[core] Rename ALWAYS_INLINE to ESPHOME_ALWAYS_INLINE (#6636)

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tomaszduda23 2024-05-05 21:52:47 +02:00 committed by GitHub
parent ccbf5148aa
commit f1584205af
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5 changed files with 44 additions and 42 deletions

View file

@ -15,11 +15,11 @@ class Rect {
int16_t h; ///< Height of region
Rect() : x(VALUE_NO_SET), y(VALUE_NO_SET), w(VALUE_NO_SET), h(VALUE_NO_SET) {} // NOLINT
inline Rect(int16_t x, int16_t y, int16_t w, int16_t h) ALWAYS_INLINE : x(x), y(y), w(w), h(h) {}
inline Rect(int16_t x, int16_t y, int16_t w, int16_t h) ESPHOME_ALWAYS_INLINE : x(x), y(y), w(w), h(h) {}
inline int16_t x2() const { return this->x + this->w; }; ///< X coordinate of corner
inline int16_t y2() const { return this->y + this->h; }; ///< Y coordinate of corner
inline bool is_set() const ALWAYS_INLINE { return (this->h != VALUE_NO_SET) && (this->w != VALUE_NO_SET); }
inline bool is_set() const ESPHOME_ALWAYS_INLINE { return (this->h != VALUE_NO_SET) && (this->w != VALUE_NO_SET); }
void expand(int16_t horizontal, int16_t vertical);

View file

@ -11,54 +11,54 @@ class ESPColorCorrection {
void set_max_brightness(const Color &max_brightness) { this->max_brightness_ = max_brightness; }
void set_local_brightness(uint8_t local_brightness) { this->local_brightness_ = local_brightness; }
void calculate_gamma_table(float gamma);
inline Color color_correct(Color color) const ALWAYS_INLINE {
inline Color color_correct(Color color) const ESPHOME_ALWAYS_INLINE {
// corrected = (uncorrected * max_brightness * local_brightness) ^ gamma
return Color(this->color_correct_red(color.red), this->color_correct_green(color.green),
this->color_correct_blue(color.blue), this->color_correct_white(color.white));
}
inline uint8_t color_correct_red(uint8_t red) const ALWAYS_INLINE {
inline uint8_t color_correct_red(uint8_t red) const ESPHOME_ALWAYS_INLINE {
uint8_t res = esp_scale8(esp_scale8(red, this->max_brightness_.red), this->local_brightness_);
return this->gamma_table_[res];
}
inline uint8_t color_correct_green(uint8_t green) const ALWAYS_INLINE {
inline uint8_t color_correct_green(uint8_t green) const ESPHOME_ALWAYS_INLINE {
uint8_t res = esp_scale8(esp_scale8(green, this->max_brightness_.green), this->local_brightness_);
return this->gamma_table_[res];
}
inline uint8_t color_correct_blue(uint8_t blue) const ALWAYS_INLINE {
inline uint8_t color_correct_blue(uint8_t blue) const ESPHOME_ALWAYS_INLINE {
uint8_t res = esp_scale8(esp_scale8(blue, this->max_brightness_.blue), this->local_brightness_);
return this->gamma_table_[res];
}
inline uint8_t color_correct_white(uint8_t white) const ALWAYS_INLINE {
inline uint8_t color_correct_white(uint8_t white) const ESPHOME_ALWAYS_INLINE {
uint8_t res = esp_scale8(esp_scale8(white, this->max_brightness_.white), this->local_brightness_);
return this->gamma_table_[res];
}
inline Color color_uncorrect(Color color) const ALWAYS_INLINE {
inline Color color_uncorrect(Color color) const ESPHOME_ALWAYS_INLINE {
// uncorrected = corrected^(1/gamma) / (max_brightness * local_brightness)
return Color(this->color_uncorrect_red(color.red), this->color_uncorrect_green(color.green),
this->color_uncorrect_blue(color.blue), this->color_uncorrect_white(color.white));
}
inline uint8_t color_uncorrect_red(uint8_t red) const ALWAYS_INLINE {
inline uint8_t color_uncorrect_red(uint8_t red) const ESPHOME_ALWAYS_INLINE {
if (this->max_brightness_.red == 0 || this->local_brightness_ == 0)
return 0;
uint16_t uncorrected = this->gamma_reverse_table_[red] * 255UL;
uint8_t res = ((uncorrected / this->max_brightness_.red) * 255UL) / this->local_brightness_;
return res;
}
inline uint8_t color_uncorrect_green(uint8_t green) const ALWAYS_INLINE {
inline uint8_t color_uncorrect_green(uint8_t green) const ESPHOME_ALWAYS_INLINE {
if (this->max_brightness_.green == 0 || this->local_brightness_ == 0)
return 0;
uint16_t uncorrected = this->gamma_reverse_table_[green] * 255UL;
uint8_t res = ((uncorrected / this->max_brightness_.green) * 255UL) / this->local_brightness_;
return res;
}
inline uint8_t color_uncorrect_blue(uint8_t blue) const ALWAYS_INLINE {
inline uint8_t color_uncorrect_blue(uint8_t blue) const ESPHOME_ALWAYS_INLINE {
if (this->max_brightness_.blue == 0 || this->local_brightness_ == 0)
return 0;
uint16_t uncorrected = this->gamma_reverse_table_[blue] * 255UL;
uint8_t res = ((uncorrected / this->max_brightness_.blue) * 255UL) / this->local_brightness_;
return res;
}
inline uint8_t color_uncorrect_white(uint8_t white) const ALWAYS_INLINE {
inline uint8_t color_uncorrect_white(uint8_t white) const ESPHOME_ALWAYS_INLINE {
if (this->max_brightness_.white == 0 || this->local_brightness_ == 0)
return 0;
uint16_t uncorrected = this->gamma_reverse_table_[white] * 255UL;

View file

@ -24,11 +24,11 @@ struct ESPHSVColor {
};
uint8_t raw[3];
};
inline ESPHSVColor() ALWAYS_INLINE : h(0), s(0), v(0) { // NOLINT
inline ESPHSVColor() ESPHOME_ALWAYS_INLINE : h(0), s(0), v(0) { // NOLINT
}
inline ESPHSVColor(uint8_t hue, uint8_t saturation, uint8_t value) ALWAYS_INLINE : hue(hue),
saturation(saturation),
value(value) {}
inline ESPHSVColor(uint8_t hue, uint8_t saturation, uint8_t value) ESPHOME_ALWAYS_INLINE : hue(hue),
saturation(saturation),
value(value) {}
Color to_rgb() const;
};

View file

@ -31,19 +31,19 @@ struct Color {
uint32_t raw_32;
};
inline Color() ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
inline Color(uint8_t red, uint8_t green, uint8_t blue) ALWAYS_INLINE : r(red), g(green), b(blue), w(0) {}
inline Color() ESPHOME_ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
inline Color(uint8_t red, uint8_t green, uint8_t blue) ESPHOME_ALWAYS_INLINE : r(red), g(green), b(blue), w(0) {}
inline Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) ALWAYS_INLINE : r(red),
g(green),
b(blue),
w(white) {}
inline explicit Color(uint32_t colorcode) ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
g((colorcode >> 8) & 0xFF),
b((colorcode >> 0) & 0xFF),
w((colorcode >> 24) & 0xFF) {}
inline Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) ESPHOME_ALWAYS_INLINE : r(red),
g(green),
b(blue),
w(white) {}
inline explicit Color(uint32_t colorcode) ESPHOME_ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
g((colorcode >> 8) & 0xFF),
b((colorcode >> 0) & 0xFF),
w((colorcode >> 24) & 0xFF) {}
inline bool is_on() ALWAYS_INLINE { return this->raw_32 != 0; }
inline bool is_on() ESPHOME_ALWAYS_INLINE { return this->raw_32 != 0; }
inline bool operator==(const Color &rhs) { // NOLINT
return this->raw_32 == rhs.raw_32;
@ -57,31 +57,33 @@ struct Color {
inline bool operator!=(uint32_t colorcode) { // NOLINT
return this->raw_32 != colorcode;
}
inline uint8_t &operator[](uint8_t x) ALWAYS_INLINE { return this->raw[x]; }
inline Color operator*(uint8_t scale) const ALWAYS_INLINE {
inline uint8_t &operator[](uint8_t x) ESPHOME_ALWAYS_INLINE { return this->raw[x]; }
inline Color operator*(uint8_t scale) const ESPHOME_ALWAYS_INLINE {
return Color(esp_scale8(this->red, scale), esp_scale8(this->green, scale), esp_scale8(this->blue, scale),
esp_scale8(this->white, scale));
}
inline Color operator~() const ALWAYS_INLINE { return Color(255 - this->red, 255 - this->green, 255 - this->blue); }
inline Color &operator*=(uint8_t scale) ALWAYS_INLINE {
inline Color operator~() const ESPHOME_ALWAYS_INLINE {
return Color(255 - this->red, 255 - this->green, 255 - this->blue);
}
inline Color &operator*=(uint8_t scale) ESPHOME_ALWAYS_INLINE {
this->red = esp_scale8(this->red, scale);
this->green = esp_scale8(this->green, scale);
this->blue = esp_scale8(this->blue, scale);
this->white = esp_scale8(this->white, scale);
return *this;
}
inline Color operator*(const Color &scale) const ALWAYS_INLINE {
inline Color operator*(const Color &scale) const ESPHOME_ALWAYS_INLINE {
return Color(esp_scale8(this->red, scale.red), esp_scale8(this->green, scale.green),
esp_scale8(this->blue, scale.blue), esp_scale8(this->white, scale.white));
}
inline Color &operator*=(const Color &scale) ALWAYS_INLINE {
inline Color &operator*=(const Color &scale) ESPHOME_ALWAYS_INLINE {
this->red = esp_scale8(this->red, scale.red);
this->green = esp_scale8(this->green, scale.green);
this->blue = esp_scale8(this->blue, scale.blue);
this->white = esp_scale8(this->white, scale.white);
return *this;
}
inline Color operator+(const Color &add) const ALWAYS_INLINE {
inline Color operator+(const Color &add) const ESPHOME_ALWAYS_INLINE {
Color ret;
if (uint8_t(add.r + this->r) < this->r)
ret.r = 255;
@ -101,10 +103,10 @@ struct Color {
ret.w = this->w + add.w;
return ret;
}
inline Color &operator+=(const Color &add) ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator+(uint8_t add) const ALWAYS_INLINE { return (*this) + Color(add, add, add, add); }
inline Color &operator+=(uint8_t add) ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator-(const Color &subtract) const ALWAYS_INLINE {
inline Color &operator+=(const Color &add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator+(uint8_t add) const ESPHOME_ALWAYS_INLINE { return (*this) + Color(add, add, add, add); }
inline Color &operator+=(uint8_t add) ESPHOME_ALWAYS_INLINE { return *this = (*this) + add; }
inline Color operator-(const Color &subtract) const ESPHOME_ALWAYS_INLINE {
Color ret;
if (subtract.r > this->r)
ret.r = 0;
@ -124,11 +126,11 @@ struct Color {
ret.w = this->w - subtract.w;
return ret;
}
inline Color &operator-=(const Color &subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
inline Color operator-(uint8_t subtract) const ALWAYS_INLINE {
inline Color &operator-=(const Color &subtract) ESPHOME_ALWAYS_INLINE { return *this = (*this) - subtract; }
inline Color operator-(uint8_t subtract) const ESPHOME_ALWAYS_INLINE {
return (*this) - Color(subtract, subtract, subtract, subtract);
}
inline Color &operator-=(uint8_t subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
inline Color &operator-=(uint8_t subtract) ESPHOME_ALWAYS_INLINE { return *this = (*this) - subtract; }
static Color random_color() {
uint32_t rand = random_uint32();
uint8_t w = rand >> 24;

View file

@ -24,7 +24,7 @@
#define HOT __attribute__((hot))
#define ESPDEPRECATED(msg, when) __attribute__((deprecated(msg)))
#define ALWAYS_INLINE __attribute__((always_inline))
#define ESPHOME_ALWAYS_INLINE __attribute__((always_inline))
#define PACKED __attribute__((packed))
// Various functions can be constexpr in C++14, but not in C++11 (because their body isn't just a return statement).