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Thermostat publish state fix (#2427)
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parent
a7687c3e17
commit
eaa5200a35
2 changed files with 26 additions and 16 deletions
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@ -18,8 +18,8 @@ void ThermostatClimate::setup() {
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// add a callback so that whenever the sensor state changes we can take action
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// add a callback so that whenever the sensor state changes we can take action
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this->sensor_->add_on_state_callback([this](float state) {
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this->sensor_->add_on_state_callback([this](float state) {
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this->current_temperature = state;
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this->current_temperature = state;
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// required action may have changed, recompute, refresh
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// required action may have changed, recompute, refresh, we'll publish_state() later
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this->switch_to_action_(this->compute_action_());
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this->switch_to_action_(this->compute_action_(), false);
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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// current temperature and possibly action changed, so publish the new state
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// current temperature and possibly action changed, so publish the new state
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this->publish_state();
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this->publish_state();
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@ -34,8 +34,8 @@ void ThermostatClimate::setup() {
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this->mode = this->default_mode_;
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this->mode = this->default_mode_;
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this->change_away_(false);
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this->change_away_(false);
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}
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}
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// refresh the climate action based on the restored settings
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// refresh the climate action based on the restored settings, we'll publish_state() later
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this->switch_to_action_(this->compute_action_());
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this->switch_to_action_(this->compute_action_(), false);
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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this->setup_complete_ = true;
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this->setup_complete_ = true;
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this->publish_state();
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this->publish_state();
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@ -47,11 +47,11 @@ float ThermostatClimate::heat_deadband() { return this->heating_deadband_; }
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float ThermostatClimate::heat_overrun() { return this->heating_overrun_; }
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float ThermostatClimate::heat_overrun() { return this->heating_overrun_; }
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void ThermostatClimate::refresh() {
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void ThermostatClimate::refresh() {
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this->switch_to_mode_(this->mode);
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this->switch_to_mode_(this->mode, false);
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this->switch_to_action_(this->compute_action_());
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this->switch_to_action_(this->compute_action_(), false);
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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this->switch_to_supplemental_action_(this->compute_supplemental_action_());
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this->switch_to_fan_mode_(this->fan_mode.value());
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this->switch_to_fan_mode_(this->fan_mode.value(), false);
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this->switch_to_swing_mode_(this->swing_mode);
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this->switch_to_swing_mode_(this->swing_mode, false);
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this->check_temperature_change_trigger_();
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this->check_temperature_change_trigger_();
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this->publish_state();
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this->publish_state();
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}
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}
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@ -346,7 +346,7 @@ climate::ClimateAction ThermostatClimate::compute_supplemental_action_() {
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return target_action;
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return target_action;
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}
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}
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void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
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void ThermostatClimate::switch_to_action_(climate::ClimateAction action, bool publish_state) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((action == this->action) && this->setup_complete_)
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if ((action == this->action) && this->setup_complete_)
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// already in target mode
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// already in target mode
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@ -358,6 +358,8 @@ void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
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// switching from OFF to IDLE or vice-versa -- this is only a visual difference.
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// switching from OFF to IDLE or vice-versa -- this is only a visual difference.
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// OFF means user manually disabled, IDLE means the temperature is in target range.
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// OFF means user manually disabled, IDLE means the temperature is in target range.
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this->action = action;
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this->action = action;
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if (publish_state)
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this->publish_state();
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return;
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return;
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}
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}
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@ -452,6 +454,8 @@ void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
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ESP_LOGVV(TAG, "Calling FAN_ONLY action with HEATING/COOLING action");
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ESP_LOGVV(TAG, "Calling FAN_ONLY action with HEATING/COOLING action");
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trig_fan->trigger();
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trig_fan->trigger();
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}
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}
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if (publish_state)
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this->publish_state();
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}
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}
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}
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}
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@ -509,13 +513,15 @@ void ThermostatClimate::trigger_supplemental_action_() {
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}
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}
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}
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}
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void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
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void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode, bool publish_state) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((fan_mode == this->prev_fan_mode_) && this->setup_complete_)
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if ((fan_mode == this->prev_fan_mode_) && this->setup_complete_)
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// already in target mode
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// already in target mode
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return;
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return;
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this->fan_mode = fan_mode;
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this->fan_mode = fan_mode;
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if (publish_state)
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this->publish_state();
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if (this->fan_mode_ready_()) {
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if (this->fan_mode_ready_()) {
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Trigger<> *trig = this->fan_mode_auto_trigger_;
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Trigger<> *trig = this->fan_mode_auto_trigger_;
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@ -574,7 +580,7 @@ void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
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}
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}
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}
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}
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void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode) {
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void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode, bool publish_state) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((mode == this->prev_mode_) && this->setup_complete_)
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if ((mode == this->prev_mode_) && this->setup_complete_)
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// already in target mode
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// already in target mode
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@ -615,9 +621,11 @@ void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode) {
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this->mode = mode;
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this->mode = mode;
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this->prev_mode_ = mode;
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this->prev_mode_ = mode;
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this->prev_mode_trigger_ = trig;
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this->prev_mode_trigger_ = trig;
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if (publish_state)
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this->publish_state();
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}
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}
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void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mode) {
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void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mode, bool publish_state) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((swing_mode == this->prev_swing_mode_) && this->setup_complete_)
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if ((swing_mode == this->prev_swing_mode_) && this->setup_complete_)
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// already in target mode
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// already in target mode
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@ -652,6 +660,8 @@ void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mo
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this->swing_mode = swing_mode;
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this->swing_mode = swing_mode;
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this->prev_swing_mode_ = swing_mode;
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this->prev_swing_mode_ = swing_mode;
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this->prev_swing_mode_trigger_ = trig;
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this->prev_swing_mode_trigger_ = trig;
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if (publish_state)
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this->publish_state();
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}
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}
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bool ThermostatClimate::idle_action_ready_() {
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bool ThermostatClimate::idle_action_ready_() {
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@ -160,18 +160,18 @@ class ThermostatClimate : public climate::Climate, public Component {
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climate::ClimateAction compute_supplemental_action_();
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climate::ClimateAction compute_supplemental_action_();
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/// Switch the climate device to the given climate action.
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/// Switch the climate device to the given climate action.
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void switch_to_action_(climate::ClimateAction action);
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void switch_to_action_(climate::ClimateAction action, bool publish_state = true);
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void switch_to_supplemental_action_(climate::ClimateAction action);
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void switch_to_supplemental_action_(climate::ClimateAction action);
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void trigger_supplemental_action_();
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void trigger_supplemental_action_();
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/// Switch the climate device to the given climate fan mode.
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/// Switch the climate device to the given climate fan mode.
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void switch_to_fan_mode_(climate::ClimateFanMode fan_mode);
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void switch_to_fan_mode_(climate::ClimateFanMode fan_mode, bool publish_state = true);
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/// Switch the climate device to the given climate mode.
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/// Switch the climate device to the given climate mode.
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void switch_to_mode_(climate::ClimateMode mode);
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void switch_to_mode_(climate::ClimateMode mode, bool publish_state = true);
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/// Switch the climate device to the given climate swing mode.
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/// Switch the climate device to the given climate swing mode.
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void switch_to_swing_mode_(climate::ClimateSwingMode swing_mode);
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void switch_to_swing_mode_(climate::ClimateSwingMode swing_mode, bool publish_state = true);
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/// Check if the temperature change trigger should be called.
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/// Check if the temperature change trigger should be called.
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void check_temperature_change_trigger_();
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void check_temperature_change_trigger_();
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