Simplify LightCall validation (#1874)

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Oxan van Leeuwen 2021-06-09 17:01:05 +02:00 committed by GitHub
parent 97a12c0169
commit ea0127e42b
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@ -407,7 +407,7 @@ LightColorValues LightCall::validate_() {
this->color_temperature_.reset(); this->color_temperature_.reset();
} }
// sets RGB to 100% if only White specified // If white channel is specified, set RGB to white color (when interlock is enabled)
if (this->white_.has_value()) { if (this->white_.has_value()) {
if (traits.get_supports_color_interlock()) { if (traits.get_supports_color_interlock()) {
if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) { if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
@ -423,45 +423,28 @@ LightColorValues LightCall::validate_() {
} }
} }
} }
// White to 0% if (exclusively) setting any RGB value that isn't 255,255,255 // If only a color channel is specified, set white channel to 100% for white, otherwise 0% (when interlock is enabled)
else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) { else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (traits.get_supports_color_interlock()) { if (traits.get_supports_color_interlock()) {
if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f && if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f) {
traits.get_supports_rgb_white_value() && traits.get_supports_color_interlock()) {
this->white_ = optional<float>(1.0f); this->white_ = optional<float>(1.0f);
} else if (!this->white_.has_value() || !traits.get_supports_rgb_white_value()) { } else {
this->white_ = optional<float>(0.0f); this->white_ = optional<float>(0.0f);
} }
} }
} }
// if changing Kelvin alone, change to white light // If only a color temperature is specified, change to white light
else if (this->color_temperature_.has_value()) { else if (this->color_temperature_.has_value()) {
if (!traits.get_supports_color_interlock()) {
if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
this->red_ = optional<float>(1.0f); this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f); this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f); this->blue_ = optional<float>(1.0f);
}
} // if setting color temperature from color (i.e. switching to white light), set White to 100%
// if setting Kelvin from color (i.e. switching to white light), set White to 100%
auto cv = this->parent_->remote_values; auto cv = this->parent_->remote_values;
bool was_color = cv.get_red() != 1.0f || cv.get_blue() != 1.0f || cv.get_green() != 1.0f; bool was_color = cv.get_red() != 1.0f || cv.get_blue() != 1.0f || cv.get_green() != 1.0f;
bool now_white = *this->red_ == 1.0f && *this->blue_ == 1.0f && *this->green_ == 1.0f; if (traits.get_supports_color_interlock() || was_color) {
if (traits.get_supports_color_interlock()) {
if (cv.get_white() < 1.0f) {
this->white_ = optional<float>(1.0f); this->white_ = optional<float>(1.0f);
} }
if (was_color && !this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
}
} else {
if (!this->white_.has_value() && was_color && now_white) {
this->white_ = optional<float>(1.0f);
}
}
} }
#define VALIDATE_RANGE_(name_, upper_name) \ #define VALIDATE_RANGE_(name_, upper_name) \