};
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output::BinaryOutput *output_{nullptr};
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light::LightState *lightstate_{};
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uint32_t last_app_state_{0xFFFF};
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void output_state_(bool state);
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};
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} // namespace status_led
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