Simplify LightCall validation (#1874)

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Oxan van Leeuwen 2021-06-09 17:01:05 +02:00 committed by GitHub
parent 97a12c0169
commit ea0127e42b
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@ -407,7 +407,7 @@ LightColorValues LightCall::validate_() {
this->color_temperature_.reset();
}
// sets RGB to 100% if only White specified
// If white channel is specified, set RGB to white color (when interlock is enabled)
if (this->white_.has_value()) {
if (traits.get_supports_color_interlock()) {
if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
@ -415,7 +415,7 @@ LightColorValues LightCall::validate_() {
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
}
// make white values binary aka 0.0f or 1.0f...this allows brightness to do its job
// make white values binary aka 0.0f or 1.0f... this allows brightness to do its job
if (*this->white_ > 0.0f) {
this->white_ = optional<float>(1.0f);
} else {
@ -423,44 +423,27 @@ LightColorValues LightCall::validate_() {
}
}
}
// White to 0% if (exclusively) setting any RGB value that isn't 255,255,255
// If only a color channel is specified, set white channel to 100% for white, otherwise 0% (when interlock is enabled)
else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (traits.get_supports_color_interlock()) {
if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f &&
traits.get_supports_rgb_white_value() && traits.get_supports_color_interlock()) {
if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f) {
this->white_ = optional<float>(1.0f);
} else if (!this->white_.has_value() || !traits.get_supports_rgb_white_value()) {
} else {
this->white_ = optional<float>(0.0f);
}
}
}
// if changing Kelvin alone, change to white light
// If only a color temperature is specified, change to white light
else if (this->color_temperature_.has_value()) {
if (!traits.get_supports_color_interlock()) {
if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
}
}
// if setting Kelvin from color (i.e. switching to white light), set White to 100%
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
// if setting color temperature from color (i.e. switching to white light), set White to 100%
auto cv = this->parent_->remote_values;
bool was_color = cv.get_red() != 1.0f || cv.get_blue() != 1.0f || cv.get_green() != 1.0f;
bool now_white = *this->red_ == 1.0f && *this->blue_ == 1.0f && *this->green_ == 1.0f;
if (traits.get_supports_color_interlock()) {
if (cv.get_white() < 1.0f) {
this->white_ = optional<float>(1.0f);
}
if (was_color && !this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
}
} else {
if (!this->white_.has_value() && was_color && now_white) {
this->white_ = optional<float>(1.0f);
}
if (traits.get_supports_color_interlock() || was_color) {
this->white_ = optional<float>(1.0f);
}
}