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Queue sensor publishes so we don't block for too long (#3422)
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2bff9937b7
commit
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2 changed files with 33 additions and 19 deletions
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@ -169,6 +169,14 @@ void BME680BSECComponent::loop() {
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} else {
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} else {
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this->status_clear_warning();
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this->status_clear_warning();
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}
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}
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// Process a single action from the queue. These are primarily sensor state publishes
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// that in totality take too long to send in a single call.
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if (this->queue_.size()) {
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auto action = std::move(this->queue_.front());
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this->queue_.pop();
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action();
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}
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}
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}
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void BME680BSECComponent::run_() {
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void BME680BSECComponent::run_() {
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@ -306,37 +314,39 @@ void BME680BSECComponent::read_(int64_t trigger_time_ns, bsec_bme_settings_t bme
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}
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}
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void BME680BSECComponent::publish_(const bsec_output_t *outputs, uint8_t num_outputs) {
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void BME680BSECComponent::publish_(const bsec_output_t *outputs, uint8_t num_outputs) {
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ESP_LOGV(TAG, "Publishing sensor states");
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ESP_LOGV(TAG, "Queuing sensor state publish actions");
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for (uint8_t i = 0; i < num_outputs; i++) {
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for (uint8_t i = 0; i < num_outputs; i++) {
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float signal = outputs[i].signal;
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switch (outputs[i].sensor_id) {
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switch (outputs[i].sensor_id) {
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case BSEC_OUTPUT_IAQ:
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case BSEC_OUTPUT_IAQ:
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case BSEC_OUTPUT_STATIC_IAQ:
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case BSEC_OUTPUT_STATIC_IAQ: {
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uint8_t accuracy;
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uint8_t accuracy = outputs[i].accuracy;
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accuracy = outputs[i].accuracy;
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this->queue_push_([this, signal]() { this->publish_sensor_(this->iaq_sensor_, signal); });
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this->publish_sensor_state_(this->iaq_sensor_, outputs[i].signal);
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this->queue_push_([this, accuracy]() {
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this->publish_sensor_state_(this->iaq_accuracy_text_sensor_, IAQ_ACCURACY_STATES[accuracy]);
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this->publish_sensor_(this->iaq_accuracy_text_sensor_, IAQ_ACCURACY_STATES[accuracy]);
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this->publish_sensor_state_(this->iaq_accuracy_sensor_, accuracy, true);
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});
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this->queue_push_([this, accuracy]() { this->publish_sensor_(this->iaq_accuracy_sensor_, accuracy, true); });
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// Queue up an opportunity to save state
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// Queue up an opportunity to save state
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this->defer("save_state", [this, accuracy]() { this->save_state_(accuracy); });
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this->queue_push_([this, accuracy]() { this->save_state_(accuracy); });
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break;
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} break;
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case BSEC_OUTPUT_CO2_EQUIVALENT:
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case BSEC_OUTPUT_CO2_EQUIVALENT:
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this->publish_sensor_state_(this->co2_equivalent_sensor_, outputs[i].signal);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->co2_equivalent_sensor_, signal); });
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break;
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break;
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case BSEC_OUTPUT_BREATH_VOC_EQUIVALENT:
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case BSEC_OUTPUT_BREATH_VOC_EQUIVALENT:
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this->publish_sensor_state_(this->breath_voc_equivalent_sensor_, outputs[i].signal);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->breath_voc_equivalent_sensor_, signal); });
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break;
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break;
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case BSEC_OUTPUT_RAW_PRESSURE:
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case BSEC_OUTPUT_RAW_PRESSURE:
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this->publish_sensor_state_(this->pressure_sensor_, outputs[i].signal / 100.0f);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->pressure_sensor_, signal / 100.0f); });
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break;
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break;
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case BSEC_OUTPUT_RAW_GAS:
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case BSEC_OUTPUT_RAW_GAS:
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this->publish_sensor_state_(this->gas_resistance_sensor_, outputs[i].signal);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->gas_resistance_sensor_, signal); });
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break;
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break;
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case BSEC_OUTPUT_SENSOR_HEAT_COMPENSATED_TEMPERATURE:
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case BSEC_OUTPUT_SENSOR_HEAT_COMPENSATED_TEMPERATURE:
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this->publish_sensor_state_(this->temperature_sensor_, outputs[i].signal);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->temperature_sensor_, signal); });
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break;
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break;
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case BSEC_OUTPUT_SENSOR_HEAT_COMPENSATED_HUMIDITY:
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case BSEC_OUTPUT_SENSOR_HEAT_COMPENSATED_HUMIDITY:
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this->publish_sensor_state_(this->humidity_sensor_, outputs[i].signal);
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this->queue_push_([this, signal]() { this->publish_sensor_(this->humidity_sensor_, signal); });
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break;
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break;
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}
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}
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}
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}
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@ -352,14 +362,14 @@ int64_t BME680BSECComponent::get_time_ns_() {
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return (time_ms + ((int64_t) this->millis_overflow_counter_ << 32)) * INT64_C(1000000);
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return (time_ms + ((int64_t) this->millis_overflow_counter_ << 32)) * INT64_C(1000000);
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}
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}
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void BME680BSECComponent::publish_sensor_state_(sensor::Sensor *sensor, float value, bool change_only) {
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void BME680BSECComponent::publish_sensor_(sensor::Sensor *sensor, float value, bool change_only) {
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if (!sensor || (change_only && sensor->has_state() && sensor->state == value)) {
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if (!sensor || (change_only && sensor->has_state() && sensor->state == value)) {
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return;
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return;
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}
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}
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sensor->publish_state(value);
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sensor->publish_state(value);
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}
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}
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void BME680BSECComponent::publish_sensor_state_(text_sensor::TextSensor *sensor, const std::string &value) {
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void BME680BSECComponent::publish_sensor_(text_sensor::TextSensor *sensor, const std::string &value) {
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if (!sensor || (sensor->has_state() && sensor->state == value)) {
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if (!sensor || (sensor->has_state() && sensor->state == value)) {
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return;
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return;
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}
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}
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@ -70,12 +70,14 @@ class BME680BSECComponent : public Component, public i2c::I2CDevice {
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void publish_(const bsec_output_t *outputs, uint8_t num_outputs);
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void publish_(const bsec_output_t *outputs, uint8_t num_outputs);
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int64_t get_time_ns_();
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int64_t get_time_ns_();
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void publish_sensor_state_(sensor::Sensor *sensor, float value, bool change_only = false);
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void publish_sensor_(sensor::Sensor *sensor, float value, bool change_only = false);
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void publish_sensor_state_(text_sensor::TextSensor *sensor, const std::string &value);
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void publish_sensor_(text_sensor::TextSensor *sensor, const std::string &value);
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void load_state_();
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void load_state_();
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void save_state_(uint8_t accuracy);
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void save_state_(uint8_t accuracy);
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void queue_push_(std::function<void()> &&f) { this->queue_.push(std::move(f)); }
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struct bme680_dev bme680_;
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struct bme680_dev bme680_;
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bsec_library_return_t bsec_status_{BSEC_OK};
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bsec_library_return_t bsec_status_{BSEC_OK};
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int8_t bme680_status_{BME680_OK};
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int8_t bme680_status_{BME680_OK};
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@ -84,6 +86,8 @@ class BME680BSECComponent : public Component, public i2c::I2CDevice {
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uint32_t millis_overflow_counter_{0};
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uint32_t millis_overflow_counter_{0};
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int64_t next_call_ns_{0};
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int64_t next_call_ns_{0};
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std::queue<std::function<void()>> queue_;
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ESPPreferenceObject bsec_state_;
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ESPPreferenceObject bsec_state_;
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uint32_t state_save_interval_ms_{21600000}; // 6 hours - 4 times a day
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uint32_t state_save_interval_ms_{21600000}; // 6 hours - 4 times a day
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uint32_t last_state_save_ms_ = 0;
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uint32_t last_state_save_ms_ = 0;
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