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https://github.com/esphome/esphome.git
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commit
e725e15f7a
5 changed files with 38 additions and 8 deletions
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@ -141,7 +141,7 @@ void I2SAudioMediaPlayer::start_() {
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this->audio_ = make_unique<Audio>(true, this->internal_dac_mode_, this->parent_->get_port());
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this->audio_ = make_unique<Audio>(true, this->internal_dac_mode_, this->parent_->get_port());
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} else {
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} else {
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#endif
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#endif
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this->audio_ = make_unique<Audio>(false, I2S_DAC_CHANNEL_BOTH_EN, this->parent_->get_port());
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this->audio_ = make_unique<Audio>(false, 3, this->parent_->get_port());
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i2s_pin_config_t pin_config = this->parent_->get_pin_config();
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i2s_pin_config_t pin_config = this->parent_->get_pin_config();
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pin_config.data_out_num = this->dout_pin_;
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pin_config.data_out_num = this->dout_pin_;
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@ -286,7 +286,9 @@ SPRINKLER_VALVE_SCHEMA = cv.Schema(
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{
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{
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cv.Optional(CONF_ENABLE_SWITCH): cv.maybe_simple_value(
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cv.Optional(CONF_ENABLE_SWITCH): cv.maybe_simple_value(
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switch.switch_schema(
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switch.switch_schema(
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SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
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SprinklerControllerSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="RESTORE_DEFAULT_OFF",
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),
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),
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key=CONF_NAME,
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key=CONF_NAME,
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),
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),
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@ -333,7 +335,9 @@ SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
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cv.Optional(CONF_NAME): cv.string,
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cv.Optional(CONF_NAME): cv.string,
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cv.Optional(CONF_AUTO_ADVANCE_SWITCH): cv.maybe_simple_value(
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cv.Optional(CONF_AUTO_ADVANCE_SWITCH): cv.maybe_simple_value(
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switch.switch_schema(
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switch.switch_schema(
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SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
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SprinklerControllerSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="RESTORE_DEFAULT_OFF",
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),
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),
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key=CONF_NAME,
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key=CONF_NAME,
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),
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),
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@ -343,19 +347,25 @@ SPRINKLER_CONTROLLER_SCHEMA = cv.Schema(
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),
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),
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cv.Optional(CONF_QUEUE_ENABLE_SWITCH): cv.maybe_simple_value(
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cv.Optional(CONF_QUEUE_ENABLE_SWITCH): cv.maybe_simple_value(
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switch.switch_schema(
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switch.switch_schema(
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SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
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SprinklerControllerSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="RESTORE_DEFAULT_OFF",
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),
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),
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key=CONF_NAME,
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key=CONF_NAME,
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),
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),
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cv.Optional(CONF_REVERSE_SWITCH): cv.maybe_simple_value(
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cv.Optional(CONF_REVERSE_SWITCH): cv.maybe_simple_value(
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switch.switch_schema(
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switch.switch_schema(
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SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
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SprinklerControllerSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="RESTORE_DEFAULT_OFF",
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),
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),
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key=CONF_NAME,
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key=CONF_NAME,
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),
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),
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cv.Optional(CONF_STANDBY_SWITCH): cv.maybe_simple_value(
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cv.Optional(CONF_STANDBY_SWITCH): cv.maybe_simple_value(
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switch.switch_schema(
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switch.switch_schema(
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SprinklerControllerSwitch, entity_category=ENTITY_CATEGORY_CONFIG
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SprinklerControllerSwitch,
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entity_category=ENTITY_CATEGORY_CONFIG,
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default_restore_mode="RESTORE_DEFAULT_OFF",
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),
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),
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key=CONF_NAME,
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key=CONF_NAME,
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),
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),
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@ -1176,6 +1176,21 @@ optional<uint32_t> Sprinkler::time_remaining_current_operation() {
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return nullopt;
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return nullopt;
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}
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}
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bool Sprinkler::any_controller_is_active() {
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if (this->state_ != IDLE) {
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return true;
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}
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for (auto &controller : this->other_controllers_) {
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if (controller != this) { // dummy check
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if (controller->controller_state() != IDLE) {
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return true;
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}
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}
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}
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return false;
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}
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SprinklerControllerSwitch *Sprinkler::control_switch(size_t valve_number) {
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SprinklerControllerSwitch *Sprinkler::control_switch(size_t valve_number) {
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if (this->is_a_valid_valve(valve_number)) {
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if (this->is_a_valid_valve(valve_number)) {
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return this->valve_[valve_number].controller_switch;
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return this->valve_[valve_number].controller_switch;
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@ -406,6 +406,12 @@ class Sprinkler : public Component {
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/// returns the amount of time remaining in seconds for all valves remaining, including the active valve, if any
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/// returns the amount of time remaining in seconds for all valves remaining, including the active valve, if any
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optional<uint32_t> time_remaining_current_operation();
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optional<uint32_t> time_remaining_current_operation();
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/// returns true if this or any sprinkler controller this controller knows about is active
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bool any_controller_is_active();
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/// returns the current state of the sprinkler controller
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SprinklerState controller_state() { return this->state_; };
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/// returns a pointer to a valve's control switch object
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/// returns a pointer to a valve's control switch object
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SprinklerControllerSwitch *control_switch(size_t valve_number);
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SprinklerControllerSwitch *control_switch(size_t valve_number);
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@ -503,7 +509,6 @@ class Sprinkler : public Component {
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/// callback functions for timers
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/// callback functions for timers
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void valve_selection_callback_();
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void valve_selection_callback_();
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void sm_timer_callback_();
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void sm_timer_callback_();
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void pump_stop_delay_callback_();
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/// Maximum allowed queue size
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/// Maximum allowed queue size
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const uint8_t max_queue_size_{100};
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const uint8_t max_queue_size_{100};
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@ -1,6 +1,6 @@
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"""Constants used by esphome."""
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"""Constants used by esphome."""
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__version__ = "2023.4.2"
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__version__ = "2023.4.3"
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ALLOWED_NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789-_"
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ALLOWED_NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789-_"
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